//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D Depth_RT;
//   float4 ReflectionClipPlane;
//   row_major float4x4 matViewProjectionInv;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   matViewProjectionInv c0       4
//   ReflectionClipPlane  c4       1
//   Depth_RT             s0       1
//

    ps_3_0
    def c5, 1, 0, 0, 0
def c220, 0, 0, 0.0625, 0
dcl_2d s13

    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xy
    dcl_2d s0
    mul r0, c1, v1.y
    mad r0, v1.x, c0, r0
    texld r1, v0, s0
    mad r0, r1.x, c2, r0
    add r0, r0, c3


mov r11,r0
rcp r11.w, r11.w
mul r11, r11, r11.w
mul r10, r11.y, c151
mad r10, r11.x, c150, r10
mad r10, r11.z, c152, r10
add r10, r10, c153
texldl r20, c220.z, s13
add r20.y, r10.w, -r20.y
mul r20.x, r20.x, r20.y
add r10.x, r10.x, -r20.x
rcp r11.w, r10.w
mul r10, r10, r11.w
mul r11, r10.y, c155
mad r11, r10.x, c154, r11
mad r11, r10.z, c156, r11
add r11, r11, c157
rcp r10.w, r11.w
mul r11, r11, r10.w
mul r11, r11, r0.w
mov r0, r11
    rcp r0.w, r0.w

    mul r0.xyz, r0.w, r0
    mov r0.w, c5.x
    dp4_pp oC0, r0, c4

// approximately 9 instruction slots used (1 texture, 8 arithmetic)
 
