//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPos;
//   sampler2D Depth_RT;
//   sampler2D Diffuse_RT;
//   float4 DirVector;
//   float4 EnvDiffuseColor;
//   samplerCUBE EnvDiffuseMapSampler;
//   float4 EnvMult;
//   float4 EnvSpecularColor;
//   samplerCUBE EnvSpecularMapSampler;
//   float4 Levels;
//   float4 LightAtt;
//   float4 LightColor;
//   float4 LightColorEnd;
//   float4 LightPos;
//   float4 LightRange;
//   sampler2D Normal_RT;
//   sampler2D ScatteringMapSampler;
//   sampler2D Specular_RT;
//   row_major float4x4 matViewProjectionInv;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   matViewProjectionInv  c0       4
//   EnvDiffuseColor       c4       1
//   EnvSpecularColor      c5       1
//   EnvMult               c6       1
//   CameraPos             c7       1
//   LightPos              c8       1
//   LightRange            c9       1
//   Levels                c10      1
//   LightColor            c11      1
//   LightColorEnd         c12      1
//   DirVector             c13      1
//   LightAtt              c14      1
//   Depth_RT              s0       1
//   Normal_RT             s1       1
//   Diffuse_RT            s2       1
//   Specular_RT           s3       1
//   ScatteringMapSampler  s4       1
//   EnvDiffuseMapSampler  s8       1
//   EnvSpecularMapSampler s9       1
//

    ps_3_0
    def c15, 2, -1, 0.330000013, 0
    def c16, 0.5, 0.500100017, 0.499900013, 1
    def c17, 1.00000095, 1, -0, 1.99608612
def c220, 0, 0, 0.0625, 0
dcl_2d s13

    dcl_texcoord2 v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_cube s8
    dcl_cube s9
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r1.xy, r0, c16.x, c16.yzzw
    add r1.z, -r1.y, c16.w
    texld r2, r1.xzzw, s0
    mul r3, r0.y, c1
    mad r0, r0.x, c0, r3
    mad r0, r2.x, c2, r0
    add r0, r0, c3


mov r11,r0
rcp r11.w, r11.w
mul r11, r11, r11.w
mul r10, r11.y, c151
mad r10, r11.x, c150, r10
mad r10, r11.z, c152, r10
add r10, r10, c153
texldl r20, c220.z, s13
add r20.y, r10.w, -r20.y
mul r20.x, r20.x, r20.y
add r10.x, r10.x, -r20.x
rcp r11.w, r10.w
mul r10, r10, r11.w
mul r11, r10.y, c155
mad r11, r10.x, c154, r11
mad r11, r10.z, c156, r11
add r11, r11, c157
rcp r10.w, r11.w
mul r11, r11, r10.w
mul r11, r11, r0.w
mov r0, r11
    rcp r0.w, r0.w

    mad r2.xyz, r0, -r0.w, c8
    dp3 r1.y, r2, r2
    rsq r1.y, r1.y
    rcp r1.y, r1.y
    mov r3.xy, c14
    mad r1.y, c9.y, -r3.y, r1.y
    add r3.xy, -r3.yxzw, c17
    mul r1.w, r3.x, c9.y
    cmp r1.y, r1.y, -r1.y, c17.z
    mad r1.y, c9.y, r3.x, r1.y
    rcp r1.w, r1.w
    mul_pp r4, r1.w, r1.y
    texkill r4
    abs r2.w, c13.w
    cmp r2.xyz, -r2.w, r2, c13
    texld_pp r5, r1.xzzw, s2
    add_pp r3.xzw, r5.xyyz, r5.xyyz
    mul_pp r2.w, r5.w, c17.w
    frc_pp r2.w, r2.w
    mad r6.yw, r5.w, c17.w, -r2.w
    texld_pp r7, r1.xzzw, s1
    mad_pp r4.xyz, r7, c15.x, c15.y
    nrm_pp r5.xyz, r4
    mad r0.xyz, r0, -r0.w, c7
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    mul_pp r4.xyz, r0.w, r0
    texld_pp r8, r1.xzzw, s3
    nrm_pp r7.xyz, r2
    mad_pp r0.xyz, r0, r0.w, r7
    nrm_pp r2.xyz, r0
    dp3_pp r0.x, r5, r7
    dp3 r0.y, -r4, r5
    add r0.y, r0.y, r0.y
    mad r0.yzw, r5.xxyz, -r0.y, -r4.xxyz
    texld r9, r5, s8
    mul_pp r4.xyz, r9, c4
    texld r9, r0.yzww, s9
    mul_pp r0.yzw, r9.xxyz, c5.xxyz
    add_pp r6.xz, -r6.w, c16.w
    mul_pp r6, r6, c6
    add_pp r1.xz, r6.yyww, r6
    mul_pp r0.yzw, r0, r1.z
    mad_pp r0.yzw, r4.xxyz, r1.x, r0
    mad_pp r0.yzw, r3.xxzw, r0, r3.xxzw
    mad_pp r4.x, r0.x, c16.x, c16.x
    mov_pp r4.y, r7.w
    texld_pp r6, r4, s4
    add_pp r0.x, -r6.y, r6.x
    mad_sat_pp r0.x, r0.x, r3.y, c14.x
    dp3_sat_pp r1.x, r5, r2
    mul r1.z, r8.w, c10.z
    pow_sat_pp r2.x, r1.x, r1.z
    mul_pp r2.xyz, r8, r2.x
    mul_pp r2.xyz, r2, c10.w
    mad_pp r0.xyz, r0.x, r0.yzww, r2
    mul_pp r0.xyz, r4.w, r0
    mad_pp r0.w, r1.y, -r1.w, c16.w
    mul r1.xyz, r0.w, c12
    mad r1.xyz, c11, r4.w, r1
    mul r0.xyz, r0, r1
    mul_sat r0.w, r5.w, c10.y
    add r0.w, -r0.w, c16.w
    mul_pp r0.xyz, r0.w, r0
    dp3 r0.w, r0, c16.w
    cmp r1, -r0_abs.w, -c17_abs.y, -c17_abs.z
    texkill r1
    dp3_pp oC0.w, r2, c15.z
    mov_pp oC0.xyz, r0

// approximately 87 instruction slots used (7 texture, 80 arithmetic)
 
