//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 DepthPlanes;
//   sampler2D Depth_RT;
//   float4 LightAtt;
//   float4 LightColor;
//   sampler2D LightMapSampler;
//   float4 LightPlanes;
//   float4 LightPos;
//   float4 LightRange;
//   row_major float4x4 SpotLight_MatProjector;
//   float Value;
//   row_major float4x4 matViewProjectionInv;
//
//
// Registers:
//
//   Name                   Reg   Size
//   ---------------------- ----- ----
//   matViewProjectionInv   c0       4
//   SpotLight_MatProjector c4       4
//   DepthPlanes            c8       1
//   LightPlanes            c9       1
//   Value                  c10      1
//   LightPos               c11      1
//   LightRange             c12      1
//   LightColor             c13      1
//   LightAtt               c14      1
//   Depth_RT               s0       1
//   LightMapSampler        s7       1
//

    ps_3_0
    def c15, 0.5, 0.500100017, 0.499900013, 1
    def c16, 1.00000095, 0, 0, 0.03125
def c220, 0, 0, 0.0625, 0
dcl_2d s13

    defi i0, 32, 0, 0, 0
    dcl_texcoord2 v0.xyw
    dcl_2d s0
    dcl_2d s7
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r1.xy, r0, c15.x, c15.yzzw
    add r1.z, -r1.y, c15.w
    texld r1, r1.xzzw, s0
    add r0.z, -c9.x, c9.y
    add r0.w, -c8.x, c8.y
    min r1.y, r0.w, r0.z
    add r0.z, r1.y, c9.x
    mul r2, r0.y, c1
    mad r2, r0.x, c0, r2
    mov r0.xw, c16
    add r0.x, r0.x, -c14.y
    mul r0.y, r0.x, c12.y
    rcp r0.y, r0.y
    mov_pp r1.yzw, c16.z
    mov r3.x, c16.z
    rep i0
      mul r3.y, r0.z, r3.x
      mul r3.z, r3.y, c16.w
      mad r3.y, r3.y, r0.w, c8.x
      rcp r3.y, r3.y
      mul r3.w, r3.y, r3.z
      mad r4, r3.w, c2, r2
      add r4, r4, c3
      rcp r3.w, r4.w
      mul r5.xyz, r3.w, r4
      mad r4.xyz, r4, -r3.w, c11
      mul r6, r5.y, c5
      mad r6, r5.x, c4, r6
      mad r5, r5.z, c6, r6
      add r5, r5, c7
      rcp r3.w, r5.w
      mad r6.xy, r5, r3.w, c15.w
      mad r6.zw, r5.xyxy, -r3.w, c15.w
      mad r3.y, r3.z, -r3.y, r1.x
      dp3 r3.z, r4, r4
      rsq r3.z, r3.z
      rcp r3.z, r3.z
      mov r4.y, c12.y
      mad r3.z, r4.y, -c14.y, r3.z
      cmp r3.z, r3.z, -r3.z, -c16.z
      mad r3.z, c12.y, r0.x, r3.z
      mul_sat_pp r3.z, r0.y, r3.z
      add r3.w, r5.w, r5.w
      rcp r3.w, r3.w
      mad r4.xy, r5, r3.w, c15.x
      texld_pp r4, r4, s7
      mul r4.xyz, r3.z, r4
      mul r4.xyz, r4, c13
      cmp r3.yzw, r3.y, r4.xxyz, c16.z
      cmp r3.yzw, r6.w, r3, c16.z
      cmp r3.yzw, r6.y, r3, c16.z
      cmp r3.yzw, r6.z, r3, c16.z
      cmp r3.yzw, r6.x, r3, c16.z
      cmp r3.yzw, -r5.z, c16.z, r3
      add_pp r1.yzw, r1, r3
      add r3.x, r3.x, c15.w
    endrep
    mul_pp r0.xyz, r1.yzww, c10.x
    mul_pp oC0.xyz, r0, c16.w
    mov_pp oC0.w, c16.z

// approximately 65 instruction slots used (2 texture, 63 arithmetic)
 
