//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPos;
//   sampler2D Depth_RT;
//   sampler2D Diffuse_RT;
//   float4 DirVector;
//   float4 Levels;
//   float4 LightAtt;
//   float4 LightColor;
//   float4 LightColorEnd;
//   float4 LightPos;
//   float4 LightRange;
//   sampler2D Normal_RT;
//   sampler2D Specular_RT;
//   row_major float4x4 matViewProjectionInv;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   matViewProjectionInv c0       4
//   CameraPos            c4       1
//   LightPos             c5       1
//   LightRange           c6       1
//   Levels               c7       1
//   LightColor           c8       1
//   LightColorEnd        c9       1
//   DirVector            c10      1
//   LightAtt             c11      1
//   Depth_RT             s0       1
//   Normal_RT            s1       1
//   Diffuse_RT           s2       1
//   Specular_RT          s3       1
//

    ps_3_0
    def c12, 0.5, 0.500100017, 0.499900013, 1
    def c13, 1.00000095, -0, 2, -1
    def c14, 0.330000013, 0, 0, 0
def c220, 0, 0, 0.0625, 0
dcl_2d s13

    dcl_texcoord2 v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r1.xy, r0, c12.x, c12.yzzw
    add r1.z, -r1.y, c12.w
    texld r2, r1.xzzw, s0
    mul r3, r0.y, c1
    mad r0, r0.x, c0, r3
    mad r0, r2.x, c2, r0
    add r0, r0, c3


mov r11,r0
rcp r11.w, r11.w
mul r11, r11, r11.w
mul r10, r11.y, c151
mad r10, r11.x, c150, r10
mad r10, r11.z, c152, r10
add r10, r10, c153
texldl r20, c220.z, s13
add r20.y, r10.w, -r20.y
mul r20.x, r20.x, r20.y
add r10.x, r10.x, -r20.x
rcp r11.w, r10.w
mul r10, r10, r11.w
mul r11, r10.y, c155
mad r11, r10.x, c154, r11
mad r11, r10.z, c156, r11
add r11, r11, c157
rcp r10.w, r11.w
mul r11, r11, r10.w
mul r11, r11, r0.w
mov r0, r11
    rcp r0.w, r0.w

    mad r2.xyz, r0, -r0.w, c5
    dp3 r1.y, r2, r2
    rsq r1.y, r1.y
    rcp r1.y, r1.y
    mov r3.y, c6.y
    mad r1.y, r3.y, -c11.y, r1.y
    mov r3.x, c13.x
    add r1.w, r3.x, -c11.y
    mul r2.w, r1.w, c6.y
    cmp r1.y, r1.y, -r1.y, c13.y
    mad r1.y, c6.y, r1.w, r1.y
    rcp r1.w, r2.w
    mul_pp r3, r1.w, r1.y
    texkill r3
    abs r2.w, c10.w
    cmp r2.xyz, -r2.w, r2, c10
    texld_pp r4, r1.xzzw, s2
    add_pp r3.xyz, r4, r4
    texld_pp r5, r1.xzzw, s1
    mad_pp r4.xyz, r5, c13.z, c13.w
    nrm_pp r5.xyz, r4
    mad r0.xyz, r0, -r0.w, c4
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    texld_pp r6, r1.xzzw, s3
    nrm_pp r4.xyz, r2
    mad_pp r0.xyz, r0, r0.w, r4
    nrm_pp r2.xyz, r0
    dp3_sat_pp r0.x, r5, r4
    dp3_sat_pp r0.y, r5, r2
    mul r0.z, r6.w, c7.z
    pow_sat_pp r1.x, r0.y, r0.z
    mul_pp r0.yzw, r6.xxyz, r1.x
    mul_pp r0.yzw, r0, c7.w
    mad_pp r2.xyz, r0.x, r3, r0.yzww
    mul_pp r2.xyz, r3.w, r2
    mad_pp r0.x, r1.y, -r1.w, c12.w
    mul r1.xyz, r0.x, c9
    mad r1.xyz, c8, r3.w, r1
    mul r1.xyz, r1, r2
    mul_sat r0.x, r4.w, c7.y
    add r0.x, -r0.x, c12.w
    mul_pp r1.xyz, r0.x, r1
    dp3 r0.x, r1, c12.w
    cmp r2, -r0_abs.x, c13.w, c13.y
    texkill r2
    dp3_pp oC0.w, r0.yzww, c14.x
    mov_pp oC0.xyz, r1

// approximately 66 instruction slots used (4 texture, 62 arithmetic)
 
