//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPos;
//   sampler2D Depth_RT;
//   sampler2D Diffuse_RT;
//   float4 DirVector;
//   float4 EnvDiffuseColor;
//   samplerCUBE EnvDiffuseMapSampler;
//   float4 EnvMult;
//   float4 EnvSpecularColor;
//   samplerCUBE EnvSpecularMapSampler;
//   float4 FresnelEdge;
//   float4 FresnelInner;
//   float4 FresnelMult;
//   float4 Levels;
//   float4 LightAtt;
//   float4 LightColor;
//   float4 LightColorEnd;
//   sampler2D LightMapSampler;
//   float4 LightPos;
//   float4 LightRange;
//   sampler2D Normal_RT;
//   sampler2D SelfShadow_RT;
//   sampler2D ShadowMapNoiseSampler;
//   sampler2D ShadowMapSampler;
//   row_major float4x4 ShadowMap_Mat;
//   float4 ShadowMap_Params;
//   float4 ShadowMap_Size;
//   sampler2D Specular_RT;
//   row_major float4x4 SpotLight_MatProjector;
//   row_major float4x4 matViewProjectionInv;
//
//
// Registers:
//
//   Name                   Reg   Size
//   ---------------------- ----- ----
//   matViewProjectionInv   c0       4
//   SpotLight_MatProjector c4       4
//   ShadowMap_Mat          c8       4
//   EnvDiffuseColor        c12      1
//   EnvSpecularColor       c13      1
//   EnvMult                c14      1
//   FresnelInner           c15      1
//   FresnelEdge            c16      1
//   FresnelMult            c17      1
//   CameraPos              c18      1
//   LightPos               c19      1
//   LightRange             c20      1
//   Levels                 c21      1
//   LightColor             c22      1
//   LightColorEnd          c23      1
//   DirVector              c24      1
//   LightAtt               c25      1
//   ShadowMap_Size         c26      1
//   ShadowMap_Params       c27      1
//   Depth_RT               s0       1
//   Normal_RT              s1       1
//   Diffuse_RT             s2       1
//   Specular_RT            s3       1
//   SelfShadow_RT          s5       1
//   LightMapSampler        s7       1
//   EnvDiffuseMapSampler   s8       1
//   EnvSpecularMapSampler  s9       1
//   ShadowMapSampler       s10      1
//   ShadowMapNoiseSampler  s11      1
//

    ps_3_0
    def c28, 0.5, 0.500100017, 0.499900013, 1
    def c29, 1.00000095, -0, 10, 5
    def c30, 0.25, 1.99608612, 2, -1
    def c31, 0.330000013, 0, 0, 0
    def c32, 1, 0, -1, -0
def c220, 0, 0, 0.0625, 0
dcl_2d s13

    dcl_texcoord2 v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s5
    dcl_2d s7
    dcl_cube s8
    dcl_cube s9
    dcl_2d s10
    dcl_2d s11
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r1.xy, r0, c28.x, c28.yzzw
    add r1.z, -r1.y, c28.w
    texld r2, r1.xzzw, s0
    mul r3, r0.y, c1
    mad r0, r0.x, c0, r3
    mad r0, r2.x, c2, r0
    add r0, r0, c3


mov r11,r0
rcp r11.w, r11.w
mul r11, r11, r11.w
mul r10, r11.y, c151
mad r10, r11.x, c150, r10
mad r10, r11.z, c152, r10
add r10, r10, c153
texldl r20, c220.z, s13
add r20.y, r10.w, -r20.y
mul r20.x, r20.x, r20.y
add r10.x, r10.x, -r20.x
rcp r11.w, r10.w
mul r10, r10, r11.w
mul r11, r10.y, c155
mad r11, r10.x, c154, r11
mad r11, r10.z, c156, r11
add r11, r11, c157
rcp r10.w, r11.w
mul r11, r11, r10.w
mul r11, r11, r0.w
mov r0, r11
    rcp r0.w, r0.w

    mul r2.xyz, r0.w, r0
    mul r3, r2.y, c5
    mad r3, r2.x, c4, r3
    mad r3, r2.z, c6, r3
    add r3, r3, c7
    mov r4, r3.z
    texkill r4
    mul r1.yw, r3.xxzy, c28.x
    rcp r2.w, r3.w
    mad r1.yw, r1, r2.w, c28.x
    mov r4, r1.y
    texkill r4
    add r4.xy, -r1.ywzw, c28.w
    mov r5, r4.x
    texkill r5
    mov r5, r1.w
    texkill r5
    mov r4, r4.y
    texkill r4
    mad r4.xyz, r0, -r0.w, c19
    dp3 r1.y, r4, r4
    rsq r1.y, r1.y
    rcp r1.y, r1.y
    mov r5.y, c20.y
    mad r1.y, r5.y, -c25.y, r1.y
    mov r5.x, c29.x
    add r1.w, r5.x, -c25.y
    mul r2.w, r1.w, c20.y
    cmp r1.y, r1.y, -r1.y, c29.y
    mad r1.y, c20.y, r1.w, r1.y
    rcp r1.w, r2.w
    mul_pp r5, r1.w, r1.y
    texkill r5
    abs r2.w, c24.w
    cmp r4.xyz, -r2.w, r4, c24
    texld_pp r6, r1.xzzw, s5
    add r2.w, -c20.x, c20.y
    rcp r2.w, r2.w
    mul r2.w, r2.w, r6.w
    mul r7, r2.y, c9
    mad r7, r2.x, c8, r7
    mad r7, r2.z, c10, r7
    add r7, r7, c11
    mul r2.xy, r7, c28.x
    rcp r2.z, r7.w
    mad r5.xy, r2, r2.z, c28.x
    mad r2.x, r2.w, c27.y, c27.x
    mad r2.x, r7.z, r2.z, -r2.x
    mul r2.yz, r1.xxzw, c29.xzww
    texld_pp r7, r2.yzzw, s11
    add_pp r2.yz, r7.xxyw, -c28.x
    mul r2.yz, r2, c26.xzww
    add r5.z, -r5.y, c28.w
    mad r2.yz, r2, c28.x, r5.xxzw
    mul r5.xy, r2.yzzw, c26
    frc r5.xy, r5
    texld_pp r7, r2.yzzw, s10
    mov r8.xyz, c32
    mad r9, c26.zzzw, r8.xyyx, r2.yzyz
    texld_pp r10, r9, s10
    texld_pp r9, r9.zwzw, s10
    add r6.yz, r2, c26.xzww
    texld_pp r11, r6.yzzw, s10
    add r6.yz, r2, -c26.xzww
    texld_pp r12, r6.yzzw, s10
    mad r13, c26.zwzz, r8.yzzy, r2.yzyz
    texld_pp r14, r13, s10
    texld_pp r13, r13.zwzw, s10
    mad r8, c26.zwzw, r8.zxxz, r2.yzyz
    texld_pp r15, r8, s10
    texld_pp r8, r8.zwzw, s10
    mov_pp r7.y, r7.x
    mov_pp r7.x, r9.x
    mov_pp r7.z, r12.x
    mov_pp r7.w, r13.x
    add r9, -r2.x, r7.yxzw
    cmp_pp r12, r9, c32.x, c32.y
    mov_pp r10.y, r11.x
    mov_pp r10.z, r14.x
    mov_pp r10.w, r7.y
    add r11, -r2.x, r10
    cmp_pp r11, r11, c32.x, c32.y
    cmp_pp r9, r9, c32.z, c32.w
    add r9, r9, r11
    mad_pp r9, r5.x, r9, r12
    mov_pp r11.xz, r15.x
    mov_pp r11.yw, r10.z
    add r10, -r2.x, r11
    mov_pp r7.y, r8.x
    add r2.xy, -r2.x, r7
    cmp_pp r2.xy, r2, c32.x, c32.y
    cmp_pp r7, r10, c32.xxzz, c32.yyww
    add r2.xy, r2, r7.zwzw
    mad_pp r2.xz, r5.x, r2.yyxw, r7.yyxw
    mov_pp r7.xyz, r9.xzww
    mov_pp r7.w, r2.x
    mov_pp r2.xyw, r9.ywzx
    lrp_pp r8, r5.y, r2, r7
    dp4_pp r2.x, r8, c30.x
    max_pp r3.z, c25.x, r2.x
    add_sat_pp r2.x, r3.z, c27.w
    mul_pp r2.x, r6.x, r2.x
    mul_pp r2.x, r2.x, r5.w
    texld_pp r6, r1.xzzw, s2
    add_pp r2.yzw, r6.xxyz, r6.xxyz
    mul_pp r3.z, r6.w, c30.y
    frc_pp r3.z, r3.z
    mad r7.yw, r6.w, c30.y, -r3.z
    texld_pp r8, r1.xzzw, s1
    mad_pp r5.xyz, r8, c30.z, c30.w
    nrm_pp r6.xyz, r5
    mad r0.xyz, r0, -r0.w, c18
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    mul_pp r5.xyz, r0.w, r0
    texld_pp r8, r1.xzzw, s3
    nrm_pp r9.xyz, r4
    mad_pp r0.xyz, r0, r0.w, r9
    nrm_pp r4.xyz, r0
    dp3_sat_pp r0.x, r6, r9
    dp3 r0.y, -r5, r6
    add r0.y, r0.y, r0.y
    mad r0.yzw, r6.xxyz, -r0.y, -r5.xxyz
    texld r9, r6, s8
    mul_pp r9.xyz, r9, c12
    texld r10, r0.yzww, s9
    mul_pp r0.yzw, r10.xxyz, c13.xxyz
    add r7.xz, -r7.w, c28.w
    mul_pp r10, r7.zwzw, c14
    add_pp r1.xz, r10.yyww, r10
    mul_pp r0.yzw, r0, r1.z
    mad_pp r0.yzw, r9.xxyz, r1.x, r0
    mad_pp r0.yzw, r2, r0, r2
    dp3_sat_pp r1.x, r5, r6
    pow r2.y, r1.x, c15.w
    mul_pp r2.yzw, r2.y, c15.xxyz
    add r1.x, -r1.x, c28.w
    pow r3.z, r1.x, c16.w
    mul_pp r5.xyz, r3.z, c16
    mul_pp r7, r7, c17
    add_pp r1.xz, r7.yyww, r7
    mul_pp r5.xyz, r1.z, r5
    mad_pp r2.yzw, r2, r1.x, r5.xxyz
    mad_pp r0.yzw, r0, r2, r0
    dp3_sat_pp r1.x, r6, r4
    mul r1.z, r8.w, c21.z
    pow_sat_pp r2.y, r1.x, r1.z
    mul_pp r2.yzw, r8.xxyz, r2.y
    mul_pp r2.yzw, r2, c21.w
    mad_pp r0.xyz, r0.x, r0.yzww, r2.yzww
    mul_pp r0.xyz, r2.x, r0
    mad_pp r0.w, r1.y, -r1.w, c28.w
    mul r1.xyz, r0.w, c23
    mad r1.xyz, c22, r5.w, r1
    mul r0.xyz, r0, r1
    mul_sat r0.w, r6.w, c21.y
    add r0.w, -r0.w, c28.w
    mul_pp r0.xyz, r0.w, r0
    add r0.w, r3.w, r3.w
    rcp r0.w, r0.w
    mad r1.xy, r3, r0.w, c28.x
    texld_pp r1, r1, s7
    mul_pp r0.xyz, r0, r1
    dp3 r0.w, r0, c28.w
    cmp r1, -r0_abs.w, c32.z, c32.w
    texkill r1
    dp3_pp oC0.w, r2.yzww, c31.x
    mov_pp oC0.xyz, r0

// approximately 190 instruction slots used (18 texture, 172 arithmetic)
 
