//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPos;
//   sampler2D Depth_RT;
//   sampler2D Diffuse_RT;
//   float4 DirVector;
//   float4 EnvDiffuseColor;
//   samplerCUBE EnvDiffuseMapSampler;
//   float4 EnvMult;
//   float4 EnvSpecularColor;
//   samplerCUBE EnvSpecularMapSampler;
//   float4 Levels;
//   float4 LightAtt;
//   float4 LightColor;
//   float4 LightColorEnd;
//   row_major float4x4 LightMTr;
//   samplerCUBE LightMapSampler;
//   float4 LightPos;
//   float4 LightRange;
//   sampler2D Normal_RT;
//   sampler2D Specular_RT;
//   row_major float4x4 matViewProjectionInv;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   matViewProjectionInv  c0       4
//   LightMTr              c4       4
//   EnvDiffuseColor       c8       1
//   EnvSpecularColor      c9       1
//   EnvMult               c10      1
//   CameraPos             c11      1
//   LightPos              c12      1
//   LightRange            c13      1
//   Levels                c14      1
//   LightColor            c15      1
//   LightColorEnd         c16      1
//   DirVector             c17      1
//   LightAtt              c18      1
//   Depth_RT              s0       1
//   Normal_RT             s1       1
//   Diffuse_RT            s2       1
//   Specular_RT           s3       1
//   LightMapSampler       s7       1
//   EnvDiffuseMapSampler  s8       1
//   EnvSpecularMapSampler s9       1
//

    ps_3_0
    def c19, 2, -1, 0.330000013, 0
    def c20, 0.5, 0.500100017, 0.499900013, 1
    def c21, 1.00000095, -0, 1.99608612, -1
def c220, 0, 0, 0.0625, 0
dcl_2d s13

    dcl_texcoord2 v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_cube s7
    dcl_cube s8
    dcl_cube s9
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r1.xy, r0, c20.x, c20.yzzw
    add r1.z, -r1.y, c20.w
    texld r2, r1.xzzw, s0
    mul r3, r0.y, c1
    mad r0, r0.x, c0, r3
    mad r0, r2.x, c2, r0
    add r0, r0, c3


mov r11,r0
rcp r11.w, r11.w
mul r11, r11, r11.w
mul r10, r11.y, c151
mad r10, r11.x, c150, r10
mad r10, r11.z, c152, r10
add r10, r10, c153
texldl r20, c220.z, s13
add r20.y, r10.w, -r20.y
mul r20.x, r20.x, r20.y
add r10.x, r10.x, -r20.x
rcp r11.w, r10.w
mul r10, r10, r11.w
mul r11, r10.y, c155
mad r11, r10.x, c154, r11
mad r11, r10.z, c156, r11
add r11, r11, c157
rcp r10.w, r11.w
mul r11, r11, r10.w
mul r11, r11, r0.w
mov r0, r11
    rcp r0.w, r0.w

    mul r2.xyz, r0.w, r0
    mad r3.xyz, r0, -r0.w, c12
    mul r4.xyz, r2.y, c5
    mad r2.xyw, r2.x, c4.xyzz, r4.xyzz
    mad r2.xyz, r2.z, c6, r2.xyww
    add r2.xyz, r2, c7
    mov r4.xyz, -r2
    mov r5.xyz, c13
    mad r2.xyz, r5, -c18.y, r2_abs
    mov r5.x, c21.x
    add r1.y, r5.x, -c18.y
    mul r5.xyz, r1.y, c13
    cmp r2.xyz, r2, -r2, c21.y
    mad r2.xyz, c13, r1.y, r2
    rcp r6.x, r5.x
    rcp r6.y, r5.y
    rcp r6.z, r5.z
    mul_pp r2.xyz, r2, r6
    min_pp r1.y, r2.z, r2.y
    min_pp r5, r1.y, r2.x
    mov_pp r2, r5
    texkill r2
    abs r1.y, c17.w
    cmp r2.xyz, -r1.y, r3, c17
    texld_pp r3, r1.xzzw, s2
    add_pp r3.xyz, r3, r3
    mul_pp r1.y, r3.w, c21.z
    frc_pp r1.y, r1.y
    mad r6.yw, r3.w, c21.z, -r1.y
    texld_pp r7, r1.xzzw, s1
    mad_pp r5.xyz, r7, c19.x, c19.y
    nrm_pp r7.xyz, r5
    mad r0.xyz, r0, -r0.w, c11
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    mul_pp r5.xyz, r0.w, r0
    texld_pp r1, r1.xzzw, s3
    nrm_pp r8.xyz, r2
    mad_pp r0.xyz, r0, r0.w, r8
    nrm_pp r2.xyz, r0
    dp3_sat_pp r0.x, r7, r8
    dp3 r0.y, -r5, r7
    add r0.y, r0.y, r0.y
    mad r0.yzw, r7.xxyz, -r0.y, -r5.xxyz
    texld r8, r7, s8
    mul_pp r5.xyz, r8, c8
    texld r8, r0.yzww, s9
    mul_pp r0.yzw, r8.xxyz, c9.xxyz
    add_pp r6.xz, -r6.w, c20.w
    mul_pp r6, r6, c10
    add_pp r6.xy, r6.ywzw, r6.xzzw
    mul_pp r0.yzw, r0, r6.y
    mad_pp r0.yzw, r5.xxyz, r6.x, r0
    mad_pp r0.yzw, r3.xxyz, r0, r3.xxyz
    dp3_sat_pp r2.x, r7, r2
    mul r1.w, r1.w, c14.z
    pow_sat_pp r3.x, r2.x, r1.w
    mul_pp r1.xyz, r1, r3.x
    mul_pp r1.xyz, r1, c14.w
    mad_pp r0.xyz, r0.x, r0.yzww, r1
    mul_pp r0.xyz, r2.w, r0
    add_pp r0.w, -r5.w, c20.w
    mul r2.xyz, r0.w, c16
    mad r2.xyz, c15, r2.w, r2
    mul r0.xyz, r0, r2
    mul_sat r0.w, r3.w, c14.y
    add r0.w, -r0.w, c20.w
    mul_pp r0.xyz, r0.w, r0
    texld_pp r2, r4, s7
    mul_pp r0.xyz, r0, r2
    dp3 r0.w, r0, c20.w
    cmp r2, -r0_abs.w, c21.w, c21.y
    texkill r2
    dp3_pp oC0.w, r1, c19.z
    mov_pp oC0.xyz, r0

// approximately 93 instruction slots used (7 texture, 86 arithmetic)
 
