//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 AmbientDirVector;
//   float4 AmbientLightAtt;
//   float4 AmbientLightColor;
//   float4 CameraPos;
//   sampler2D Depth_RT;
//   sampler2D Diffuse_RT;
//   float4 EnvDiffuseColor;
//   samplerCUBE EnvDiffuseMapSampler;
//   float4 EnvMult;
//   float4 EnvSpecularColor;
//   samplerCUBE EnvSpecularMapSampler;
//   float4 FixedLightColor;
//   float4 FixedLightColorC;
//   float4 FresnelEdge;
//   float4 FresnelInner;
//   float4 FresnelMult;
//   float4 Levels;
//   sampler2D Normal_RT;
//   row_major float4x4 matViewProjectionInv;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   matViewProjectionInv  c0       4
//   EnvDiffuseColor       c4       1
//   EnvSpecularColor      c5       1
//   EnvMult               c6       1
//   FresnelInner          c7       1
//   FresnelEdge           c8       1
//   FresnelMult           c9       1
//   CameraPos             c10      1
//   Levels                c11      1
//   AmbientDirVector      c12      1
//   AmbientLightAtt       c13      1
//   AmbientLightColor     c14      1
//   FixedLightColor       c15      1
//   FixedLightColorC      c16      1
//   Depth_RT              s0       1
//   Normal_RT             s1       1
//   Diffuse_RT            s2       1
//   EnvDiffuseMapSampler  s8       1
//   EnvSpecularMapSampler s9       1
//

    ps_3_0
    def c17, 0.5, 0.500100017, 0.499900013, 1
    def c18, 1.99608612, 2, -1, -0
def c220, 0, 0, 0.0625, 0
dcl_2d s13

    dcl_texcoord2 v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_cube s8
    dcl_cube s9
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r1.xy, r0, c17.x, c17.yzzw
    add r1.z, -r1.y, c17.w
    texld r2, r1.xzzw, s0
    mul r3, r0.y, c1
    mad r0, r0.x, c0, r3
    mad r0, r2.x, c2, r0
    add r0, r0, c3


mov r11,r0
rcp r11.w, r11.w
mul r11, r11, r11.w
mul r10, r11.y, c151
mad r10, r11.x, c150, r10
mad r10, r11.z, c152, r10
add r10, r10, c153
texldl r20, c220.z, s13
add r20.y, r10.w, -r20.y
mul r20.x, r20.x, r20.y
add r10.x, r10.x, -r20.x
rcp r11.w, r10.w
mul r10, r10, r11.w
mul r11, r10.y, c155
mad r11, r10.x, c154, r11
mad r11, r10.z, c156, r11
add r11, r11, c157
rcp r10.w, r11.w
mul r11, r11, r10.w
mul r11, r11, r0.w
mov r0, r11
    rcp r0.w, r0.w

    texld_pp r2, r1.xzzw, s2
    add_pp r2.xyz, r2, r2
    mul_pp r1.y, r2.w, c18.x
    frc_pp r1.y, r1.y
    mad r3.yw, r2.w, c18.x, -r1.y
    texld_pp r1, r1.xzzw, s1
    mad_pp r1.xyz, r1, c18.y, c18.z
    nrm_pp r4.xyz, r1
    mad r0.xyz, r0, -r0.w, c10
    nrm_pp r1.xyz, r0
    dp3_pp r0.x, -r1, r4
    add_pp r0.x, r0.x, r0.x
    mad_pp r0.xyz, r4, -r0.x, -r1
    texld r5, r4, s8
    mul_pp r5.xyz, r5, c4
    texld_pp r0, r0, s9
    mul_pp r0.xyz, r0, c5
    add r3.xz, -r3.w, c17.w
    mul_pp r6, r3.zwzw, c6
    add_pp r6.xy, r6.ywzw, r6.xzzw
    mul_pp r0.xyz, r0, r6.y
    mad_pp r0.xyz, r5, r6.x, r0
    mad_pp r0.xyz, r2, r0, r2
    dp3_sat_pp r0.w, r1, r4
    pow r1.x, r0.w, c7.w
    mul_pp r1.xyz, r1.x, c7
    add r0.w, -r0.w, c17.w
    pow r1.w, r0.w, c8.w
    mul_pp r2.xyz, r1.w, c8
    mul_pp r5, r3, c9
    add_pp r3.xy, r5.ywzw, r5.xzzw
    mul_pp r2.xyz, r2, r3.y
    mad_pp r1.xyz, r1, r3.x, r2
    mad_pp r0.xyz, r0, r1, r0
    mov r1.xyz, c16
    mad_pp r1.xyz, r1, r3.w, c15
    dp3_pp r0.w, r4, c12
    mov r1.w, c17.w
    lrp_sat_pp r2.x, r0.w, r1.w, c13.x
    mad_pp r1.xyz, r2.x, c14, r1
    mul_pp r0.xyz, r0, r1
    mul_sat r0.w, r2.w, c11.x
    add r0.w, -r0.w, c17.w
    mul_pp r0.xyz, r0.w, r0
    dp3 r0.w, r0, c17.w
    cmp r1, -r0_abs.w, c18.z, c18.w
    texkill r1
    mov_pp oC0.xyz, r0
    mov_pp oC0.w, -c18.w

// approximately 67 instruction slots used (5 texture, 62 arithmetic)
 
