//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPos;
//   sampler2D Depth_RT;
//   sampler2D Diffuse_RT;
//   float4 DirVector;
//   float4 EnvDiffuseColor;
//   samplerCUBE EnvDiffuseMapSampler;
//   float4 EnvMult;
//   float4 EnvSpecularColor;
//   samplerCUBE EnvSpecularMapSampler;
//   float4 FresnelEdge;
//   float4 FresnelInner;
//   float4 FresnelMult;
//   float4 Levels;
//   float4 LightAtt;
//   float4 LightColor;
//   float4 LightColorEnd;
//   row_major float4x4 LightMTr;
//   samplerCUBE LightMapSampler;
//   float4 LightPos;
//   float4 LightRange;
//   sampler2D Normal_RT;
//   sampler2D SelfShadow_RT;
//   sampler2D ShadowMapNoiseSampler;
//   sampler2D ShadowMapSampler;
//   row_major float4x4 ShadowMap_Mat;
//   float4 ShadowMap_Params;
//   float4 ShadowMap_Size;
//   sampler2D Specular_RT;
//   row_major float4x4 matViewProjectionInv;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   matViewProjectionInv  c0       4
//   LightMTr              c4       4
//   ShadowMap_Mat         c8       4
//   EnvDiffuseColor       c12      1
//   EnvSpecularColor      c13      1
//   EnvMult               c14      1
//   FresnelInner          c15      1
//   FresnelEdge           c16      1
//   FresnelMult           c17      1
//   CameraPos             c18      1
//   LightPos              c19      1
//   LightRange            c20      1
//   Levels                c21      1
//   LightColor            c22      1
//   LightColorEnd         c23      1
//   DirVector             c24      1
//   LightAtt              c25      1
//   ShadowMap_Size        c26      1
//   ShadowMap_Params      c27      1
//   Depth_RT              s0       1
//   Normal_RT             s1       1
//   Diffuse_RT            s2       1
//   Specular_RT           s3       1
//   SelfShadow_RT         s5       1
//   LightMapSampler       s7       1
//   EnvDiffuseMapSampler  s8       1
//   EnvSpecularMapSampler s9       1
//   ShadowMapSampler      s10      1
//   ShadowMapNoiseSampler s11      1
//

    ps_3_0
    def c28, 0.5, 0.500100017, 0.499900013, 1
    def c29, 1.00000095, -0, 10, 5
    def c30, 0.25, 0, 0.5, -0.800000012
    def c31, 1.99608612, 2, -1, 0.330000013
    def c32, 1, 0, -1, -0
def c220, 0, 0, 0.0625, 0
dcl_2d s13

    dcl_texcoord2 v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s5
    dcl_cube s7
    dcl_cube s8
    dcl_cube s9
    dcl_2d s10
    dcl_2d s11
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r1.xy, r0, c28.x, c28.yzzw
    add r1.z, -r1.y, c28.w
    texld r2, r1.xzzw, s0
    mul r3, r0.y, c1
    mad r0, r0.x, c0, r3
    mad r0, r2.x, c2, r0
    add r0, r0, c3


mov r11,r0
rcp r11.w, r11.w
mul r11, r11, r11.w
mul r10, r11.y, c151
mad r10, r11.x, c150, r10
mad r10, r11.z, c152, r10
add r10, r10, c153
texldl r20, c220.z, s13
add r20.y, r10.w, -r20.y
mul r20.x, r20.x, r20.y
add r10.x, r10.x, -r20.x
rcp r11.w, r10.w
mul r10, r10, r11.w
mul r11, r10.y, c155
mad r11, r10.x, c154, r11
mad r11, r10.z, c156, r11
add r11, r11, c157
rcp r10.w, r11.w
mul r11, r11, r10.w
mul r11, r11, r0.w
mov r0, r11
    rcp r0.w, r0.w

    mul r2.xyz, r0.w, r0
    mad r3.xyz, r0, -r0.w, c19
    dp3 r1.y, r3, r3
    rsq r1.y, r1.y
    rcp r1.y, r1.y
    mov r4.y, c20.y
    mad r1.y, r4.y, -c25.y, r1.y
    mov r4.x, c29.x
    add r1.w, r4.x, -c25.y
    mul r2.w, r1.w, c20.y
    cmp r1.y, r1.y, -r1.y, c29.y
    mad r1.y, c20.y, r1.w, r1.y
    rcp r1.w, r2.w
    mul_pp r4, r1.w, r1.y
    texkill r4
    abs r2.w, c24.w
    cmp r3.xyz, -r2.w, r3, c24
    texld_pp r5, r1.xzzw, s5
    add r2.w, -c20.x, c20.y
    rcp r2.w, r2.w
    mul r2.w, r2.w, r5.w
    mul r6, r2.y, c9
    mad r6, r2.x, c8, r6
    mad r6, r2.z, c10, r6
    add r6, r6, c11
    mul r4.xy, r6, c28.x
    rcp r3.w, r6.w
    mul r7.x, r3.w, r4.x
    mad r8.xy, r4, r3.w, c28.x
    mad r2.w, r2.w, c27.y, c27.x
    mad r2.w, r6.z, r3.w, -r2.w
    mul r4.xz, r1, c29.zyww
    texld_pp r9, r4.xzzw, s11
    add_pp r4.xz, r9.xyyw, -c28.x
    mul r4.xz, r4, c26.zyww
    add r8.z, -r8.y, c28.w
    mad r4.xz, r4, c28.x, r8
    mul r5.yz, r4.xxzw, c26.xxyw
    frc r5.yz, r5
    texld_pp r8, r4.xzzw, s10
    mov r9.xyz, c32
    mad r10, c26.zzzw, r9.xyyx, r4.xzxz
    texld_pp r11, r10, s10
    texld_pp r10, r10.zwzw, s10
    add r6.xy, r4.xzzw, c26.zwzw
    texld_pp r12, r6, s10
    add r6.xy, r4.xzzw, -c26.zwzw
    texld_pp r13, r6, s10
    mad r14, c26.zwzz, r9.yzzy, r4.xzxz
    texld_pp r15, r14, s10
    texld_pp r14, r14.zwzw, s10
    mad r9, c26.zwzw, r9.zxxz, r4.xzxz
    texld_pp r16, r9, s10
    texld_pp r9, r9.zwzw, s10
    mov_pp r8.y, r8.x
    mov_pp r8.x, r10.x
    mov_pp r8.z, r13.x
    mov_pp r8.w, r14.x
    add r10, -r2.w, r8.yxzw
    cmp_pp r13, r10, c32.x, c32.y
    mov_pp r11.y, r12.x
    mov_pp r11.z, r15.x
    mov_pp r11.w, r8.y
    add r12, -r2.w, r11
    cmp_pp r12, r12, c32.x, c32.y
    cmp_pp r10, r10, c32.z, c32.w
    add r10, r10, r12
    mad_pp r10, r5.y, r10, r13
    mov_pp r12.xz, r16.x
    mov_pp r12.yw, r11.z
    add r11, -r2.w, r12
    mov_pp r8.y, r9.x
    add r4.xz, -r2.w, r8.xyyw
    cmp_pp r4.xz, r4, c32.x, c32.y
    cmp_pp r8, r11, c32.xxzz, c32.yyww
    add r4.xz, r4, r8.zyww
    mad_pp r8.xz, r5.y, r4.zyxw, r8.yyxw
    mov_pp r9.xyz, r10.xzww
    mov_pp r9.w, r8.x
    mov_pp r8.xyw, r10.ywzx
    lrp_pp r10, r5.z, r8, r9
    dp4_pp r2.w, r10, c30.x
    mad r7.z, r4.y, -r3.w, -c28.x
    add r4.xy, r7.xzzw, c30.yzzw
    add_pp r4.xy, r4_abs, r4_abs
    max_sat_pp r3.w, r4.x, r4.y
    cmp r4.x, -r6.z, c32.y, c32.x
    cmp r4.y, r6.z, c32.w, c32.z
    add r4.x, r4.y, r4.x
    max r5.y, -r4.x, -c29.y
    add_pp r3.w, r3.w, c30.w
    mul r4.x, r3.w, c29.w
    cmp r3.w, r3.w, r4.x, -c29.y
    add r2.w, r2.w, r3.w
    add_sat_pp r2.w, r2.w, r5.y
    max_pp r3.w, c25.x, r2.w
    add_sat_pp r2.w, r3.w, c27.w
    mul_pp r2.w, r5.x, r2.w
    mul_pp r2.w, r2.w, r4.w
    texld_pp r5, r1.xzzw, s2
    add_pp r4.xyz, r5, r5
    mul_pp r3.w, r5.w, c31.x
    frc_pp r3.w, r3.w
    mad r6.yw, r5.w, c31.x, -r3.w
    texld_pp r7, r1.xzzw, s1
    mad_pp r5.xyz, r7, c31.y, c31.z
    nrm_pp r7.xyz, r5
    mad r0.xyz, r0, -r0.w, c18
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    mul_pp r5.xyz, r0.w, r0
    texld_pp r8, r1.xzzw, s3
    nrm_pp r9.xyz, r3
    mad_pp r0.xyz, r0, r0.w, r9
    nrm_pp r3.xyz, r0
    dp3_sat_pp r0.x, r7, r9
    dp3 r0.y, -r5, r7
    add r0.y, r0.y, r0.y
    mad r0.yzw, r7.xxyz, -r0.y, -r5.xxyz
    texld r9, r7, s8
    mul_pp r9.xyz, r9, c12
    texld r10, r0.yzww, s9
    mul_pp r0.yzw, r10.xxyz, c13.xxyz
    add r6.xz, -r6.w, c28.w
    mul_pp r10, r6.zwzw, c14
    add_pp r1.xz, r10.yyww, r10
    mul_pp r0.yzw, r0, r1.z
    mad_pp r0.yzw, r9.xxyz, r1.x, r0
    mad_pp r0.yzw, r4.xxyz, r0, r4.xxyz
    dp3_sat_pp r1.x, r5, r7
    pow r3.w, r1.x, c15.w
    mul_pp r4.xyz, r3.w, c15
    add r1.x, -r1.x, c28.w
    pow r3.w, r1.x, c16.w
    mul_pp r5.xyz, r3.w, c16
    mul_pp r6, r6, c17
    add_pp r1.xz, r6.yyww, r6
    mul_pp r5.xyz, r1.z, r5
    mad_pp r4.xyz, r4, r1.x, r5
    mad_pp r0.yzw, r0, r4.xxyz, r0
    dp3_sat_pp r1.x, r7, r3
    mul r1.z, r8.w, c21.z
    pow_sat_pp r3.x, r1.x, r1.z
    mul_pp r3.xyz, r8, r3.x
    mul_pp r3.xyz, r3, c21.w
    mad_pp r0.xyz, r0.x, r0.yzww, r3
    mul_pp r0.xyz, r2.w, r0
    mad_pp r0.w, r1.y, -r1.w, c28.w
    mul r1.xyz, r0.w, c23
    mad r1.xyz, c22, r4.w, r1
    mul r0.xyz, r0, r1
    mul_sat r0.w, r5.w, c21.y
    add r0.w, -r0.w, c28.w
    mul_pp r0.xyz, r0.w, r0
    mul r1.xyz, r2.y, c5
    mad r1.xyz, r2.x, c4, r1
    mad r1.xyz, r2.z, c6, r1
    add r1.xyz, r1, c7
    mov r1.xyz, -r1
    texld_pp r1, r1, s7
    mul_pp r0.xyz, r0, r1
    dp3 r0.w, r0, c28.w
    cmp r1, -r0_abs.w, c32.z, c32.w
    texkill r1
    dp3_pp oC0.w, r3, c31.w
    mov_pp oC0.xyz, r0

// approximately 188 instruction slots used (18 texture, 170 arithmetic)
 
