Title: Geometry Applications: Translations and Rotations
Title: Geometry Applications: Translations and Rotations
[Music]
[Music]
THE TEXAS TITAN IS ONE OF THE LARGEST
ROLLER COASTERS IN THE COUNTRY.
IT RISES 255 FEET AND REACHES SPEEDS
OF NEARLY 90 MPH.
THE JITTERY FEELING YOU GET AFTER RIDING A FAST ROLLER
COASTER MAY FEEL LIKE A TRANSFORMATIVE EXPERIENCE.
PERHAPS PART OF THIS HAS TO DO WITH THE FACT
THAT YOU ARE EXPERIENCING
A SERIES OF GEOMETRIC TRANSFORMATIONS.
WHENEVER AN OBJECT MOVES IT IS GOING THROUGH
SOME KIND OF GEOMETRIC TRANSFORMATION.
LET'S LOOK AT THE MOTIONS
OF ROLLER COASTER CARS GEOMETRICALLY.
WHEN THE CARS ARE TRAVELING IN A STRAIGHT LINE,
AS SHOWN HERE,
THEN THE CARS ARE EXPERIENCING A TRANSLATION.
A TRANSLATION INVOLVES MOVING A POINT
OR A COLLECTION OF POINTS TO A DIFFERENT LOCATION.
FOR SIMPLICITY, THINK OF THE ROLLER COASTER CARS
AS A RECTANGLE MOVING IN SPACE.
A RECTANGLE IS MADE UP OF
AN INFINITE NUMBER OF POINTS.
LET'S USE THE POINT WHERE
THE DIAGONALS OF THE RECTANGLE INTERSECT
TO STUDY THE TRANSLATION OF THE WHOLE OBJECT.
THE ROLLER COASTER CAR STARTS AT POSITION A
WITH COORDINATES (x1, y1).
THE CAR IS THEN TRANSLATED TO POSITION B
WITH COORDINATES (X2, Y2).
THE COASTER CARS ARE DISPLACED A CERTAIN
DISTANCE (d) AND AT ANGLE THETA.
A VECTOR IS A GEOMETRIC OBJECT THAT DESCRIBES
THE SIZE AND DIRECTION OF THE TRANSLATION.
THE DISPLACEMENT VECTOR THAT DESCRIBES
THE COASTER CAR'S TRANSLATION
STARTS AT POSITION A AND ENDS AT POSITION B.
THE VECTOR POINTS FROM ONE LOCATION TO ANOTHER.
THE DISTANCE FROM POINT A TO POINT B
IS THE MAGNITUDE OF THE DISPLACEMENT VECTOR.
THE ORIENTATION OF THE VECTOR RELATIVE TO THE
X AXIS IS THE DIRECTION OF THE VECTOR.
WE CAN USE THE TI-NSPIRE TO EXPLORE
THE GEOMETRIC TRANSLATION OF AN OBJECT.
TURN ON THE TI-NSPIRE.
CREATE A NEW DOCUMENT.
YOU MAY NEED TO SAVE A PREVIOUS DOCUMENT.
CREATE A GRAPH WINDOW.
LET THE GRAPH OF (y=2) SIMULATE
A STRAIGHT PCE OF TRACK.
AT THE FUNCTION ENTRY LINE INPUT 2 AND PRESS ENTER.
NOW CONSTRUCT A CIRCLE TO SIMULATE A ROLLER COASTER.
PRESS MENU AND UNDER SHAPES SELECT CIRCLE.
MOVE THE POINTER TO POSITION (-7,3) AND PRESS ENTER.
USE THE UP ARROW TO MOVE THE POINTER.
STOP WHEN THE RADIUS OF THE CIRCLE IS ONE UNIT.
PRESS ENTER AGAIN.
MAKE SURE THE SECOND POINT THAT DEFINES THE CIRCLE
DOESN'T INTERSECT THE HORIZONTAL LINE.
DISPLAY THE COORDINATES OF THE CENTER POINT.
PRESS MENU AND UNDER ACTIONS
SELECT COORDINATES AND EQUATIONS.
MOVE THE POINTER ABOVE THE CENTER OF THE CIRCLE
AND PRESS ENTER ONCE TO DISPLAY THE COORDINATES.
THEN MOVE THE POINTER ABOVE THE CIRCLE AND PRESS ENTER
ONE MORE TIME TO PLACE THE COORDINATES ONSCREEN.
MAKE SURE THE COORDINATES ARE (-7,3).
IF NOT, PRESS ESCAPE.
HOVER OVER THE COORDINATES
AND PRESS ENTER TO EDIT AND CHANGE THE VALUES.
WE WANT TO TRANSLATE THE ROLLER COASTER CAR
ALONG THE SIMULATED TRACK.
LET'S CONSTRUCT THE DISPLACEMENT VECTOR
THAT REPRESENTS THE MOVEMENT OF THIS CAR.
PRESS MENU AND UNDER POINTS AND LINES
SELECT VECTOR.
MOVE THE POINTER ABOVE THE POINT
WITH COORDINATES (-7,3) AND PRESS ENTER.
NEXT, USE THE RIGHT ARROW KEY TO MOVE THE POINTER
TO COORDINATE (2,3) AND PRESS ENTER AGAIN.
YOU SHOULD NOW SEE THE DISPLACEMENT VECTOR.
IT STARTS AT COORDINATES (-7,3)
AND ENDS AT COORDINATES (2,3).
THE ENDPOINT IS INDICATED BY THE ARROWHEAD WHICH ALSO
INDICATES THE DIRECTION OF THE TRANSLATION.
TO DISPLAY THE ENDPOINT COORDINATES,
MOVE THE POINTER ABOVE THE POINT.
PRESS MENU AND UNDER ACTIONS
SELECT COORDINATES AND EQUATIONS.
PRESS ENTER.
MOVE THE POINTER TO THE SIDE OF THE POINT
AND PRESS ENTER AGAIN.
NOW MOVE THE ROLLER COASTER CAR
ALONG THIS VECTOR.
PRESS MENU AND UNDER TRANSFORMATION
SELECT TRANSLATION.
FIRST MOVE THE POINTER ABOVE THE CIRCLE.
WAIT UNTIL YOU SEE THE ONSCREEN LABEL "CIRCLE"
AND PRESS ENTER.
THEN MOVE THE POINTER ABOVE THE VECTOR
AND PRESS ENTER AGAIN.
YOU'LL SEE THE ROLLER COASTER CAR MOVE TO THE
NEW POSITION INDICATED BY THE DISPLACEMENT VECTOR.
SINCE THE y COORDINATES DIDN'T CHANGE FROM THE
INITIAL POSITION TO THE FINAL POSITION,
THEN THE DISTANCE TRAVELED IS SIMPLY
THE ABSOLUTE VALUE OF THE DIFFERENCE
IN THE x COORDINATES FOR A TOTAL OF NINE UNITS.
BUT AS YOU KNOW, A ROLLER COASTER
DOESN'T ALWAYS MOVE ALONG A FLAT LINE.
IN FACT, WHEN A ROLLER COASTER FIRST STARTS
THERE'S USUALLY A SLOW, SLANTING MOVEMENT UPWARD.
LET'S MODEL THIS ON THE NSPIRE.
PRESS CONTROL AND G TO BRING UP THE FUNCTION ENTRY LINE.
USE THE UP ARROW TO GO TO THE f1 ENTRY LINE.
CHANGE THE CURRENT FUNCTION (y=2) TO (y=x)
AND PRESS ENTER.
NEXT, MOVE THE POINTER ABOVE THE FIRST CIRCLE.
PRESS AND HOLD THE CLICK KEY TO SELECT THE CIRCLE.
MOVE THE CIRCLE SO THAT ITS CENTER IS NOW (0,1).
PRESS ESCAPE.
MOVE THE OTHER CIRCLE TO COORDINATES (4,5).
NOTICE HOW THE DISPLACEMENT IS RESIZED AND REORIENTED TO
REFLECT THE NEW TRANSLATION OF THE ROLLER COASTER CAR.
TO FIND THE DISTANCE FROM ONE POINT TO ANOTHER,
PRESS MENU AND UNDER MEASUREMENT SELECT LENGTH.
MOVE THE POINTER ABOVE THE VECTOR
AND PRESS ENTER TO RECORD THE MEASUREMENT.
MOVE THE POINTER TO A CLEAR PART OF THE SCREEN
AND PRESS ENTER AGAIN.
THE DISTANCE, 5.66 UNITS, CAN ALSO BE CALCULATED
USING THE DISTANCE FORMULA
AND COORDINATES OF THE POINTS.
THAT SOLUTION IS SHOWN HERE -
THE SAME RESULT AS THE NSPIRE MEASUREMENT.
BUT REMEMBER, A VECTOR HAS A LENGTH
AND AN ANGLE ASSOCIATED WITH IT.
SO PRESS MENU AND UNDER MEASUREMENT SELECT ANGLE.
MOVE THE POINTER ABOVE (4,5) AND PRESS ENTER.
THEN MOVE THE POINTER ABOVE (0,1) AND PRESS ENTER AGAIN.
THEN USE THE RIGHT ARROW KEY TO MOVE THE POINTER
HORIZONTALLY AND PRESS ENTER ONE MORE TIME.
THE ANGLE MEASURE DISPLAYS.
IF THE MEASURE IS DISPLAYED IN RADIANS,
THEN UNDER DOCUMENT SETTINGS CHANGE THE
ANGLE DISPLAY FOR THE GRAPH WINDOW TO DEGREES.
THE ANGLE MEASURE IS 45 DEGREES.
BUT THIS STILL DOESN'T CAPTURE ALL THE MOTIONS
OF A ROLLER COASTER.
THE PEAKS AND VALLEYS THAT MAKE UP
THE ACCELERATING EXCITEMENT OF THE RIDE
ARE ALSO EXAMPLES OF GEOMETRIC TRANSFORMATIONS.
LET'S MODEL A SIMPLE HILL AND VALLEY ON THE NSPIRE.
PRESS THE HOME KEY TO CREATE A NEW GRAPH WINDOW.
LET'S GRAPH A POLYNOMIAL FUNCTION, A CUBIC,
THAT INTERSECTS THE X AXIS
AT X=-3, X=0, AND X=4.
SINCE THESE ARE THE ROOTS OF THE CUBIC, WE CAN WRITE
THE CUBIC FUNCTION y=x(x+3)(x-4).
AT THE f2 FUNCTION ENTRY LINE INPUT THE
POLYNOMIAL FUNCTION SHOWN AND PRESS ENTER.
TO SEE THE RELEVANT PARTS OF THE GRAPH,
CHANGE THE WINDOW SETTINGS.
PRESS MENU AND UNDER WINDOW/ZOOM
SELECT WINDOW SETTINGS.
CHANGE THE SETTINGS TO THESE:
XMIN=-5, XMAX=5, YMIN=-30, YMAX=30.
TAB YOUR WAY FROM ONE ENTRY FLD TO ANOTHER.
WHEN YOU ARE DONE, TAB TO THE "OK" BUTTON
AND PRESS ENTER.
THIS CURVE SIMULATES THE PATH OF A ROLLER COASTER.
LET'S CONSTRUCT A TRIANGLE
TO SIMULATE A ROLLER COASTER CAR.
PRESS MENU AND UNDER SHAPES SELECT TRIANGLE.
MOVE THE POINTER NEAR THE TOP POINT OF THE CURVE,
THE MAXIMUM.
PRESS ENTER TO CREATE ONE VERTEX OF THE TRIANGLE,
THEN PRESS THE RIGHT ARROW
TO CONSTRUCT THE HORIZONTAL BASE.
PRESS ENTER AGAIN.
THEN PRESS THE UP ARROW TO COMPLETE THE TRIANGLE
AND PRESS ENTER AGAIN.
NEXT, CONSTRUCT THE DISPLACEMENT VECTOR.
PRESS MENU AND UNDER POINTS AND LINES
SELECT VECTOR.
MOVE THE POINTER WITHIN THE TRIANGLE
AND PRESS ENTER.
THEN MOVE THE POINTER TOWARD THE BOTTOM
OF THE HILL AND PRESS ENTER AGAIN.
NOW TRANSLATE THE COASTER.
PRESS MENU AND UNDER TRANSFORMATION
SELECT TRANSLATION.
CLICK ON THE TRIANGLE AND THEN CLICK ON THE VECTOR.
YOU SHOULD NOW SEE THE TRIANGLE
AT THE OTHER END OF THE VECTOR.
BUT THE ACTUAL POSITION OF THE CAR
SHOULD NO LONGER BE HORIZONTAL.
WHAT IS NEEDED IS A ROTATION OF THE CAR
TO TAKE THIS INTO ACCOUNT.
PRESS CONTROL AND Z TO UNDO THE TRANSLATION.
LET'S APPLY A ROTATION TO THIS COASTER CAR.
PRESS MENU AND UNDER TRANSFORMATIONS
SELECT ROTATION.
WITH THE ROTATION TOOL
YOU NEED TO SPECIFY THREE THINGS:
1 - THE OBJECT BEING ROTATED.
2 - THE POINT THE OBJECT IS ROTATED AROUND.
3 - THE ANGLE OF ROTATION.
IN FACT, WHENEVER AN OBJECT IS ROTATED
THESE THREE ITEMS NEED TO BE SPECIFIED TOO.
SO MOVE THE POINTER ABOVE THE TRIANGLE.
MAKE SURE YOU SEE THE ONSCREEN LABEL "TRIANGLE"
AND PRESS ENTER.
NEXT, MOVE THE POINTER TO THE INSIDE OF THE TRIANGLE
IN THE MIDDLE AND PRESS ENTER.
FINALLY, TO SPECIFY THE ANGLE OF ROTATION
YOU NEED TO DEFINE THE THREE POINTS
THAT DEFINE THE ANGLE.
SO MOVE THE POINTER SEVERAL UNITS
ABOVE THE VECTOR AND PRESS ENTER.
NEXT, USE THE DOWN ARROW TO MOVE THE POINTER
TO THE VECTOR ITSELF AND PRESS ENTER.
THEN MOVE THE POINTER TO THE ENDPOINT OF THE VECTOR
AND PRESS ENTER.
BASICALLY YOU ARE DEFINING THE ANGLE
THAT THE VECTOR MAKES WITH THE X AXIS.
THE TRIANGLE IS NOW ROTATED.
YOU CAN TRANSLATE THIS TRIANGLE.
PRESS MENU AND UNDER TRANSFORMATION
SELECT TRANSLATION.
MOVE THE POINTER OVER THE TRIANGLE AND PRESS ENTER.
THEN MOVE THE POINTER OVER THE VECTOR
AND PRESS ENTER AGAIN.
AS THE ROLLER COASTER CARS TRAVEL ALONG THE TRACKS,
THERE ARE A NUMBER OF TRANSLATIONS
AND ROTATIONS THAT THEY GO THROUGH.
THE SPEED OF THE CARS ALONG THE TRACK VARIES.
AS THE CARS MOVE FORWARD, THE ANGLE THAT
THE CARS MAKE WITH THE HORIZON CHANGES.
WHICH IS ALSO AN INDICATION OF THE
CHANGING SPEED OF THE CARS.
HERE'S ONE WAY TO SEE THIS
VARYING ANGLE THE CARS MAKE.
RETURN TO THE GRAPH WINDOW.
PRESS ESCAPE.
THEN SELECT THE TWO TRIANGLES, THE VECTOR,
AND THE OTHER MISCELLANEOUS POINTS AND DELETE THEM,
KEEPING ONLY THE POLYNOMIAL GRAPH.
PRESS MENU AND UNDER POINTS AND LINES
SELECT TANGENT.
MOVE THE POINTER OVER THE POLYNOMIAL GRAPH AND PRESS
ENTER TWICE TO CREATE A TANGENT LINE TO THE GRAPH.
PRESS ESCAPE AND MOVE THE POINTER OVER THE POINT OF
INTERSECTION BETWEEN THE TANGENT LINE AND THE GRAPH.
PRESS AND HOLD THE CLICK KEY TO SELECT THE POINT.
THEN USE THE NAVIGATION ARROWS TO MOVE THE POINT.
YOU'LL SEE HOW THE ANGLE THE TANGENT MAKES
WITH THE HORIZONTAL CONSTANTLY CHANGES.
THIS CORRESPONDS TO A CHANGING SLOPE OF THE y.
TO TRACK THE SLOPE, PRESS MENU
AND UNDER MEASUREMENT SELECT SLOPE.
MOVE THE POINTER OVER THE TANGENT LINE
AND PRESS ENTER ONCE TO RECORD THE MEASUREMENT.
MOVE THE POINTER TO A CLEAR PART OF THE SCREEN
AND PRESS ENTER AGAIN.
AS YOU MOVE THE POINT ALONG THE CURVE YOU'LL SEE
POSITIVE, NEGATIVE, AND ZERO VALUES FOR THE SLOPE.
THE POSITIVE SLOPES ARE FOR UPWARD MOVEMENT
AND THE NEGATIVE SLOPES ARE FOR DOWNWARD MOVEMENT.
SO AS YOU CAN SEE, THERE IS A GREAT DEAL OF GEOMETRY
TO A ROLLER COASTER RIDE.
SOME OF THE GEOMETRY IS SUBTLE, BUT SOME IS NOT.