Geometry Applications: Surface Area of Pyramids
Geometry Applications: Surface Area of Pyramids
[Music]
[Music]
THE LOUVRE MUSEUM IN PARIS IS ONE OF
THE MOST IMPORTANT MUSEUMS IN THE WORLD.
IN IT YOU'LL FIND THE MONA LISA, THE VENUS DE MILO
AND MANY IMPORTANT WORKS OF ART FROM WORLD HISTORY.
IN 1984 THE MUSEUM WENT THROUGH AN EXTENSIVE
RENOVATION WHICH INCLUDED WHAT IS NOW
THE MOST NOTEWORTHY CHANGE TO THE MUSEUM:
THE GLASS PYRAMID.
IT IS A SQUARE PYRAMID,
MEANING THAT THE BASE OF THE PYRAMID IS A SQUARE.
A SQUARE PYRAMID HAS FOUR TRIANGULAR SIDES.
THE PYRAMID IS MADE UP OF A NUMBER OF GLASS PANELS
SO WHEN DESIGNING THE PYRAMID, THE BUILDERS
NEEDED TO KNOW THE SURFACE AREA OF THIS PYRAMID.
LET'S LOOK AT A NET FOR A SQUARE PYRAMID.
THE SURFACE AREA IS MADE UP OF THE AREA OF THE SQUARE
BASE AND THE AREAS OF THE FOUR TRIANGULAR SECTIONS.
SINCE THE TRIANGLES ARE CONGRUENT,
THEN THE SURFACE AREA OF THE TRIANGULAR SIDES
IS EQUAL TO FOUR TIMES THE AREA OF ONE OF THE TRIANGLES.
IF THE SQUARE SIDE HAS BASE b AND THE TRIANGULAR SIDES
HAVE HEIGHT h THEN THE SURFACE AREA OF
THE PYRAMID IS b SQUARED PLUS 4 TIMES 1/2 bh.
SIMPLIFYING WE GET: b SQUARED PLUS 2bh
FOR THE GLASS PYRAMID AT THE LOUVRE
THE BASE IS PART OF THE ENTRYWAY INTO THE MUSEUM.
SO ONLY THE SURFACE OF THE TRIANGULAR PORTIONS
ARE RELEVANT.
SO THE SURFACE AREA OF THIS PYRAMID IS 2bh.
NOW TURNING TO ONE OF THE TRIANGULAR SIDES
OF THE LOUVRE PYRAMID YOU'LL SEE THAT EACH SIDE
CONSISTS OF A TESSELLATION MADE UP OF RHOMBUSES.
ALONG THE SIDE OF THE TRIANGLE
THERE ARE 18 RHOMBUS SIDES.
ALONG THE BASE THERE ARE 18 RHOMBUS DIAGONALS.
WITH A RHOMBUS ALL FOUR SIDES ARE CONGRUENT.
THIS MEANS THAT A DIAGONAL DIVIDES A RHOMBUS
INTO TWO CONGRUENT ISOSCELES TRIANGLES.
FOCUS ON THE RHOMBUS AT THE APEX OF THE PYRAMID.
SPLIT THIS RHOMBUS INTO TWO CONGRUENT ISOSCELES
TRIANGLES BY DEFINING THIS HORIZONTAL SEGMENT.
NOTICE THAT THE LARGER TRIANGULAR FACE
OF THE PYRAMID AND THE TOP ANGLE OF THE SMALLER
ISOSCELES TRIANGLE SHARE THE SAME ANGLE.
SINCE THE LARGE AND SMALL TRIANGLES
ARE BOTH ISOSCELES TRIANGLES
THEN IT FOLLOWS THAT THE BASE TRIANGLES
ARE CONGRUENT TO EACH OTHER AS SHOWN HERE.
THIS MEANS THAT THE LARGER TRIANGLE
AND THE SMALLER ONE ARE SIMILAR TO EACH OTHER.
THIS IS IMPORTANT FOR FINDING
PROPORTIONAL SIDES OF THE TWO TRIANGLES.
ALSO MAKE A NOTE THAT SINCE THE SMALLER TRIANGLES
ARE SIMILAR TO THE LARGER TRIANGLE,
THE CORRESPONDING SIDES OF THE SMALLER TRIANGLE
ARE PARALLEL TO THE CORRESPONDING SIDES
OF THE LARGER TRIANGLE.
NOW EACH RHOMBUS SHAPED GLASS PANEL
IS A DIAMOND SHAPE
MEANING THAT THE RHOMBUS HAS FOUR 45 DEGREE ANGLES.
WE CAN USE THE PROPERTIES OF SIMILAR TRIANGLES
TO DETERMINE HOW MANY OF THESE GLASS PANELS
ARE NEEDED TO CREATE THE
TRIANGULAR SIDES OF THE PYRAMID.
LET'S USE THE TI-NSPIRE TO SOLVE THIS PROBLEM.
TURN ON THE TI-NSPIRE.
CREATE A NEW DOCUMENT.
YOU MAY NEED TO SAVE A PREVIOUS DOCUMENT.
CREATE A GEOMETRY WINDOW.
CREATE A LINE SEGMENT.
PRESS MENU AND UNDER POINTS AND LINES SELECT SEGMENT.
MOVE THE POINTER TO THE LOWER LEFT
PART OF THE SCREEN.
PRESS ENTER.
PRESS AND HOLD THE RIGHT ARROW KEY
TO CREATE THE SEGMENT.
WHEN THE SEGMENT COVERS MOST OF THE
LOWER PART OF THE SCREEN PRESS ENTER.
THIS LINE SEGMENT IS THE BASE OF ONE OF THE
TRIANGULAR SIDES OF THE PYRAMID.
IT IS THE BASE OF AN ISOSCELES TRIANGLE.
TO CONSTRUCT AN ISOSCELES TRIANGLE FIRST CONSTRUCT
THE PERPENDICULAR BISECTOR OF THE BASE.
PRESS MENU AND UNDER CONSTRUCTION
SELECT PERPENDICULAR BISECTOR.
MOVE THE POINTER ABOVE THE SEGMENT AND PRESS ENTER.
YOU'LL SEE THE PERPENDICULAR BISECTOR CONSTRUCTED.
EXTEND THE LENGTH OF THE PERPENDICULAR BISECTOR.
PRESS ESCAPE THEN MOVE THE POINTER
TO THE TOP END OF THE BISECTOR.
PRESS AND HOLD THE CLICK KEY TO SELECT IT.
PRESS AND HOLD THE UP ARROW TO INCREASE THE
LENGTH OF THE PERPENDICULAR BISECTOR.
NOW ADD TWO POINTS TO THE PERPENDICULAR BISECTOR
TO DEFINE THE TRIANGLE'S HEIGHT.
PRESS MENU AND UNDER POINTS AND LINES SELECT POINTS.
MOVE THE POINTER TO THE HORIZONTAL LINE
WHERE IT INTERSECTS THE BISECTOR.
YOU'LL SEE AN ONSCREEN LABEL THAT SAYS
"INTERSECTION POINT".
PRESS ENTER THEN PRESS AND HOLD THE UP ARROW
TO MOVE THE POINTER TO THE END OF THE LINE.
PRESS ENTER AGAIN.
NEXT CONSTRUCT THE TWO REMAINING
SIDES OF THE TRIANGLE.
PRESS MENU AND UNDER POINTS AND LINES SELECT SEGMENT.
MOVE THE POINTER TO THE TOP POINT
ON THE PERPENDICULAR BISECTOR.
PRESS ENTER.
THEN MOVE THE POINTER
TO ONE OF THE ENDPOINTS OF THE BASE.
PRESS ENTER AGAIN.
REPEAT THIS TO CONSTRUCT THE OTHER SIDE OF THE TRIANGLE.
WE KNOW THAT THE ANGLE AT THE TOP VERTEX
OF THE TRIANGLE IS 45 DEGREES.
THE PERPENDICULAR BISECTOR
RESULTS IN A 90 DEGREE ANGLE.
THIS MEANS THAT THE BASE ANGLES OF THE TRIANGLE
NEED TO BE 45 DEGREES.
SO MEASURE THE BASE ANGLES.
PRESS MENU AND UNDER MEASUREMENT SELECT ANGLE.
MOVE THE POINTER TO THE TOP POINT OF THE TRIANGLE
AND PRESS ENTER.
THEN MOVE THE POINTER TO ONE OF THE OTHER VERTICES
OF THE TRIANGLE AND PRESS ENTER AGAIN.
FINALLY MOVE THE POINTER ABOVE THE THIRD VERTEX
AND PRESS ENTER ONE MORE TIME.
YOU'LL SEE THE ANGLE MEASURE APPEAR.
REPEAT THIS PROCESS
FOR THE OTHER BASE ANGLE OF THE TRIANGLE.
TRY TO GET YOUR SCREEN TO LOOK LIKE THIS.
PRESS ESCAPE AND MOVE THE POINTER
TO THE TOP VERTEX OF THE TRIANGLE.
PRESS AND HOLD THE CLICK KEY TO SELECT THE POINT.
USE THE UP OR DOWN ARROW
TO CHANGE THE POSITION OF THE POINT.
NOTICE HOW THE BASE ANGLE MEASURES CHANGE.
YOU WANT TO MOVE THE POINT SO THAT
THE BASE ANGLES ARE 45 DEGREES.
YOU NEED THE MEASURE TO BE PRECISE
SO YOU MAY NEED TO MOVE ALL THE POINTS
ON THE TRIANGLE IN ORDER TO GET TO 45 DEGREES.
THIS TRIANGLE IS A MODEL OF ONE OF THE
TRIANGULAR SIDES OF THE LOUVRE PYRAMID.
MEASURE THE BASE AND HEIGHT OF THE PYRAMID.
THESE ARE THE MEASUREMENTS
WE WILL USE TO FIND THE CORRESPONDING AREA
OF THE RHOMBUS SHAPED PANELS.
PRESS MENU AND UNDER MEASUREMENT SELECT LENGTH.
MOVE THE POINTER ABOVE THE BASE AND PRESS ENTER
TO SEE THE LENGTH MEASUREMENT.
MOVE THE POINTER BELOW THE SEGMENT
AND PRESS ENTER AGAIN
TO PLACE THE MEASUREMENT ON SCREEN.
NEXT MOVE THE POINTER ABOVE ONE OF THE ENDPOINTS
OF THE PERPENDICULAR BISECTOR AND PRESS ENTER.
MOVE THE POINTER TO THE OTHER ENDPOINT
AND PRESS ENTER AGAIN.
YOU'LL SEE THE LENGTH MEASUREMENT.
MOVE THE POINTER TO THE SIDE OF THE VERTICAL SEGMENT
AND PRESS ENTER ONE MORE TIME.
ASSIGN THESE LENGTH MEASUREMENTS TO VARIABLES.
PRESS ESCAPE AND MOVE THE POINTER ABOVE
ONE OF THE MEASUREMENTS AT THE BASE OF THE TRIANGLE.
PRESS CONTROL AND MENU.
SELECT THE STORE OPTION.
CREATE A VARIABLE CALLED LARGEBASE AND PRESS ENTER.
NEXT, MOVE THE POINTER ABOVE
THE OTHER MEASUREMENT.
PRESS CONTROL AND MENU
AND SELECT THE STORE OPTION ONCE AGAIN.
CREATE A VARIABLE CALLED LARGEHEIGHT
AND PRESS ENTER.
NOW WE CAN CONSTRUCT ONE OF THE RHOMBUS SHAPED REGIONS.
PRESS MENU AND UNDER POINTS AND LINES SELECT POINT.
MOVE THE POINTER ALONG THE BASE OF THE TRIANGLE
AND ADD TWO POINTS NEAR EACH OF THE CORNER VERTICES
PRESSING ENTER EACH TIME TO ADD THE POINT.
MEASURE THE DISTANCES ALONG THESE SHORT SEGMENTS.
PRESS MENU AND UNDER MEASUREMENT SELECT LENGTH.
MOVE THE POINTER ABOVE ONE OF THE CORNER VERTICES
AND PRESS ENTER.
MOVE THE POINTER ABOVE ONE OF THE POINTS YOU JUST ADDED
AND PRESS ENTER AGAIN.
PLACE THE MEASUREMENT ONSCREEN.
REPEAT THIS FOR THE OTHER SHORT SEGMENT.
EACH OF THESE SHORT SEGMENTS WILL CORRESPOND
TO ONE OF THE RHOMBUS SHAPED SIDES.
AS WE SAW EARLIER THERE ARE 18 SUCH UNITS
ALONG EACH SIDE OF THE TRIANGLE.
PRESS ESCAPE AND MOVE THE POINTER ABOVE ONE OF THE
LENGTH MEASUREMENTS OF ONE OF THE SHORT SEGMENTS.
PRESS ENTER TO GO INTO EDIT MODE.
REPLACE THE MEASUREMENT WITH THE FORMULA
LARGEBASE DIVIDED BY 18 AND PRESS ENTER.
THE LENGTH CHANGES TO THE CORRESPONDING LENGTH
ON THE LOUVRE PYRAMID.
REPEAT THIS PROCESS FOR THE OTHER SHORT SEGMENT.
MOVE THE POINTER ABOVE THE MEASUREMENT
FOR THAT SEGMENT AND PRESS ENTER.
REPLACE THE MEASUREMENT WITH THE FORMULA
LARGEBASE DIVIDED BY 18 AND PRESS ENTER.
WE CAN NOW CREATE LINES
PARALLEL TO THE TRIANGULAR SIDES
THROUGH THE ENDPOINTS OF THE SHORT SEGMENTS.
PRESS MENU AND UNDER CONSTRUCTION
SELECT PARALLEL.
MOVE THE POINTER ABOVE ONE OF THE SIDES OF THE TRIANGLE
AND PRESS ENTER.
THEN MOVE THE POINTER ABOVE THE END POINT OF
THE SHORT SEGMENT ON THE BASE AND PRESS ENTER AGAIN.
YOU'LL SEE A LINE PARALLEL TO THE SIDE OF THE TRIANGLE.
REPEAT THIS PROCESS FOR THE OTHER SIDE OF THE TRIANGLE.
PRESS ESCAPE AND MOVE THE POINTER
TO THE END OF EACH PARALLEL LINE.
PRESS AND HOLD THE CLICK KEY TO SELECT THE ENDPOINT.
USE THE NAVIGATION ARROWS TO EXTEND THE PARALLEL LINES.
NOTICE THAT YOU NOW HAVE ONE OF THE OUTLINES
OF THE RHOMBUS SHAPED PANEL AT THE APEX OF THE PYRAMID.
CREATE INTERSECTION POINTS AMONG THE VARIOUS LINES.
PRESS MENU AND UNDER POINTS AND LINES
SELECT INTERSECTION POINTS.
CLICK ON PAIRS OF LINES TO CREATE INTERSECTION POINTS.
TRY TO GET YOUR SCREEN TO LOOK LIKE THIS.
NOW CONSTRUCT THE BASE AND HEIGHT
OF THE SMALLER ISOSCELES TRIANGLE
THAT IS SIMILAR TO THE LARGER TRIANGLE.
PRESS MENU AND UNDER POINTS AND LINES
SELECT SEGMENT.
CONSTRUCT THE TWO DIAGONALS OF THE RHOMBUS
AND CREATE AN INTERSECTION POINT FOR THESE DIAGONALS.
MEASURE THE LENGTHS OF THE BASE AND HEIGHT
OF THE SMALL TRIANGLE.
PRESS MENU AND UNDER MEASUREMENT SELECT LENGTH.
CLICK ON THE ENDPOINTS THAT THE DEFINE THE BASE
AND HEIGHT OF THIS TRIANGLE TO RECORD THE MEASUREMENTS.
ASSIGN EACH MEASUREMENT TO A NEW SET OF VARIABLES.
PRESS ESCAPE AND MOVE THE POINTER
ABOVE THE BASE MEASUREMENT.
PRESS CONTROL AND MENU AND ASSIGN THIS MEASUREMENT
TO THE VARIABLE SMALL BASE AND PRESS ENTER.
REPEAT THIS PROCESS FOR THE HEIGHT OF THE TRIANGLE
AND ASSIGN IT TO VARIABLE SMALLHEIGHT.
WE CAN NOW CALCULATE THE AREA OF EACH TRIANGLE.
CREATE A NEW CALCULATOR WINDOW.
PRESS THE HOME KEY
AND SELECT THE CALCULATOR OPTION.
START WITH THE AREA OF THE LARGER TRIANGLE.
USE THE VARIABLES YOU DEFINED EARLIER.
INPUT THE EXPRESSION
ONE HALF TIMES LARGE BASE TIMES LARGEHEIGHT.
ASSIGN IT TO VARIABLE AREA 1
BY PRESSING CONTROL AND THE VARIABLE KEY
AND INPUTTING THE VARIABLE NAME.
PRESS ENTER.
NOW INPUT THE EXPRESSION
ONE HALF TIMES SMALLBASE TIMES SMALLHEIGHT
AND ASSIGN IT TO VARIABLE AREA2.
PRESS ENTER.
INPUT THE EXPRESSION AREA1 DIVIDED BY AREA2
AND PRESS ENTER.
THERE ARE 324 TRIANGULAR PANELS.
TO FIND THE NUMBER OF RHOMBUS SHAPES
DIVIDE THIS VALUE BY TWO.
AND TO FIND THE TOTAL NUMBER OF RHOMBUS PANELS
FOR ALL FOUR SIDES,
MULTIPLY THAT RESULT BY FOUR.
YOUR RESULT SHOULD BE 648 PANELS.
NOTE HOWEVER THAT SOME OF THE RHOMBUS SHAPED PANELS
ARE SPLIT INTO TWO TRIANGLES
ALONG THE BASE OF THE PYRAMID.
IN ADDITION, THE MAIN ENTRANCE TO THE MUSEUM
THROUGH THE GLASS PYRAMID HAS SOME RHOMBUSES AND
TRIANGLES MISSING TO MAKE ROOM FOR AN ENTRYWAY.
SO THE FINAL COUNT IS 603 FULL RHOMBUS SHAPED PANELS
AND 70 TRIANGULAR SHAPED PANELS.
SO THE SIMPLICITY OF THE DESIGN OF THE LOUVRE PYRAMID
REVEALS AN INTRICATE MATHEMATICAL PATTERN
THAT RELIES ON SIMILARITY.