Title: Geometry Applications: Regular Polygons
Title: Geometry Applications: Regular Polygons
[Music]
[Music]
IT IS LATE IN THE DAY IN MARRAKESH,
THE CAPITAL CITY OF MOROCCO.
THE MERCHANTS HAVE CLOSED THEIR SHOPS,
THE TOWN SQUARE HAS LOST ITS BUSTLE.
THIS MEDIEVAL CITY IS THE JEWEL IN THE CROWN
OF THE MOORISH EMPIRE
WHICH INCLUDES PART OF MODERN-DAY SPAIN.
BUT IT IS ALSO LATE IN THE DAY FOR THIS EMPIRE.
THE YEAR IS AROUND 1100 AD.
WITHIN 300 YEARS EUROPE WILL EMERGE FROM THE DARK AGES
WITH THE BEGINNING OF THE RENAISSANCE...
AND THE MOORS WILL NO LONGER BE THE RULERS
OF THIS PART OF EUROPE.
THROUGHOUT THIS PERIOD OF CHANGE,
MARRAKESH RETAINS ITS IDENTITY AS A
CULTURAL CENTER OF ISLAMIC ART AND ARCHITECTURE.
ISLAMIC ART RELIES ON GEOMETRIC PATTERNS.
THESE INTRICATE PATTERNS ARE MEANT TO SUGGEST
THE SWIRLS OF PLANTS AND SHAPES OF ORGANISMS.
AND THESE PLEASING DESIGNS ARE OFTEN REFERRED TO AS
"ARABESQUES", A REFERENCE TO THEIR CONSTANT USE
THROUGHOUT THE ARAB WORLD.
BUT THESE INTRICATE DESIGNS ARE BASED ON
REGULAR POLYGONS.
A REGULAR POLYGON IS A CLOSED FIGURE
WHOSE SIDE LENGTHS AND INTERIOR ANGLE MEASURES
ARE CONGRUENT.
A SQUARE IS A REGULAR QUADRILATERAL.
ALL SIDES HAVE THE SAME LENGTH
AND ALL INTERIOR ANGLES ARE 90 DEGREES.
THE SUM OF THEIR INTERIOR ANGLES IS 360 DEGREES.
THIS IS A POLYGON AND THIS IS A REGULAR POLYGON.
THE PENTAGON ON THE LEFT HAS DIFFERENT SIDE LENGTHS
AND DIFFERENT INTERIOR ANGLE MEASURES.
AND YET THE SUM OF THE INTERIOR ANGLES
FOR BOTH PENTAGONS IS 540 DEGREES.
HERE ARE SOME OTHER REGULAR POLYGONS.
THESE INTRICATE DESIGNS ARE NOTEWORTHY
FOR THEIR PRECISION.
BUT HOW WERE MEDIEVAL ARTISANS ABLE TO ACHIEVE
SUCH PRECISION WITH THE AVAILABLE TOOLS OF THE TIME?
THESE TOOLS WOULD HAVE INCLUDED A COMPASS
AND STRAIGHTEDGE.
TRY THIS.
TAKE A PENCIL, RULER, PROTRACTOR AND COMPASS
AND TRY TO CONSTRUCT A REGULAR POLYGON.
CONSTRUCTING A SQUARE IS EASY,
BUT STARTING WITH A PENTAGON
THE TASK IS SIGNIFICANTLY MORE CHALLENGING.
HOW CAN YOU PRECISELY DRAW A REGULAR POLYGON?
HOW CAN YOU MAKE SURE THAT THE SIDE LENGTHS
ARE THE SAME LENGTH?
HOW CAN YOU MAKE SURE THAT THE ANGLE MEASURES
ARE THE SAME?
MOST IMPORTANT, HOW CAN YOU MAKE IDENTICAL COPIES
OF THE POLYGON SHAPE FOR THE NUMEROUS CERAMIC TILES
THAT WOULD BE USED TO COVER A BUILDING?
THE ISLAMIC WORLD DURING THE MIDDLE AGES
WAS AT ITS ARTISTIC AND INTELLECTUAL HEIGHTS.
ISLAMIC SCHOLARS READ AND INCORPORATED
THE WORKS OF THE ANCIENT GREEKS,
AND THIS OF COURSE INCLUDED THE WRITINGS OF EUCLID.
SO KEY CONCEPTS FROM GEOMETRY
BECAME PART OF THE ISLAMIC WORLD.
THIS IS ESPECIALLY HELPFUL BECAUSE EUCLID OFFERS
A CLEAR WAY TO CREATE REGULAR POLYGONS
USING ONLY A COMPASS AND STRAIGHTEDGE.
ISLAMIC ARTISANS USED THESE TECHNIQUES EXTENSIVELY.
THROUGHOUT THE ISLAMIC WORLD ARE MOSQUES
AND OTHER BUILDINGS WITH INTRICATE CERAMIC TILES
WITH COLORFUL ARABESQUES.
EUCLID SHOWED THAT WHEN IT COMES TO CONSTRUCTING
A REGULAR POLYGON, A COMPASS AND STRAIGHTEDGE
ARE HARDLY LIMITATIONS.
LET'S TAKE A LOOK AT HOW TO CONSTRUCT
A REGULAR HEXAGON.
THE METHOD OF CONSTRUCTING A REGULAR POLYGON
BEGINS WITH A CIRCLE.
AND A CIRCLE IS WHAT A COMPASS
IS IDEAL FOR CONSTRUCTING.
FOR THIS ACTIVITY YOU WILL NEED A COMPASS, RULER,
PENCIL AND PAPER.
PAUSE THE VIDEO AS NEEDED TO COMPLETE EACH STEP.
START BY CONSTRUCTING A CIRCLE
AND MAKE A NOTE OF ITS CENTER.
USE THE STRAIGHTEDGE TO DRAW A DIAMETER.
YOU NOW WANT TO CONSTRUCT
THE PERPENDICULAR BISECTOR OF THE DIAMETER.
YOU CAN DO THIS WITH THE COMPASS.
EXTEND THE COMPASS BEYOND THE LENGTH OF THE RADIUS.
PLACE ONE END OF THE COMPASS
ON THE CIRCLE THAT YOU JUST CONSTRUCTED
AT THE POINT WHERE THE DIAMETER
INTERSECTS THE CIRCLE.
CONSTRUCT PAIRS OF INTERSECTING ARCS
ABOVE AND BELOW THE CIRCLE AS SHOWN.
NEXT, USE THE STRAIGHTEDGE TO DRAW THE PERPENDICULAR
BISECTOR THROUGH THE INTERSECTING ARCS
IN THE CENTER OF THE CIRCLE.
RE-SIZE THE COMPASS TO THE SIZE OF THE CIRCLE'S RADIUS.
PLACE ONE END OF THE COMPASS
WHERE THE DIAMETER INTERSECTS THE CIRCLE.
CONSTRUCT ANOTHER CIRCLE
THAT INTERSECTS THE FIRST CIRCLE.
NOTICE THAT THERE ARE TWO POINTS OF INTERSECTION.
NOW TAKE THE STRAIGHTEDGE AND
CONSTRUCT THE FOLLOWING QUADRILATERAL.
SIMPLY CONNECT THE INTERSECTION POINTS
AS SHOWN.
NOTICE THAT ALL THESE SEGMENT LENGTHS
ARE CONGRUENT.
IN ALL CASES A SEGMENT IS THE RADIUS
OF ONE OF THE CIRCLES.
THIS MEANS THAT THIS QUADRILATERAL
IS A RHOMBUS, A TYPE OF PARALLELOGRAM
WITH ALL SIDES THE SAME LENGTH.
THE STEPS IN CREATING THE RHOMBUS CAN BE REPEATED
AGAIN AT THE OTHER END OF THE DIAMETER
OF THE FIRST CIRCLE.
SO PLACE THE COMPASS AT THE SECOND
INTERSECTION POINT AND CONSTRUCT A THIRD CIRCLE
WITH THE SAME RADIUS AS THE OTHER TWO CIRCLES.
NEXT, USE THE STRAIGHTEDGE
TO CONSTRUCT ANOTHER RHOMBUS
WHICH INTERSECTS THE FIRST RHOMBUS AT ONE POINT.
FINALLY, USE THE STRAIGHTEDGE AGAIN
TO CONSTRUCT THE TWO EQUILATERAL TRIANGLES
AS SHOWN.
BY HIGHLIGHTING THE EXTERIOR STRAIGHT SIDES
YOU CAN SEE A HEXAGON.
BUT THIS ISN'T JUST ANY HEXAGON.
IT'S A REGULAR HEXAGON WITH EACH SIDE
THE SAME LENGTH THE SIZE OF THE RADIUS.
THE INTERIOR ANGLES OF THE HEXAGON ARE CONGRUENT,
BUT WHAT IS THE ANGLE MEASURE?
NOTICE THAT YOU HAVE ALSO CONSTRUCTED
SIX EQUILATERAL TRIANGLES.
AN EQUILATERAL TRIANGLE IS ALSO A REGULAR POLYGON.
ALL SIDES ARE CONGRUENT AS ARE ALL ANGLE MEASURES.
SINCE THE SUM OF THE ANGLES OF A TRIANGLE
EQUALS 180 DEGREES, AND SINCE THE ANGLE MEASURES
OF AN EQUILATERAL TRIANGLE ARE CONGRUENT,
THIS GIVES RISE TO THIS EQUATION.
3X = 180 DEGREES, SO X = 60 DEGREES.
THIS MEANS THAT THE HEXAGON HAS THIS ARRAY
OF INTERIOR ANGLES.
THE TWELVE 60 DEGREE ANGLES EQUAL A SUM OF 720 DEGREES.
IN FACT, A SIMPLE WAY TO CALCULATE THE SUM OF THE
INTERIOR ANGLES OF ANY POLYGON RELIES ON THE FACT
THAT A POLYGON, WHETHER REGULAR OR NOT,
HAS TRIANGLES EMBEDDED IN IT.
START AT ONE OF THE VERTICES OF THE POLYGON
AND DRAW DIAGONALS FROM THAT VERTEX
TO THE OTHER VERTICES.
THIS CREATES AN ARRAY OF EMBEDDED TRIANGLES.
SINCE THE INTERIOR TRIANGLES OF EACH TRIANGLE
IS 180 DEGREES, THEN THE SUM OF THE INTERIOR ANGLES
OF THE POLYGON IS 180 X THE NUMBER OF TRIANGLES.
THIS IS SUMMARIZED WITH THE FOLLOWING FORMULA.
FOR ANY (N) SIDED POLYGON THE SUM OF THE
INTERIOR ANGLES IS (N-2) TIMES 180 DEGREES.
SO SIMPLY USING A COMPASS AND STRAIGHTEDGE,
AN ISLAMIC ARTISAN COULD CREATE PRECISE DIAGRAMS
OF REGULAR POLYGONS AND CREATE ELABORATE ARABESQUES.
THESE TECHNIQUES CAN ALSO BE USED ON THE TI-NSPIRE.
LET'S USE THE NSPIRE TO CREATE A REGULAR POLYGON.
TURN ON THE TI-NSPIRE.
CREATE A NEW DOCUMENT.
YOU MAY NEED TO SAVE A PREVIOUS DOCUMENT.
CREATE A GEOMETRY WINDOW.
MAKE SURE THE VIEW SHOWS THE PLANE GEOMETRY VIEW.
START BY CONSTRUCTING A CIRCLE.
PRESS MENU AND UNDER SHAPES SELECT CIRCLE.
USE THE NAV PAD TO MOVE THE POINTER
TO THE MIDDLE OF THE SCREEN.
PRESS ENTER TO DEFINE THE RADIUS OF THE CIRCLE.
NEXT, USE THE NAV PAD TO MOVE THE POINTER
AWAY FROM THE CENTER.
NOTICE HOW THE CIRCLE TAKES SHAPE.
AFTER MOVING A QUARTER OF THE SCREEN AWAY,
PRESS ENTER TO DEFINE THE CIRCLE.
RECALL THAT WITH THE COMPASS AND STRAIGHTEDGE
DRAWING A DIAMETER WAS A STRAIGHTFORWARD PROCESS.
WITH THE NSPIRE THERE ARE SEVERAL WAYS OF DOING THIS.
THE MOST STRAIGHTFORWARD IS TO USE THE LINE TOOL.
PRESS MENU AND UNDER "POINTS & LINES" SELECT LINE.
MOVE THE POINTER TO THE CIRCLE ITSELF
UNTIL YOU SEE THE LABEL "POINT ON".
PRESS ENTER.
MOVE THE POINTER TO THE CENTER OF THE CIRCLE.
MAKE SURE THE CENTER POINT IS HIGHLIGHTED.
YOU'LL SEE THE LABEL "POINT" APPEAR ON SCREEN.
PRESS ENTER.
PRESS THE ESCAPE KEY AND MOVE THE POINTER
TO THE END OF THE LINE YOU'VE JUST CREATED.
PRESS AND HOLD THE CLICK KEY TO SELECT THE CIRCLE.
MOVE THE POINTER TO THE OTHER END OF THE CIRCLE
TO EXTEND THE LINE.
PRESS ENTER.
NEXT, CREATE A LINE
PERPENDICULAR TO THE DIAMETER.
PRESS MENU AND UNDER "CONSTRUCTION"
SELECT PERPENDICULAR.
MOVE THE POINTER ALONG THE DIAMETER
AND STOP WHEN THE CENTER IS HIGHLIGHTED.
PRESS ENTER TWICE TO CONSTRUCT THE
PERPENDICULAR DIAMETER.
YOU NOW HAVE TWO PERPENDICULAR DIAMETERS
THAT INTERSECT THE CIRCLE.
NOTICE THAT NOT ALL THE INTERSECTIONS
HAVE A POINT ASSOCIATED WITH THEM.
LET'S ADD POINTS AT ALL THESE INTERSECTIONS.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT INTERSECTION POINTS.
SELECT A DIAMETER AND A CIRCLE.
MOVE THE POINTER ABOVE THE DIAMETER AND PRESS ENTER.
THEN MOVE THE POINTER ABOVE THE CIRCLE
AND PRESS ENTER AGAIN.
REPEAT WITH THE OTHER DIAMETER AND THE CIRCLE.
YOU NOW HAVE THE FRAMEWORK NEEDED FOR
CONSTRUCTING A REGULAR POLYGON ON THE NSPIRE.
YOU MAY WANT TO SAVE THIS FILE AS A TEMPLATE
FOR OTHER POLYGON CONSTRUCTION ACTIVITIES.
IN THE CASE OF A REGULAR PENTAGON,
THE FINISHED POLYGON INSCRIBED IN THE CIRCLE
LOOKS LIKE THIS.
TO CONSTRUCT THE FIRST SIDE OF THE PENTAGON
YOU WILL NEED TO FIND THE MIDPOINT OF THIS RADIUS.
YOU THEN CONSTRUCT A SEGMENT
FROM THE MIDPOINT TO THIS POINT ON THE CIRCLE.
NEXT, FIND THE ANGLE BISECTOR FOR THIS ANGLE.
FROM THE POINT WHERE THE ANGLE BISECTOR
INTERSECTS THE VERTICAL DIAMETER, CONSTRUCT A LINE
PARALLEL TO THE HORIZONTAL DIAMETER.
WHERE THIS PARALLEL LINE INTERSECTS THE CIRCLE
IS ALSO ONE OF THE VERTICES OF THE PENTAGON.
SIMPLY CONNECT THIS POINT
AND THE TOP POINT ON THE CIRCLE.
LET'S CONTINUE WITH THE NSPIRE
TO CONSTRUCT THE FIRST SIDE OF THE PENTAGON.
FIND THE MIDPOINT OF THE HORIZONTAL RADIUS
ON THE LEFT.
PRESS MENU AND UNDER CONSTRUCTION
SELECT MIDPOINT.
YOU NEED TO DEFINE THE TWO POINTS OF THE SEGMENT
FOR FINDING THE MIDPOINT, SO USE THE NAV PAD
TO MOVE THE POINTER ABOVE THE CENTER OF THE CIRCLE.
PRESS ENTER.
THEN MOVE THE POINTER TO THE LEFT
TO HIGHLIGHT THE POINT ON THE CIRCLE.
PRESS ENTER AGAIN.
YOU SHOULD NOW SEE THE MIDPOINT
OF THE HORIZONTAL RADIUS.
NOW CONSTRUCT A SEGMENT FROM THE MIDPOINT
TO THE UPPER POINT ON THE CIRCLE.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT SEGMENT.
MOVE THE POINTER ABOVE THE MIDPOINT AND PRESS ENTER.
THEN MOVE THE POINTER ABOVE THE SECOND POINT
AND PRESS ENTER AGAIN.
NOTICE THE ANGLE FORMED WITH THE VERTEX
AT THE MIDPOINT.
NEXT, CONSTRUCT THE ANGLE BISECTOR.
PRESS MENU AND UNDER CONSTRUCTION
SELECT ANGLE BISECTOR.
WITH THE ANGLE BISECTOR TOOL YOU NEED TO DEFINE
THREE POINTS THAT INCLUDE THE ANGLE, SO USE THE NAV PAD
TO MOVE THE POINTER TO THE TOP POINT ON THE CIRCLE.
PRESS ENTER.
THEN MOVE THE POINTER TO THE VERTEX OF THE ANGLE
OVER THE MIDPOINT AND PRESS ENTER AGAIN.
FINALLY, MOVE THE POINTER OVER THE CENTER.
PRESS ENTER.
YOU WILL SEE THE ANGLE BISECTOR
INTERSECT THE VERTICAL RADIUS.
CREATE AN INTERSECTION POINT.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT INTERSECTION POINT.
MOVE THE POINTER OVER THE ANGLE BISECTOR
AND PRESS ENTER.
THEN MOVE THE POINTER ABOVE THE VERTICAL RADIUS.
PRESS ENTER AGAIN.
FINALLY, CREATE A LINE PARALLEL TO THE
HORIZONTAL DIAMETER THAT CROSSES THE
INTERSECTION POINT YOU'VE JUST CREATED.
PRESS MENU AND UNDER CONSTRUCTION
SELECT PARALLEL.
MOVE THE POINTER ABOVE THE HORIZONTAL DIAMETER
AND PRESS ENTER.
THEN MOVE THE POINTER ABOVE THE INTERSECTION POINT
AND PRESS ENTER AGAIN.
YOU SHOULD SEE THE PARALLEL LINE.
WHERE THIS LINE INTERSECTS THE CIRCLE
IS WHERE THE PENTAGON INTERSECTS THE CIRCLE TOO.
USE THE SEGMENT TOOL TO CONNECT THESE POINTS
TO THE UPPER POINT ON THE CIRCLE.
YOU NOW HAVE TWO OF THE FIVE SIDES OF THE PENTAGON.
BUT MOST IMPORTANT, YOU HAVE A METHOD FOR
CREATING ALL SIDES OF THE PENTAGON.
YOU CAN APPLY THIS SAME METHOD
TO CREATE THE REMAINING SIDES.
BUT FIRST CLEAR THE SCREEN
OF THE LINES YOU JUST CREATED,
KEEPING THE TWO SIDES OF THE PENTAGON.
PRESS THE ESCAPE KEY.
HOVER OVER EACH LINE, SEGMENT AND POINT
YOU WANT TO HIDE.
PRESS CONTROL AND MENU AND SELECT THE HIDE OPTION.
DO THIS UNTIL WHAT YOU HAVE VISIBLE ARE THE CIRCLE,
THE CENTER AND THE TWO SIDES OF THE PENTAGON.
TRY TO GET YOUR SCREEN TO LOOK LIKE THIS.
NOW STARTING AT THE PENTAGON VERTEX ON THE
UPPER LEFT SIDE OF THE CIRCLE, CONSTRUCT A LINE
FROM THIS POINT TO THE CENTER OF THE CIRCLE.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT LINE.
MAKE SURE THE LINE CROSSES THE TWO POINTS.
ALSO, EXTEND THE LINE SO THAT IT INTERSECTS
THE CIRCLE TWICE.
THEN ADD AN INTERSECTION POINT.
CONSTRUCT THE LINE
PERPENDICULAR TO THE DIAMETER.
PRESS MENU AND UNDER CONSTRUCTION
SELECT PERPENDICULAR.
MAKE SURE THE PERPENDICULAR LINE
CROSSES THE CENTER OF THE CIRCLE.
THEN ADD INTERSECTION POINTS
TO THIS PERPENDICULAR LINE.
FIND THE MIDPOINT OF THE LOWER RADIUS.
PRESS MENU AND UNDER CONSTRUCTION
SELECT MIDPOINT.
AFTERWARD, CONSTRUCT A LINE SEGMENT FROM THE
MIDPOINT TO THE LOWER POINT ON THE CIRCLE
THAT INTERSECTS THE PERPENDICULAR LINE.
NEXT, CONSTRUCT THE ANGLE BISECTOR
OF THE ANGLE FORMED FROM THE MIDPOINT.
ADD AN INTERSECTION POINT WHERE THE ANGLE BISECTOR
INTERSECTS THE RADIUS.
CREATE THE LINE PARALLEL TO THE LOWER RADIUS
THAT CROSSES THE INTERSECTION POINT
OF THE ANGLE BISECTOR.
WHERE THE PARALLEL LINE INTERSECTS THE CIRCLE
IS THE NEXT PENTAGON VERTEX.
USE THE SEGMENT TOOL TO CONSTRUCT THE THIRD SIDE.
COMPLETE THE NEXT SIDE OF THE PENTAGON
USING THE SAME METHOD.
BE SURE TO HIDE THE PREVIOUSLY CREATED
POINTS, LINES AND SEGMENTS,
KEEPING ONLY THE CIRCLE, CENTER, AND PENTAGON SIDES.
ONCE YOU HAVE CREATED THE FOURTH SIDE YOU WILL ALSO
HAVE CONSTRUCTED THE FIFTH SIDE BY SIMPLY CREATING
A SEGMENT CONNECTING THE REMAINING TWO SIDES.
WHEN YOU ARE DONE
YOUR SCREEN SHOULD LOOK LIKE THIS.
MANY OF THE INTRICATE POLYGON-BASED PATTERNS
IN ISLAMIC ART FORM WHAT ARE CALLED TESSELLATIONS.
A TESSELLATION IS FORMED FROM REPEATED USES
OF A SHAPE, OR SHAPES, TO CREATE A TILED SURFACE
WITH NO GAPS BETWEEN TILES.
A REGULAR TESSELLATION IS MADE UP OF REGULAR POLYGONS.
FOR EXAMPLE, REGULAR HEXAGONS
FORM THIS TYPE OF TESSELLATION.
HERE IS A TESSELLATION MADE UP OF OCTAGONS
AND QUADRILATERALS.
HERE IS AN ISLAMIC TILE PATTERN
THAT INCLUDES OVERLAPPING TESSELLATIONS.
HERE YOU CAN SEE RECTANGLES, TRAPEZOIDS,
PARALLELOGRAMS, TRIANGLES AND HEXAGONS.
FINALLY, THERE ARE ALSO SHAPES USED IN ISLAMIC ART
THAT RELY ON AN UNDERLYING POLYGON SHAPE
ALTHOUGH THE POLYGON ISN'T VISIBLE.
LET'S USE THE NSPIRE TO CONSTRUCT A
SIX-PETAL FLOWER SHAPE.
CREATE A NEW GEOMETRY WINDOW.
YOU COULD ADD A PAGE TO YOUR EXISTING DOCUMENT
WITH A NEW GEOMETRY WINDOW.
PRESS THE HOME KEY AND SELECT GEOMETRY.
MAKE SURE THAT THE PLANE GEOMETRY VIEW IS SELECTED.
CREATE A LINE SEGMENT.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT SEGMENT.
CREATE A HORIZONTAL SEGMENT
ACROSS THE MIDDLE PART OF THE SCREEN.
NEXT, ACTIVATE THE CIRCLE TOOL.
CREATE A CIRCLE WHOSE CENTER IS IN THE MIDDLE
OF THE LINE SEGMENT.
THEN MOVE THE POINTER TO THE LEFT
TO THE POINT ON THE CIRCLE
WHERE IT INTERSECTS THE HORIZONTAL LINE.
MAKE THIS THE CENTER OF A NEW CIRCLE
BY PRESSING ENTER.
MOVE THE POINTER TO THE CENTER OF THE CIRCLE
AND PRESS ENTER AGAIN.
YOU NOW HAVE TWO OVERLAPPING CIRCLES.
THE CENTER OF EACH CIRCLE IS PART OF THE OTHER CIRCLE.
REPEAT THIS FOR THE OTHER POINT
WHERE THE FIRST CIRCLE INTERSECTS THE LINE.
TRY TO GET YOUR SCREEN TO LOOK LIKE THIS.
NOTICE THERE ARE FOUR POINTS OF INTERSECTION
AMONG THE THREE CIRCLES YOU CONSTRUCTED.
CONTINUING WITH THE CIRCLE TOOL,
LET EACH OF THOSE POINTS BE THE CENTER OF A NEW CIRCLE
THAT EXTENDS AS FAR AS THE CENTER OF THE FIRST CIRCLE.
YOU WILL BE CONSTRUCTING FOUR NEW CIRCLES
AS SHOWN HERE.
MAKE SURE NOT TO CREATE NEW POINTS, BUT SIMPLY
USE THE EXISTING POINTS TO CREATE THE NEW CIRCLES.
IF YOU MAKE A MISTAKE ALONG THE WAY, YOU CAN
ALWAYS PRESS CONTROL AND Z TO UNDO A STEP.
YOUR SCREEN SHOULD LOOK LIKE THIS.
NOTICE THE FLOWER PETAL SHAPE THAT EMERGES
FROM THESE INTERSECTING CIRCLES.
THIS IS A TYPICAL TEMPLATE THAT COULD BE USED
FOR CREATING AN ARABESQUE.
SO THE TECHNIQUES THAT EUCLID DEVISED
FOR CONSTRUCTING REGULAR POLYGONS
GAVE ISLAMIC ARTISANS A METHOD FOR CREATING
ENDLESS NUMBERS OF DESIGNS AND ALL WITH
PRECISE GEOMETRY THAT COULD BE REPLICATED.
THIS ALLOWED FOR THE MASS PRODUCTION OF CERAMIC TILES.
BY SIMPLY TAKING THE GEOMETRIC PATTERN,
AN ARTISAN COULD CREATE A STENCIL PATTERN
FOR COPYING THE PATTERN TO A CERAMIC TILE,
PAINTING IT WITH GLAZE, APPLYING HEAT TO THE TILE
TO GIVE IT THE GLOSS OF A FINISHED TILE,
AND USING THE TILES TO CREATE A DECORATIVE PATTERN.
AND AS MARRAKESH SHOWS,
THERE ARE INFINITE DESIGNS POSSIBLE.