Geometry Applications: Circles
[Music]
[Music]
Title: Geometry Applications: Circles
Title: Geometry Applications: Circles
Title: Geometry Applications: Circles: Geometry Basics
Title: Geometry Applications: Circles: Geometry Basics
Title: Geometry Applications: Circles: Geometry Basics
IN CHOCO CANYON, NEW MEXICO
THE PUEBLO INDIANS BUILT AN ELABORATE VILLAGE
IN THE MIDST OF THE DESERT.
THE SPANISH REFERRED TO IT AS PUEBLO BONITO,
WHICH MEANS "PRETTY VILLAGE".
BUT BY THE TIME THE SPANIARDS SAW IT
IT WAS ALREADY THE ABANDONED SET OF RUINS
THAT SURVIVE TO THIS DAY.
BUT THE DESERT DOESN'T HIDE EVERYTHING.
SEEN FROM ABOVE, THIS PUEBLO VILLAGE
REVEALS A NUMBER OF CIRCULAR STRUCTURES.
THE PUEBLO INDIANS REFER TO THEM AS KIVAS,
SACRED PLACES WHERE CEREMONIAL RITUALS TOOK PLACE.
WHY A CIRCULAR STRUCTURE?
CIRCLES HAVE CULTURAL MEANING
IN THAT THEY REFER TO THE CYCLES OF NATURE.
IN PARTICULAR, FOUR NATURALLY RECURRING
CELESTIAL EVENTS WERE OF IMPORTANCE
TO ANCIENT CULTURES.
THE WINTER SOLSTICE, WHEN THE EARTH'S AXIS IS TILTED
FARTHEST AWAY FROM THE SUN; THE SUMMER SOLSTICE,
WHEN THE EARTH'S AXIS IS TILTED CLOSEST TO THE SUN;
THE FALL EQUINOX, WHEN THE EARTH'S AXIS IS NOT
TILTED IN ANY DIRECTION AWAY OR TOWARD THE SUN.
DAY AND NIGHT ARE EQUAL IN LENGTH, BUT AFTER THIS POINT
THE DAYS BECOME SHORTER IN LENGTH
WHILE NIGHT TIME IS LONGER.
THE SPRING EQUINOX, LIKE THE FALL EQUINOX,
DAY AND NIGHT ARE EQUAL IN LENGTH,
BUT AFTER THIS POINT THE DAYS BECOME LONGER.
THIS ANNUAL CYCLE IS REPRESENTED BY THE
CIRCULAR SHAPE OF THE KIVA.
AND THE PUEBLO, LIKE MANY ANCIENT CULTURES,
WERE INTERESTED IN IDENTIFYING
THESE IMPORTANT EVENTS.
THE LOCATION OF THE SUN ON THE HORIZON IS AN INDICATOR
OF EACH OF THESE FOUR SEASONAL CHANGES.
PUEBLO BONITO WAS BUILT IN SUCH A WAY TO HIGHLIGHT
WHEN THESE SEASONAL CHANGES OCCURRED.
THE ALIGNMENT OF SHADOWS CREATED BY THE SUN
WAS THE BEST INDICATOR OF THE SOLSTICE OR EQUINOX.
CIRCULAR STRUCTURES ARE IDEAL FOR
TRACKING THESE ASTRONOMICAL CHANGES.
FOR EXAMPLE, THE ARRANGEMENT OF ROCKS AT STONEHENGE
IN ENGLAND IS MEANT TO ALIGN WITH THE SOLSTICES
AND EQUINOXES IN SUCH A WAY THAT
THE SUN APPEARS BETWEEN THE MASSIVE STONES.
WHENEVER YOU'RE ON THE EARTH'S SURFACE
YOUR POSITION MARKS OUT A CIRCULAR LINE OF SIGHT
TO THE HORIZON.
YOUR POSITION IS AT THE CENTER OF THE CIRCLE.
THE POSITION OF THE SUN ON THE HORIZON
FORMS A RADIUS OF THE CIRCLE.
THE VARIOUS POSITIONS ON THE HORIZON
FOR THE VARIOUS SOLSTICES AND EQUINOXES
FORM DIFFERENT RADII WITH THE CENTER OF THE CIRCLE.
FINALLY, THE SEGMENTS CONNECTING THESE
VARIOUS POSITIONS OF THE SUN
FORM CHORDS THAT DEFINE INTERCEPTED ARCS.
WHETHER A KIVA OR AN OBSERVATORY, CIRCULAR
STRUCTURES ARE IDEAL FOR STUDYING THE NIGHT SKY.
TAKING ADVANTAGE OF THE GEOMETRY OF CIRCLES,
THESE STRUCTURES HAVE DEGREES OF FREEDOM
THAT OTHER STRUCTURES DON'T HAVE.
IN THIS PROGRAM YOU'LL SEE HOW CIRCLES
HAVE BEEN USED TO SOLVE REAL WORLD PROBLEMS
AS WELL AS CERTAIN DESIGN CHALLENGES.
IN PARTICULAR, THIS PROGRAM WILL COVER
THE FOLLOWING KEY CONCEPTS
Title: Geometry Applications: Circular Arcs
THE YEAR WAS 80 AD, AND THE FLAVIAN AMPHITHEATER
WHICH WE NOW REFER TO AS THE ROMAN COLOSSEUM,
OPENED ITS GATES.
STARTED UNDER THE REIGN OF EMPEROR VESPASIAN,
THE COLOSSEUM WAS FINISHED WHEN HIS SON,
TITUS, BECAME EMPEROR.
THE SEATING CAPACITY OF THE COLOSSEUM WAS 50,000
- AN ENORMOUS SIZE FOR THE TIME.
SEEN FROM ABOVE, THE COLOSSEUM IS ELLIPTICAL
IN SHAPE.
IT WAS 188 METERS LONG AND 156 METERS WIDE.
IT WAS ALSO 50 METERS HIGH,
OR ROUGHLY THE HEIGHT OF A 12 STORY BUILDING.
PART OF WHAT HELD THE COLOSSEUM TOGETHER
AND ALLOWED FOR SUCH A GRAND STRUCTURE TO BE BUILT
WAS CONCRETE.
THE ROMANS ORIGINATED THE USE OF CONCRETE
AND THE SUBSTANCE CONTRIBUTED TO THE
LONGEVITY OF MANY ROMAN BUILDINGS.
LONG BEFORE THE COLOSSEUM BECAME THE CENTER OF
BLOODY GLADIATORIAL FIGHTS IT WAS USED TO REENACT
FAMOUS NAVAL BATTLES FROM ANCIENT HISTORY.
THE GROUNDS WERE FLOODED WITH WATER
ALLOWING SHIPS TO FLOAT AND SIMULATE
THE CONDITION OF A BATTLE AT SEA.
YET OF THE MANY BATTLES FOUGHT IN THIS STADIUM
THROUGHOUT THE CENTURIES, THE VERY FIRST BATTLE
FOUGHT ON THESE GROUNDS MAY HAVE BEEN MATHEMATICAL.
HOW WERE THE ROMANS ABLE TO BUILD
SUCH A LARGE ELLIPTICAL STRUCTURE?
WHY NOT A CIRCULAR BUILDING?
AS YOU HAVE SEEN,
CONSTRUCTING A CIRCLE IS EASY.
TAKE A COMPASS, DEFINE A CENTER POINT,
AND SWEEP OUT A CIRCLE.
A ROMAN SURVEYOR USING THE SURVEYING TOOL OF THE TIME,
THE GROMA, COULD ACCURATELY CREATE A STRAIGHT LINE
MARKING THE DISTANCE FROM ONE POINT TO ANOTHER.
THIS WAY A LOCUS OF POINTS DEFINING A CIRCLE
OF WHATEVER SIZE COULD EASILY BE MARKED
AND A CIRCULAR STRUCTURE COULD BE BUILT.
THIS IS WHY CIRCULAR BUILDINGS
ARE RELATIVELY EASY TO CREATE.
IF WE LET THE SURVEYOR REPRESENT THE CENTER
OF THE CIRCLE, THEN THE SURVEYOR CAN DETERMINE
A NUMBER OF RADII WHICH CAN BE USED
AS THE FRAMEWORK FOR THE CIRCULAR STRUCTURE.
IN FACT, MOST CIRCULAR STRUCTURES ARE MADE UP OF
AN EMBEDDED REGULAR POLYGON FRAMEWORK.
THE VERTICES OF THE POLYGON
ARE WHAT THE SURVEYOR MAPPED OUT.
THE EASE OF CREATING A CIRCULAR STRUCTURE
IS IN STARK CONTRAST TO THE DIFFICULTY
OF CREATING AN ELLIPTICAL ONE.
THE GEOMETRY OF THE ELLIPSE
PRESENTS SOME STEEP CHALLENGES.
FIRST, THE ELLIPSE HAS TWO POINTS THAT ARE
THE EQUIVALENT TO THE CIRCLE'S CENTER.
THESE TWO POINTS ARE CALLED THE FOCI.
THE ELLIPSE IS THE LOCUS OF POINTS SUCH THAT
THE SUM OF THE DISTANCES FROM THE FOCI TO THE ELLIPSE
IS A CONSTANT.
HERE IS ONE WAY TO CONSTRUCT AN ELLIPSE.
TAKE A LOOP OF STRING, TWO THUMBTACKS,
A PENCIL AND A SHEET OF PAPER.
TACK THE PAPER ON A BULLETIN BOARD OR SIMILAR SURFACE
WITH THE TWO THUMBTACKS.
THESE TACKS REPRESENT THE FOCI OF THE ELLIPSE
YOU ARE ABOUT TO CONSTRUCT.
PLACE THE LOOP OF STRING AROUND THE TACKS.
TAKE THE PENCIL AND EXTEND THE STRING
SO THAT YOU END UP WITH A TRIANGULAR SHAPE AS SHOWN.
THESE TWO SIDES OF THE TRIANGLE REPRESENT THE
DISTANCES TO THE FOCI FROM THE VERTEX OF THE TRIANGLE.
THIS VERTEX IS A POINT ON THE ELLIPSE.
KEEP THE STRING TAUT AND MOVE THE PENCIL TO DIFFERENT
LOCATIONS, IN THE PROCESS CONSTRUCTING THE ELLIPSE.
AS YOU MOVE THE PENCIL AROUND, THE SIDE LENGTHS
OF THE TRIANGLE CHANGE, BUT THE TOTAL AMOUNT OF STRING
THAT REPRESENTS BOTH SIDES IS CONSTANT.
IN OTHER WORDS, THE SUM OF THE LENGTHS
OF THE TWO SIDES OF THE TRIANGLE IS CONSTANT,
FULFILLING THE REQUIREMENT OF AN ELLIPSE.
CONSTRUCTING AN ELLIPSE THIS WAY IS STRAIGHTFORWARD.
BUT TRANSFERRING THAT TECHNIQUE TO THE WORLD
OF SURVEYING AND THE CONSTRUCTION OF BUILDINGS,
ESPECIALLY DURING THE TIME OF THE ROMANS,
IS A CHALLENGE.
THE SIMPLE SITUATION OF ONE SURVEYOR DEFINING
A NUMBER OF RADII BECOMES TWO SURVEYORS
WHOSE MEASUREMENTS MUST ALIGN AT A THIRD POINT.
AND THE SUM OF THEIR SEPARATE MEASUREMENTS
MUST BE A CONSTANT.
FURTHERMORE, THIS THIRD POINT, THE ONE ON THE
ELLIPSE, IS CONSTANTLY CHANGING ITS LOCATION
AND CHANGING THE TWO SIDE LENGTHS OF THE TRIANGLE.
THIS WOULD HAVE BEEN VERY DIFFICULT TO ACHIEVE
WITHOUT RESULTING IN AN INACCURATE CURVE.
FURTHERMORE, CONSTRUCTING ARCHITECTURAL PLANS
OR BLUEPRINTS FOR AN ELLIPTICAL STRUCTURE
WOULD HAVE BEEN IMPOSSIBLE SINCE THERE IS NO WAY TO
CONSTRUCT AN ELLIPSE USING A COMPASS AND A STRAIGHTEDGE.
SO WHY DID THE ROMANS BUILD AN ELLIPTICAL STADIUM?
AND HOW DID THEY DO IT?
THE FIRST QUESTION IS EASY TO ANSWER.
SINCE AN ELLIPSE IS A WIDER VERSION OF A CIRCLE,
THEN THE LARGER AREA WOULD RESULT IN MORE
AVAILABLE STADIUM SEATS.
FOR EXAMPLE, HERE IS A CIRCLE WITH RADIUS R.
AND HERE IS AN ELLIPSE OF WIDTH 2R AND LENGTH 4R.
THE AREA OF THE CIRCLE IS PI R SQUARED
WHILE THE AREA OF THE ELLIPSE IS 2 PI R SQUARED,
TWICE THE AREA OF THE CIRCLE.
THE PERIMETER OF THE ELLIPSE, ON THE OTHER HAND,
IS ONLY 50% LONGER THAN THAT OF THE CIRCLE.
THIS MEANS THAT THE COST OF MATERIALS TO BUILD AN
ELLIPTICAL STRUCTURE OF TWICE THE AREA OF THE CIRCLE
IS NOT TWICE THE COST.
SO THERE'S AN ECONOMICAL REASON
FOR BUILDING AN ELLIPTICAL STRUCTURE.
THE ANSWER TO THE SECOND QUESTION,
HOW DID THEY DO IT? IS MORE DIFFICULT TO ANSWER.
BECAUSE OF THE CONDITION OF THE COLOSSEUM,
IT MAKES IT DIFFICULT TO MAKE A FINAL DETERMINATION
ABOUT HOW IT WAS BUILT.
THERE IS EVIDENCE TO SUGGEST THAT THE ROMANS USED
CIRCULAR ARCS TO APPROXIMATE THE SHAPE OF AN ELLIPSE.
LET'S ANALYZE HOW THIS WOULD WORK.
HERE IS AN ELLIPSE PROPORTIONAL TO THE
ARENA PORTION OF THE COLOSSEUM.
IT IS POSSIBLE TO OVERLAY A SERIES OF CIRCLES
SO THAT PORTIONS OF EACH CIRCLE
OVERLAP THE CURVE OF THE ELLIPSE.
FOR NOW WE WILL LOOK AT JUST THE PORTION OF THE CURVE
IN THE XY COORDINATE SYSTEM'S QUADRANT 1.
PIECING TOGETHER THE THREE ARCS SHOWN REVEALS A CURVE
REMARKABLY CLOSE TO THAT OF THE ELLIPSE.
SINCE THIS ELLIPSE-LIKE SHAPE IS ACTUALLY MADE UP
OF CIRCLES, THEN ONCE AGAIN THE ENGINEERING CHALLENGES
ARE NO DIFFERENT THAN FOR A CIRCULAR STRUCTURE.
THIS WOULD HAVE ELIMINATED THE INSURMOUNTABLE
OBSTACLE TO BUILDING THE COLOSSEUM.
LET'S USE THE TI-NSPIRE TO EXPLORE THIS CONSTRUCTION.
TURN ON THE NSPIRE.
CREATE A NEW DOCUMENT.
YOU MAY NEED TO SAVE A PREVIOUS DOCUMENT.
CREATE A GRAPH WINDOW.
YOU WILL BE USING THE GEOMETRY TOOLS
WITHIN THE GRAPHING WINDOW.
TO BEGIN WITH, HIDE THE FUNCTION ENTRY LINE.
PRESS CONTROL AND G.
TURN ON THE BACKGROUND GRID BY PRESSING MENU
AND UNDER VIEW SELECTING SHOW GRID.
CREATE A CIRCLE.
PRESS MENU AND UNDER SHAPES SELECT CIRCLE.
MOVE THE POINTER SO THAT IT HOVERS OVER
THE ORIGIN OF THE XY COORDINATE GRID.
YOU'LL SEE THE ON SCREEN LABEL "INTERSECTION POINT".
PRESS ENTER.
MOVE THE POINTER TO THE RIGHT
TO CREATE A CIRCLE OF RADIUS 6.
USE THE BACKGROUND GRID AS A GUIDE TO MAKE SURE
THAT THE POINTER IS AT COORDINATE (6,0).
PRESS ENTER.
YOU SHOULD NOW HAVE A CIRCLE OF RADIUS 6 ONSCREEN.
NEXT YOU'LL NEED TO DEFINE THE CENTERS
OF THE THREE CIRCLES YOU'LL BE CONSTRUCTING.
CONSTRUCT A LINE FROM THE LOWEST POINT ON THE CIRCLE
AND CROSS ENDPOINT (2,0).
PRESS MENU AND UNDER "POINTS & LINES"
SELECT LINE.
MOVE THE POINTER TO (0,-6) AND PRESS ENTER.
THEN MOVE THE POINTER TO (2,0).
PRESS ENTER.
PRESS ESCAPE AND MOVE THE POINTER
TO THE END OF THE LINE IN ORDER TO EXTEND IT.
PRESS AND HOLD THE CLICK KEY SO THAT THE POINTER
CHANGES FROM AN OPEN HAND TO A GRASPING HAND.
MOVE THE POINTER UP AND TO THE RIGHT
SO THAT THE LINE EXTENDS BEYOND THE CIRCLE.
PRESS ENTER.
NEXT, FIND THE MIDPOINT OF THE LINE SEGMENT
BETWEEN THESE TWO POINTS.
PRESS MENU AND UNDER CONSTRUCTION
SELECT MIDPOINT.
MOVE THE POINTER TO ONE OF THE ENDPOINTS
OF THE SEGMENT AND PRESS ENTER.
THEN MOVE THE POINTER TO THE OTHER ENDPOINT
AND PRESS ENTER AGAIN.
YOU SHOULD NOW SEE THE MIDPOINT OF THE SEGMENT.
MOVE THE POINTER SO THAT IT HOVERS OVER THE MIDPOINT.
YOU WILL NOW CREATE A LINE FROM THIS POINT
TO THE POINT (4,0).
PRESS MENU AND UNDER "POINTS & LINES"
SELECT LINE.
PRESS ENTER TO DEFINE THE FIRST ENDPOINT OF THE LINE.
THEN MOVE THE POINTER TO THE OTHER ENDPOINT
AND PRESS ENTER AGAIN.
PRESS ESCAPE AND HIGHLIGHT THE ENDPOINT
OF THE LINE YOU JUST CREATED.
PRESS AND HOLD THE CLICK KEY TO HIGHLIGHT THE POINT.
EXTEND THE LENGTH OF THIS LINE
TO BEYOND THE LARGE CIRCLE.
NEXT, FIND THE INTERSECTION POINT
BETWEEN THIS LINE AND THE CIRCLE.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT INTERSECTION POINT.
MOVE THE POINT SO THAT IT HOVERS OVER THE LINE.
PRESS ENTER.
THEN MOVE THE POINTER ABOVE THE CIRCLE
AND PRESS ENTER AGAIN.
TRY TO GET YOUR SCREEN TO LOOK LIKE THIS.
YOU ARE NOW READY TO CONSTRUCT THE
THREE CIRCLES WHOSE ARCS WILL APPROXIMATE
THE SHAPE OF THE ELLIPSE IN THE FIRST QUADRANT.
CREATE THE FIRST CIRCLE.
PRESS MENU AND UNDER SHAPES SELECT CIRCLE.
MOVE THE POINTER TO COORDINATE (4,0)
WHERE THE SECOND LINE YOU CONSTRUCTED
INTERSECTS THE X AXIS.
PRESS ENTER TO DEFINE THE CENTER OF THE CIRCLE.
NEXT, MOVE THE POINTER TO COORDINATE (6,0).
PRESS ENTER.
BEFORE CONSTRUCTING THE SECOND CIRCLE,
CREATE AN INTERSECTION POINT
WHERE THE CIRCLE YOU JUST CONSTRUCTED
AND THE SECOND LINE YOU CONSTRUCTED MEET.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT INTERSECTION POINT.
MOVE THE POINTER OVER THE SMALL CIRCLE
AND PRESS ENTER.
THEN MOVE THE POINTER TO THE LINE
AND PRESS ENTER AGAIN.
YOU'RE NOW READY TO CONSTRUCT THE SECOND CIRCLE.
PRESS MENU AND UNDER SHAPES SELECT CIRCLE.
FOR THE SECOND CIRCLE, MOVE THE POINTER
TO THE MIDPOINT YOU PREVIOUSLY CREATED.
PRESS ENTER.
MOVE THE POINTER TO THE INTERSECTION POINT
YOU CREATED. PRESS ENTER.
BEFORE CONSTRUCTING THE THIRD CIRCLE,
CREATE AN INTERSECTION POINT
WHERE THE SECOND CIRCLE INTERSECTS
THE FIRST LINE YOU CREATED.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT INTERSECTION POINT.
MOVE THE POINTER ABOVE THE SECOND CIRCLE.
PRESS ENTER.
THEN MOVE THE POINTER ABOVE THE LINE
AND PRESS ENTER AGAIN.
NOW YOU ARE READY TO CONSTRUCT THE THIRD CIRCLE.
PRESS MENU AND UNDER SHAPES SELECT CIRCLE.
FOR THE THIRD CIRCLE,
MOVE THE POINTER TO THE POINT (0,-6).
PRESS ENTER.
THEN MOVE THE POINTER TO THE INTERSECTION POINT
YOU JUST CREATED.
PRESS ENTER.
TRY TO GET YOUR SCREEN TO LOOK LIKE THIS.
YOU NOW HAVE THE THREE CIRCLES
WHOSE ARCS APPROXIMATE THE SHAPE OF THE ELLIPSE.
IF WE HIGHLIGHT THOSE ARCS YOU WILL SEE THAT THEY ARE
LIKE PUZZLE PIECES THAT SNAP TOGETHER SEAMLESSLY.
HOW GOOD A FIT ARE THESE ARCS?
LOOKING AT THE TANGENTS TO THE CIRCLES
AT THIS POINT WILL TELL US.
IT IS POSSIBLE FOR A LINE TO INTERSECT A CIRCLE
AT TWO POINTS, IN WHICH CASE
SUCH A LINE IS CALLED A SECANT.
A TANGENT, ON THE OTHER HAND,
INTERSECTS THE CIRCLE AT A POINT THAT IS
PERPENDICULAR TO THE RADIUS AT THAT POINT.
THE POINT WE ARE INTERESTED IN
IS WHERE THE SMALL CIRCLE INTERSECTS THE LARGER ONE.
CREATE TANGENT LINES TO THESE CIRCLES AT THIS POINT.
LET'S START BY ZOOMING IN ON THE POINT.
PRESS MENU AND UNDER WINDOW/ZOOM SELECT ZOOM-IN.
MOVE THE POINTER, WHICH SHOULD LOOK LIKE
A MAGNIFYING GLASS, AND PRESS ENTER ONCE OR TWICE
TO ZOOM IN SUFFICIENTLY TO SEE THE POINT CLEARLY
IN THE MIDDLE PART OF THE SCREEN.
NEXT, PRESS MENU AND UNDER "POINTS & LINES"
SELECT TANGENT.
MOVE THE POINTER ABOVE THE SMALLER CIRCLE.
FOR NOW DON'T WORRY ABOUT
CLICKING ON THE INTERSECTION POINT,
BUT JUST ON THE PART OF THE CIRCLE
AWAY FROM THE INTERSECTION.
PRESS ENTER.
YOU'LL SEE THE TANGENT LINE APPEAR.
NEXT, MEASURE THE SLOPE OF EACH TANGENT.
PRESS MENU AND UNDER MEASUREMENT SELECT SLOPE.
MOVE THE POINTER ABOVE THE FIRST TANGENT
AND PRESS ENTER TO MEASURE THE SLOPE.
MOVE THE POINTER TO THE SIDE OF THE TANGENT
AND PRESS ENTER AGAIN
TO RECORD THE SLOPE MEASUREMENT.
REPEAT THIS PROCESS WITH THE OTHER TANGENT LINE.
PRESS ESCAPE AND MOVE THE POINTER
ABOVE THE FIRST TANGENT YOU CREATED.
PRESS AND HOLD THE CLICK KEY
TO HIGHLIGHT THE TANGENT LINE.
MOVE THE TANGENT POINT ALONG THE CIRCLE UNTIL IT
OVERLAPS THE INTERSECTION POINT OF THE TWO CIRCLES.
PRESS ENTER.
REPEAT THIS PROCESS FOR THE OTHER TANGENT.
ZOOM IN IF YOU NEED TO IN ORDER TO MAKE SURE
THAT ALL THREE POINTS OVERLAP.
YOU'LL SEE THAT THE SLOPES ARE NEARLY IDENTICAL
AND MAY ONLY DIFFER BY A SMALL DECIMAL AMOUNT
DUE TO THE FACT THAT THE POINTS
MAY NOT COMPLETELY OVERLAP.
IN FACT, THE TANGENT LINES HAVE THE SAME SLOPE.
WHY IS THIS?
NOTICE THAT ALTHOUGH THE TWO CIRCLES
DO NOT HAVE THE SAME CENTER,
THE TWO CENTER POINTS ARE ON THE SAME LINE.
WHEN RADII ARE COLLINEAR THIS WAY,
THE TANGENT LINES THAT INTERSECT THESE RADII
WILL BE PARALLEL TO EACH OTHER
AND THIS MEANS THAT THE TANGENTS
WILL HAVE THE SAME SLOPE.
HAVING THE SAME SLOPE MEANS THAT
TWO CURVES MEET SMOOTHLY.
THIS HELPS IN PIECING TOGETHER AN ELLIPSE
FROM A SET OF CIRCULAR ARCS.
NOW LOOK AT WHERE THE SECOND
AND THIRD CIRCLES INTERSECT.
WITHOUT EVEN MEASURING THE SLOPES
OF THE TANGENTS ALONG THE INTERSECTION POINT,
YOU KNOW THAT THE TANGENTS ARE PARALLEL
SINCE THE RADII ARE COLLINEAR.
PIECEWISE APPROXIMATIONS OF CURVES
IS A COMMON TECHNIQUE USED TO BUILD THE
FRAMEWORK OF A BUILDING WITH A MORE COMPLEX SHAPE.
AS YOU CAN SEE, THE RESULTS ARE SURPRISINGLY ACCURATE.
HOW ACCURATE?
NOW THAT YOU KNOW HOW TO CONSTRUCT THE COLOSSEUM
USING CIRCULAR ARCS, YOU CAN CONSTRUCT
YOUR OWN SCALE MODEL OF THE COLOSSEUM
USING POPSICLE STICKS OR LEGO BLOCKS.
FOR THIS ACTIVITY USE A COMPASS, STRAIGHTEDGE,
AND ENOUGH BUILDING MATERIALS TO AT LEAST
CONSTRUCT ONE SECTION OF THE COLOSSEUM.
USE THE COMPASS TO CONSTRUCT A LARGE CIRCLE.
USE THE STRAIGHTEDGE TO CONSTRUCT A DIAMETER.
DIVIDE THIS RADIUS INTO THREE PARTS.
USE A RULER TO MEASURE THE RADIUS.
CONSTRUCT A LINE THAT CROSSES THESE TWO POINTS
AND MAKE SURE THAT THE LINE EXTENDS
BEYOND THE LARGE CIRCLE.
FIND THE MIDPOINT OF THIS SEGMENT AND HAVE THAT
BE THE START OF A LINE THAT CROSSES THIS POINT
AND EXTENDS BEYOND THE CIRCLE.
NOW USE THE COMPASS TO CONSTRUCT THESE CIRCLES.
HIGHLIGHT THE THREE ARCS AS SHOWN
AND BEGIN BUILDING A STADIUM SECTION
AROUND THESE ARCS.
ADD AS MANY LEVELS AS NECESSARY
AND YOU WILL SOON SEE THE OUTLINES
OF THE SCALE MODEL COMING INTO SHAPE.
YOU WILL ALSO BEGIN TO APPRECIATE WHY THE ROMANS
HAVE SUCH A REPUTATION FOR CLEVER ENGINEERING
AND CREATING MONUMENTS THAT STAND THE TEST OF TIME.
Title: Geometry Applications: Chords, Secants, and Segments
Title: Geometry Applications: Chords, Secants, and Segments
Title: Geometry Applications: Chords, Secants, and Segments
JUST A SHORT DISTANCE FROM THE ROMAN COLOSSEUM
IS AN EVEN OLDER STRUCTURE
THAT WAS JUST AS WELL KNOWN.
THE PANTHEON WAS ORIGINALLY BUILT
NEARLY A CENTURY BEFORE THE COLOSSEUM.
IT WAS A RELIGIOUS BUILDING MEANT TO HONOR
THE MANY GODS THE ROMANS WORSHIPPED.
ALTHOUGH IN LATER YEARS IT WAS CONVERTED INTO
A CHRISTIAN CHURCH.
FROM THE OUTSIDE YOU CAN SEE THE CIRCULAR DOME
AND THE BODY OF THE STRUCTURE LOOKS CYLINDRICAL.
BUT INSIDE THE CIRCULAR EXPANSE IS DRAMATIC.
THE DOMED STRUCTURE BECOMES A GRAND ARCHED CEILING.
WHAT ADDS TO THE EFFECT IS THAT THE INTERIOR
OF THE PANTHEON IS AS TALL AS IT IS WIDE.
IN OTHER WORDS, IMAGINE A GREAT CIRCLE
DEFINING THE INTERIOR OF THE SPACE.
AT THE TOP OF THE DOME IS AN OPENING
CALLED THE OCULUS, WHICH LETS IN SUNLIGHT.
IT IS THE ONLY SOURCE OF LIGHT FOR THE PANTHEON AND
ADDS A DRAMATIC LIGHTING EFFECT TO THE SPACE.
THE OCULUS LETS IN LIGHT AT DIFFERENT ANGLES
DEPENDING ON THE TIME OF DAY AND THE TIME OF YEAR.
AS LIGHT COMES IN THROUGH THE OCULUS
IT IS DISPERSED AND THE PATTERN OF LIGHT FORMED
CAN BE MODELED ON A CIRCLE WITH TWO CHORDS.
A CHORD IS A SEGMENT WHOSE ENDPOINTS ARE ON THE CIRCLE.
A DIAMETER OF A CIRCLE IS A SPECIAL KIND OF CHORD,
ONE THAT INTERSECTS THE CENTER OF THE CIRCLE.
TO SIMPLIFY, LET ONE POINT BECOME INTO TWO CHORDS
THAT REPRESENT THE SPAN OF LIGHT.
SUCH A PAIR OF CHORDS FORM AN ANGLE
CALLED AN INSCRIBED ANGLE.
THE INSCRIBED ANGLE MARKS OUT A PORTION OF THE CIRCLE
CALLED AN INTERCEPTED ARC.
THROUGHOUT THE YEAR THE OCULUS ALLOWS A PORTION
OF LIGHT THAT DEFINES AN INTERCEPTED ARC.
THE INSCRIBED ANGLE IS DIFFERENT FROM A
CENTRAL ANGLE WHICH IS MADE UP OF TWO RADII.
BUT THERE IS A RELATIONSHIP BETWEEN
AN INSCRIBED ANGLE AND A CENTRAL ANGLE WHICH
REVEALS SOME INTERESTING FEATURES OF THE PANTHEON.
LET'S EXPLORE THIS RELATIONSHIP ON THE NSPIRE.
TURN ON THE TI-NSPIRE.
CREATE A NEW DOCUMENT.
YOU MAY NEED TO SAVE A PREVIOUS DOCUMENT.
CREATE A GEOMETRY WINDOW.
CONSTRUCT A HORIZONTAL LINE.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT LINE.
MOVE THE POINTER TO THE LOWER LEFT-HAND
PART OF THE SCREEN.
PRESS ENTER.
PRESS THE RIGHT ARROW
TO CONSTRUCT THE HORIZONTAL LINE.
STOP PRESSING THE RIGHT ARROW
WHEN YOU REACH THE OTHER END OF THE SCREEN.
PRESS ENTER AGAIN.
THIS LINE REPRESENTS THE FLOOR OF THE PANTHEON.
LET'S NOW CONSTRUCT THE GREAT CIRCLE.
PRESS MENU AND UNDER SHAPES SELECT CIRCLE.
MOVE THE POINTER TO THE MIDDLE OF THE SCREEN
ABOVE THE HORIZONTAL LINE.
PRESS ENTER.
THIS DEFINES THE CENTER OF THE CIRCLE.
MOVE THE POINTER TOWARD THE HORIZONTAL LINE
SO THAT THE CIRCLE INTERSECTS THE LINE.
YOU'LL SEE AN ONSCREEN LABEL THAT SAYS "POINT ON".
PRESS ENTER.
THIS CIRCLE REPRESENTS THE GREAT CIRCLE
THAT MAKES UP THE INTERIOR OF THE PANTHEON.
THE TOP HALF OF THE CIRCLE REPRESENTS THE DOME
WHILE THE BOTTOM HALF OF THE CIRCLE
IS A VIRTUAL SEMI-CIRCLE.
NEXT, CONSTRUCT TWO CHORDS THAT INTERSECT
AT THE TOP OF THE CIRCLE.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT SEGMENT.
MOVE THE POINTER TO THE TOP OF THE CIRCLE
DIRECTLY ABOVE THE CENTER.
PRESS ENTER.
THEN MOVE THE POINTER TO ROUGHLY 5 O'CLOCK
ON THE CIRCLE AND PRESS ENTER AGAIN.
GO BACK TO THE TOP OF THE CIRCLE AND HAVE THE POINTER
HOVER OVER THE FIRST ENDPOINT OF THE SEGMENT.
PRESS ENTER AGAIN TO CREATE THE STARTING POINT
OF THE NEXT SEGMENT.
MOVE THE POINTER TO ROUGHLY 3 O'CLOCK AND PRESS ENTER.
YOU'VE NOW CREATED TWO CHORDS
THAT INTERSECT AT ONE ENDPOINT.
THEY DEFINE AN INTERCEPTED ARC AS SHOWN HERE.
THESE CHORDS REPRESENT THE LIGHT
POURING THROUGH THE OCULUS OF THE PANTHEON.
NOW CONSTRUCT THE CENTRAL ANGLE.
CONTINUING WITH THE SEGMENT TOOL,
MOVE THE POINTER SO THAT IT HOVERS OVER THE CENTER.
PRESS ENTER.
MOVE THE POINTER TO THE ENDPOINT
OF THE SECOND CHORD.
PRESS ENTER.
RETURN THE POINTER TO THE CENTER OF THE CIRCLE.
PRESS ENTER.
THEN MOVE THE POINTER TO THE ENDPOINT
OF THE FIRST CHORD.
PRESS ENTER ONCE MORE.
NOW MEASURE THE INSCRIBED ANGLE AND THE CENTRAL ANGLE.
PRESS MENU AND UNDER MEASUREMENT SELECT ANGLE.
TO MEASURE AN ANGLE, SELECT THREE POINTS
THAT DEFINE THE ANGLE.
MOVE THE POINTER ABOVE ONE OF THE ENDPOINTS
OF THE CHORD ON THE CIRCLE.
PRESS ENTER.
MOVE THE POINTER TO THE CENTER OF THE CIRCLE.
PRESS ENTER AGAIN.
FINALLY, MOVE THE POINTER TO THE ENDPOINT
OF THE OTHER CHORD.
PRESS ENTER ONE MORE TIME.
YOU'LL SEE AN ANGLE MEASUREMENT APPEAR
NEXT TO THE VERTEX OF THE ANGLE BEING MEASURED.
REPEAT THIS PROCESS FOR THE INSCRIBED ANGLE.
YOU'LL NOTICE THAT THE CENTRAL ANGLE IS
TWICE THE MEASURE OF THE INSCRIBED ANGLE.
EVEN IF YOU CHANGE THE SIZE OF THE INTERCEPTED ARC,
THE RELATIONSHIP BETWEEN TWO ANGLES STAYS THE SAME.
NOTICE THAT THE POSITION OF THE OCULUS IS AT THE
EXACT OPPOSITE FROM WHERE SOMEONE WOULD BE STANDING
IN THE CENTER OF THE PANTHEON.
FROM THAT POINT OF VIEW, THE INSCRIBED ANGLE
IS IDENTICAL TO THAT OF THE OCULUS.
CREATE AN ANGLE USING THE SEGMENT TOOL
AND MEASURE IT TO VERIFY THIS.
SO THE GEOMETRY OF THE PANTHEON IS SUCH THAT
SOMEONE STANDING IN THE CENTER OF THE FLOOR
WOULD HAVE THE SAME VIEW OF THE LIGHT ON THE WALLS
AS THE OCULUS.
THIS IS IMPORTANT SINCE THE OCULUS WAS MORE THAN
JUST A HOLE IN THE ROOF.
THE OCULUS WAS MEANT TO SYMBOLIZE THE SUN,
THE SOURCE OF ALL LIGHT AND POWER.
SO THE PANTHEON WAS MEANT TO GIVE SOMEONE
THE VIEW FROM THE SUN.
IN A WAY, THE PANTHEON WAS MEANT TO ELEVATE
AND EXALT THE OBSERVER AND GIVE THEM A SENSE
OF THE POWER OF THE UNIVERSE AROUND THEM.
BUT THE OCULUS IS NOT A PIN PRICK OF LIGHT
THAT LETS ONLY A SMALL AMOUNT OF LIGHT IN.
IN FACT IT IS A CIRCLE WITH A DIAMETER OF 27 FEET.
WHILE THIS IS STILL A SMALL PORTION OF THE
OVERALL DIAMETER OF 142 FEET FOR THE GREAT CIRCLE
OF THE PANTHEON, IT IS STILL A SIZABLE HOLE.
SO THE OCULUS LETS IN A COLUMN OF LIGHT
WHICH LEADS TO A CIRCULAR SPOT OF LIGHT
ON THE WALLS OF THE PANTHEON.
LET'S INVESTIGATE THE INTERCEPTED ARC
FORMED BY THIS COLUMN OF LIGHT ON THE NSPIRE.
CREATE A NEW GEOMETRY WINDOW.
PRESS THE HOME KEY AND SELECT GEOMETRY.
CREATE A CIRCLE.
PRESS MENU AND UNDER SHAPES SELECT CIRCLE.
MOVE THE POINTER TO THE CENTER OF THE SCREEN.
PRESS ENTER TO DEFINE THE CENTER OF THE CIRCLE.
MOVE THE POINTER AWAY FROM THE CENTER
TO DEFINE A CIRCLE ABOUT HALF THE SIZE OF THE SCREEN.
PRESS ENTER AGAIN.
USE THE SEGMENT TOOL TO CREATE AND MEASURE
THE RADIUS OF THE CIRCLE.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT SEGMENT.
THEN MOVE THE POINTER TO THE CIRCLE.
PRESS ENTER.
MOVE THE POINTER TO THE CENTER OF THE CIRCLE.
PRESS ENTER AGAIN.
NOW MEASURE THE RADIUS.
PRESS MENU AND UNDER MEASUREMENT SELECT LENGTH.
MOVE THE POINTER OVER THE RADIUS AND PRESS ENTER.
MOVE THE POINTER TO THE SIDE OF THE RADIUS
AND PRESS ENTER AGAIN
TO PASTE THE MEASUREMENT ONSCREEN.
WE WANT THIS CIRCLE TO MODEL THE GREAT CIRCLE
OF THE PANTHEON.
THE RADIUS OF THAT CIRCLE IS 71 FEET.
USING A 10:1 SCALE,
CHANGE THE RADIUS OF THE CIRCLE TO 7.1.
PRESS ESCAPE AND HOVER OVER THE CIRCLE.
PRESS AND HOLD THE CLICK KEY TO GRASP THE CIRCLE.
USE THE NAVIGATION ARROWS TO RESIZE THE CIRCLE.
TRY TO GET THE SIZE OF THE RADIUS
AS CLOSE TO 7.1 AS POSSIBLE.
PRESS ENTER.
LOCK THIS VALUE.
MOVE THE POINTER OVER THE MEASUREMENT VALUE.
PRESS CONTROL AND MENU
AND SELECT THE ATTRIBUTES OPTION.
USE THE DOWN ARROW TO HIGHLIGHT THE ICON
THAT LOOKS LIKE AN OPEN LOCK.
USE THE RIGHT ARROW TO CHANGE IT TO A CLOSED LOCK.
PRESS ENTER.
THIS CIRCLE IS NOW A SCALE MODEL OF
THE GREAT CIRCLE OF THE PANTHEON.
SINCE THE MEASUREMENT IS LOCKED,
THE CIRCLE CANNOT BE RESIZED.
NOW HIDE THE RADIUS.
MOVE THE POINTER OVER THE RADIUS,
PRESS CONTROL AND MENU AND SELECT THE HIDE OPTION.
NOW USE THE SEGMENT TOOL TO MODEL THE OCULUS.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT SEGMENT.
MOVE THE POINTER NEAR THE TOP OF THE CIRCLE
AND PRESS ENTER TO PLACE A POINT ON THE CIRCLE.
NEXT, MOVE THE POINTER TO ANOTHER PART OF THE CIRCLE
MAKING SURE THE SEGMENT REMAINS
AS CLOSE TO HORIZONTAL AS POSSIBLE.
PRESS ENTER.
NOW MEASURE THE SEGMENT.
PRESS MENU AND UNDER MEASUREMENT
SELECT LENGTH.
MOVE THE POINTER OVER THE SEGMENT
AND PRESS ENTER ONCE TO RECORD THE MEASUREMENT.
MOVE THE POINTER AND PRESS ENTER
TO PLACE THE MEASUREMENT ON SCREEN.
PRESS ESCAPE AND MOVE THE POINTER
OVER ONE OF THE SEGMENTS.
PRESS AND HOLD THE CLICK KEY TO HIGHLIGHT THE POINT.
RE-SIZE THE SEGMENT SO THAT IT IS AS CLOSE TO 2.7
AS POSSIBLE.
TRY TO GET YOUR SCREEN TO LOOK LIKE THIS.
LOCK THE VALUE OF THE SEGMENT MEASURE.
MOVE THE POINTER OVER THE MEASUREMENT VALUE,
PRESS CONTROL AND MENU.
SELECT ATTRIBUTES AND CHANGE THE OPEN LOCK
TO A CLOSED LOCK.
PRESS ENTER.
NOW CONSTRUCT A SECANT FROM ONE OF THE ENDPOINTS
OF THE SEGMENT TO THE OPPOSITE END OF THE CIRCLE.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT LINE.
MOVE THE POINTER TO ONE OF THE ENDPOINTS
OF THE SEGMENT AND PRESS ENTER.
MOVE THE POINTER TO THE OPPOSITE SIDE OF THE CIRCLE
AND PRESS ENTER AGAIN.
NEXT, CREATE ANOTHER SECANT
PARALLEL TO THE FIRST.
PRESS MENU AND UNDER CONSTRUCTION
SELECT PARALLEL.
MOVE THE POINTER OVER THE SECANT AND PRESS ENTER.
THEN MOVE THE POINTER ABOVE THE SECOND ENDPOINT
OF THE SEGMENT AT TOP OF THE CIRCLE.
PRESS ENTER AGAIN.
EXTEND THE SECOND SECANT.
PRESS ESCAPE.
MOVE THE POINTER TO THE END OF THE CIRCLE.
PRESS AND HOLD THE CLICK KEY
AND EXTEND THE LINE BEYOND THE CIRCLE.
THEN ADD AN INTERSECTION POINT
WHERE THE SECOND SECANT INTERSECTS THE CIRCLE.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT INTERSECTION POINT.
MOVE THE POINTER OVER THE CIRCLE AND PRESS ENTER.
THEN MOVE THE POINTER OVER THE SECANT
AND PRESS ENTER AGAIN.
YOU NOW HAVE A MODEL OF THE INSIDE OF THE PANTHEON
AND THE COLUMN OF LIGHT
THAT SHINES THROUGH THE OCULUS.
MEASURE THE INTERCEPTED ARC.
FIRST DEFINE THE INTERCEPTED ARC
USING THE CIRCLE ARC TOOL.
PRESS MENU AND UNDER "POINTS & LINES"
SELECT CIRCLE ARC.
MOVE THE POINTER ABOVE ONE OF THE ENDPOINTS
OF THE ARC AND PRESS ENTER.
NEXT, MOVE THE POINTER TO THE MIDDLE OF THIS ARC,
MAKING SURE THAT THE NEW POINT YOU ADD
IS ON THE CIRCLE.
AND PRESS ENTER AGAIN.
FINALLY, MOVE THE POINTER TO THE OTHER ENDPOINT
OF THE ARC AND PRESS ENTER ONE MORE TIME.
MEASURE THE ARC.
PRESS MENU AND UNDER MEASUREMENT SELECT LENGTH.
MOVE THE POINTER ABOVE THE ARC AND
MAKE SURE THE "CIRCLE ARC" ONSCREEN TEXT APPEARS.
PRESS ENTER.
THE MEASUREMENT OF THE ARC IS A DISTANCE MEASUREMENT
BUT IT DOES CORRESPOND TO AN ANGLE MEASUREMENT.
THE RELATIONSHIP BETWEEN ARC LENGTH
AND THE ANGLE MEASURE OF THE INTERCEPTED ARC
IS S = R THETA WHERE S IS THE ARC LENGTH,
R IS THE RADIUS OF THE CIRCLE,
AND THE THETA IS THE ANGLE MEASURE
REPRESENTED BY THE INTERCEPTED ARC.
SOLVING FOR THETA WE GET THETA = S OVER R.
THIS GIVES THE ANGLE MEASURE IN A UNIT CALLED RADIANS.
TO CHANGE IT TO A DEGREE MEASURE,
MULTIPLY THIS EXPRESSION BY 360 OVER 2 PI.
SO THE ANGLE FORMULA BECOMES
THETA = 180S OVER PI R.
CREATE A FORMULA TO CONVERT THE ARC LENGTH TO AN ANGLE.
PRESS MENU AND UNDER ACTIONS SELECT TEXT.
MOVE THE POINTER TO A CLEAR PART OF THE SCREEN.
PRESS ENTER.
INPUT THE FORMULA 180S OVER PI R.
TO INPUT THE SYMBOL FOR PI, PRESS THE LIBRARY BUTTON
WHICH LOOKS LIKE AN OPEN BOOK.
PRESS 3 TO BRING UP THE SYMBOL PALLET AND SELECT PI.
POINT THE FORMULA TO THE VALUES ON THE CIRCLE.
PRESS MENU AND UNDER ACTIONS SELECT CALCULATE.
MOVE THE POINTER ABOVE THE FORMULA.
PRESS ENTER.
MOVE THE POINTER ABOVE THE VALUE FOR THE RADIUS.
PRESS ENTER.
THEN MOVE THE POINTER ABOVE THE VALUE FOR THE ARC LENGTH
AND PRESS ENTER AGAIN.
YOU'LL SEE THE VALUE FOR THE ANGLE MEASURE
OF THE ARC LENGTH.
MOVE THE POINTER NEXT TO THE FORMULA
AND PRESS ENTER TO PLACE THE VALUE ONSCREEN.
THE ANGLE MEASURE SHOULD BE ABOUT 22 DEGREES.
IN FACT, THE ANGLE MEASURE STAYS AT 22 DEGREES
NO MATTER HOW THE COLUMN OF LIGHT IS ORIENTED.
AS YOU MOVE THE PARALLEL LINES
TO DIFFERENT POSITIONS, MAKE SURE TO ALSO
MOVE THE MIDDLE POINT OF THE ARC.
THIS CONSTANT 22 DEGREE PATCH OF LIGHT SHINES
THROUGHOUT THE YEAR, BUT TAKES ON MORE SIGNIFICANCE
DURING FOUR KEY DAYS
THE WINTER AND SUMMER SOLSTICES
AND THE FALL AND SPRING EQUINOXES.
DURING THESE DAYS THE SPOT OF LIGHT
SHINES OVER THE ENTRANCE TO THE PANTHEON.
AS YOU HAVE SEEN, THESE FOUR DATES WERE
VERY SIGNIFICANT TO ANCIENT CULTURES.
SOMEONE ENTERING THE PANTHEON ON THESE DATES
WOULD BE BATHED IN LIGHT, AND ALL FOUR DATES
OCCUR ON OR ABOUT THE 22ND DAY OF MAY, JUNE,
SEPTEMBER AND DECEMBER.
THUS THE ANGLE MEASURE OF THE INTERCEPTED ARC
TAKES ON ADDITIONAL SIGNIFICANCE.
SO THE GEOMETRY OF THE PANTHEON
WAS VERY SIGNIFICANT FOR THE ROMANS.
THEY CREATED A STRUCTURE
THAT HAS LASTED FOR MILLENNIA
AND UTILIZES THE TIMELESS GEOMETRY OF CIRCLES.