Algebra Applications: Quadratic Functions
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Title: Algebra Applications: Quadratic Functions
Title: Introduction to Quadratics
Narrator: Quarterbacks have a intuitive grasp of
quadratic functions.
The path of a football is a parabola, which is the graph
of a quadratic function.
The quarterback knows that for short passes a straighter path
is needed. In mathematical terms a short parabola with a
vertex not to high above the horizontal axis; whereas for
longer passes a more arcing path is needed that means a
parabolas with a higher vertex, but you don't have to be a
quarterback to understand quadratic functions.
All quadratic functions are of the form ax^2+ bx+c.
The graph of the quadratic function has the familiar
parabolic arc but it can have different locations and
orientations depending on the values of a b and c.
in this program you will explore different applications
of quadratic functions.
In the first segment you will explore the parabolic paths
of fireworks.
Given the preferred locations of three fireworks explosions,
what are the equations that model the arcs of the
pyrotechnic paths.
In the next segment we become accident investigators
determining how fast a car was moving based on the skid marks
it left on the road.
A quadratic function is helpful in determining
this result.
In the last segment you will explore a quadratic model for
growth data as we look at the change in height as a child
goes from birth to being a toddler.
This program will cover the following concepts in
quadratic functions: the standard form of a quadratic
equation, the roots of a quadratic function, the vertex
of a parabola, solving a quadratic equation, quadratic
regression, graphs of parabolas.
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Narrator: fireworks displays are dramatic,
colorful, and mathematical.
Although you may not be able to see the path of the
fireworks in the night sky, the real pyrotechnics happens
at the algebraic level.
The path of fireworks is a parabola and a parabola is the
graph of a quadratic function.
A quadratic function in standard form is written as
y=ax^2+bx+c.
And the shape of the graph is a parabola.
a b and c represents different numbers and each has
a different effect on the graph of the function.
The constant a affects the width of a parabola and
its orientation.
The constant c is the y intercept where the parabola
intersects the y axis and the constant b affects the
horizontal location of the parabola.
So now we have a blueprint for creating the path
of fireworks.
So let's create a fireworks display.
Let's restrict our graphs off the parabolas to the
first quadrant.
In fact if we let c= 0 so that the y intercept is at the
origin then the graphs will be a model of fireworks launched
from the origin.
Graphs of this sort have this kind of equation y=ax^2+bx.
This equation is easily factored into vertex form.
The advantage of this form is that the roots of the factors
show where the zeros of the function are located.
This corresponds to where the fireworks are launched and
where they would land if they didn't explode.
But how can you control how high the fireworks go?
We know that fireworks launched from the origin will
land at x equals negative b over a.
Midway between these two points is the vertex or
highest point on the parabola.
The x coordinate of the vertex is therefore x equals negative
b over two a, and the maximum height of the fireworks is the
y coordinate at x equals negative b over two a.
We now have all the tools we need to plan our
fireworks display.
So suppose you want to launch three volleys of fireworks.
The first volley explodes at point twenty comma 75.
The second volley explodes at twenty comma one hundred.
And the third volley explodes at twenty comma one twenty five.
The three points have the same x coordinate and so they are
on the same vertical line.
What are the equations of the three parabolas that describe
the paths of the three volleys?
Lets use the TI Nspire to find out.
Turn on the TI Nspire, create a new document; you may need
to save a previous document.
Create a graph window.
Change the windows settings to show the first quadrant.
Press MENU and under view select WINDOW SETTINGS.
Change x min to zero, x max to fifty, y min to
negative ten, and y max to one hundred fifty.
Hide the entry line by pressing CONTROL and G,
add points to the first quadrant by pressing MENU, and under
POINTS AND LINES selecting POINT.
Move the pointer to the middle of the x axis, from there move
up to place three points equally spaced and
align vertically.
Press ENTER to create each point.
Add coordinate labels to each point.
Press MENU and under ACTIONS select COORDINATES
AND EQUATIONS.
Use the nav pad to move the pointer above each
of the points.
Press ENTER once to display the coordinates and press
ENTER again to place the label on the screen.
Repeat for the other two points.
You'll see that the coordinates don't match the
desired coordinates.
Hover over the x coordinate for one of the points and
Press ENTER twice to edit the coordinates.
Change the x coordinate to twenty.
Press ENTER.
Changing the coordinates changes the location
of the point.
Repeat this process with the y coordinate.
Repeat with these coordinates, twenty, one hundred and
twenty, one twenty five.
The coordinates are now the correct ones.
We now need to find the three quadratic functions.
We know the generic form of the equation is y equals ax
times the quantity x plus b over a where b over a is the
nonzero root of the function which happens to be at x
equals forty.
We substitute the xy coordinates with the three
points and solve three separate equations.
In each case solving for a, we get three solutions: a equals
negative three over sixteen, a equals negative one fourth,
and a equals negative five over sixteen.
Now input each function.
Press the TAB key to go to the entry line for f one,
input the first function negative three sixteenths x
times the quantity x minus forty.
Press the DOWN ARROW and input the second function, negative
one fourth x times the quantity x minus 40, press the
DOWN ARROW again and input the third function, negative
five sixteenths x times the quantity x minus forty.
Press ENTER to see the three parabolas.
Enjoy the fireworks.
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Narrator: Driving fast is exciting, but the faster you
drive the longer it takes for your car to come to a stop.
This pull of tires on the road lasts longer for a faster
moving car.
But why does it take longer for a faster car to come to
a stop?
Two words, kinetic energy.
The faster a car moves the more kinetic energy it has.
For a car of mass m and speed v, the kinetic energy or the
energy of motion is K E equals one half M V squared.
This is a quadratic equation.
In order for the car to stop, work needs to be done equal to
the amount of kinetic energy.
Work is force times distance, and force is mass
times acceleration.
So the work needed to stop a moving car is mass times
acceleration times the stopping distance.
So mathematically when a vehicle is brought to a
complete stop the following equation is generated, one
half m v squared equals m times a times d.
Notice how the value of the mass divides out.
Solve for d the distance traveled as the car comes
to a stop.
This is the stopping distance d equals v squared over two a,
but this equation assumes that you instantaneously step
on the brakes, but there is usually a split second between
the time you need to stop, and the time you step on
the brakes.
During that time the car is still moving at speed v.
Assume that it takes two thirds of a second to react.
Our stopping distance equation becomes d equals v squared
over two a plus two thirds v.
Since car speed is usually expressed in miles per hour,
we now need to adjust the equation so that the results
are in feet, not miles.
Multiply by thirty-six hundred over fifty-two eighty, which
converts from miles per hour to feet per second, simplify
to get the new equation.
The values of a vary from four to five.
If you're bringing a car to a stop on a dry road use the
higher value.
The stopping distance for a wet rainy road uses the
lower value.
You'll see from the graphs that because stopping distance
is based on the square of the, speed the faster you go, the
farther the car skids to a stop.
Accident investigators have to work backward; they know the
breaking distance by measuring the skid marks on the road.
By measuring the skid marks and using the simplified
formula d equals v squared over two a, they can calculate
the speed of the car at the time the brakes were applied.
Then taking these results and using the full formula, the
total stopping distance is found.
Alternatively, if an investigator knows the total
stopping distance they can find the speed of the car by
solving the quadratic equation or v.
Suppose that at an accident scene the total stopping
distance for a car is determined to be two hundred
and fifty feet.
Was the car going over the speed limit of sixty-five
miles an hour at the time of the accident?
Lets use the TI Nspire to solve.
Turn on the TI Nspire, create a new document; you may need
to save a previous document.
Create a graph window, input this quadratic function at the
f1 function entry line; y equals zero point zero six
eight two x squared, plus zero point four five four five x.
This is the equation of speed vs. stopping distance on a
dry road.
Press the DOWN ARROW and input this quadratic function at the
F two function entry line.
Y equals zero point zero eight five two x squared plus zero
point four five four five x, this is the equation of speed
vs. stopping distance on a wet road.
Press ENTER to graph both functions.
Change the windows settings.
Press MENU and under WINDOWS ZOOM select
WINDOWS SETTINGS, change the settings to these
values, x min equals negative ten x max equals one hundred,
y min equals negative ten, y max equals four hundred.
Now graph y equals two hundred and fifty, this is the
stopping distance.
Press the TAB key to access the function entry line.
Access the F three function entry line, input two
hundred and fifty and Press ENTER.
Add an intersection point where each parabola crosses
the horizontal line, Press MENU and under POINTS AND
LINES select INTERSECTION POINT.
Move the pointer over one of the parabolas and Press ENTER,
then move the pointer to the horizontal line and press
enter again.
You will see the coordinates of the intersection point.
Repeat with the other parabola and the same horizontal line.
Afterward, press ESCAPE and if necessary move the coordinate
labels to a clear part of the screen.
The X coordinate of each intersection point represents
the speed a car was going that had a stopping distance of two
hundred and fifty feet.
From the coordinates of the intersections we see that on
either a dry road, or a wet road, the speed of the car was
less than sixty five miles per hour.
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Narrator: From the time you were born to the time you were
a toddler, your body goes through dramatic change.
Your height and weight increase at such a pace that
the growth is non linear.
A graph of age in months vs. height in centimeters clearly
shows non linear growth.
The center for disease control has developed growth charts
that doctors use to monitor the growth and development of
newborns and toddlers.
Why are these charts important?
They help identify how a child's development
is progressing.
Since infants and toddlers vary in size and weight, a
particular child's measurements fall into
different categories known as percentiles.
For example the fiftieth percentile where most
infants and toddlers fall, has this graph for boys.
The fifth percentile has this graph.
The graphs have the same shape, but one is higher than
the other, the one for the fiftieth percentile.
In each case, the shape of the graph is similar and
non linear.
In each case, a quadratic function can be found that
matches the data.
Lets use the statistics capabilities of the TI Nspire
to find quadratic models for these data sets.
Turn on the TI Nspire, create a new document; you may need
to save a previous document.
Create a list and spreadsheet window; input the following
CDC data, the data consists of age and height values for
infants in the fifth percentile.
The age is measured in months and the height is measured in
centimeters, start with column a, use the up arrow to move
the cursor to the very top, input the column heading age,
then add the column heading fifth at the top of
the column.
Starting at cell a one input the column a data pressing
ENTER after each entry.
Then start at cell b one and input the b column data, pause
the video to input the data into each column.
Once you have input the data into columns a and b move to
column e, add the column heading age two, to the very
top of the column as you did with column a, then add the
column heading fiftieth to the very top of the next column,
copy the contents of column a to column e, since the age
data is identical for this data set, move the cursor to
cell a one, hold the SHIFT key and press the DOWN ARROW to
highlight multiple cells, highlight the entire set of
data, press CONTROL and c to copy the contents of these
cells, move the cursor to cell e one and press CONTROL and v,
Input the data from the second column of this table to column
f, the age data has already been pasted to column e, the
data in column f is the height for the fiftieth percentile,
pause the video to input the data.
Once you have input all the data move the cursor to the
very top of column a, press the UP ARROW one more time
to highlight the entire column, hold the SHIFT key and press
the RIGHT ARROW to highlight column b.
Perform a quadratic regression on the data in columns a and
b, Press MENU, and under statistics select stat
calculations, and under that select quadratic regression.
At the dialog box tab your way to the okay button and
Press ENTER.
You will see the results of the regression in column
c and d.
Next, move the cursor to the top of column e and highlight
the column.
Then highlight column f, perform a quadratic regression
of the data in columns e and f.
Now, let's look at the graphs of the data points and the
regression curves.
Create a graph window, press CONTROL and I to insert a new
window, select graphs, first graph the scatter plot data,
Press MENU, and under GRAPH TYPES select SCATTER PLOT.
For scatter plot one labeled s one, input the column headings
you used in columns a and b for x and y.
Input age, press the DOWN ARROW and input fifth.
Then press the DOWN ARROW to go to s two.
Input age two for X and fiftieth for Y, then press
ENTER, to see the data Press MENU, and under WINDOW/ZOOM
select ZOOM DATA.
You should now see the two data sets and the outlines of
two parabolas.
Now overlay the regression equations, Press MENU and
under GRAPH TYPE select FUNCTION.
As part of the quadratic regression, the function that
corresponds to the scatter plot s one is in the f one
field so use the up arrow ton identify f one, press ENTER.
You should now see the function graph overlapping the
data for s one, press the TAB key to bring back the function
entry line, use the DOWN ARROW to locate f two, which is
where the function corresponding to s two is
located, press ENTER.
You should now have overlapping graphs for
both data sets.
The advantage of the function graphs is that they provide
information for all intermediate age values, using
the trace feature shows a continues set of coordinates.
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