//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4x4 BoneToDecal;
//   float4 CameraPosition;
//   float3 DecalLocation;
//   float2 DecalOffset;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float3 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   BoneToDecal           c9       4
//   FogInScattering       c13      4
//   WorldToLocal          c17      3
//   DecalLocation         c20      1
//   DecalOffset           c21      1
//   FogDistanceScale      c22      1
//   FogExtinctionDistance c23      1
//   FogStartDistance      c24      1
//   FogMinHeight          c25      1
//   FogMaxHeight          c26      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c27, -1, 0, 0.5, 0.00784313772
    def c28, 0.00100000005, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    dcl_texcoord4 o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c18
    mad r2.xyz, c17, r1.x, r2
    mad r6.xyz, c19, r1.z, r2
    mad r5.xyz, v1, c27.w, c27.x
    dp3 o5.x, r5, r6
    add r2.xyz, r0, -c4
    mad r4, v2, c27.w, c27.x
    sge r2.w, c28.x, r2_abs.z
    mov r5.w, c4.z
    add r1, -r5.w, c25
    lrp r3.w, r2.w, c28.x, r2.z
    dp3 r2.z, r2, r2
    rcp r2.w, r3.w
    mul_sat r3, r1, r2.w
    rsq r2.z, r2.z
    add r1, -r5.w, c26
    rcp r5.w, r2.z
    mul_sat r2, r2.w, r1
    add r1, r5.w, -c24
    add r2, -r3, r2
    max r1, r1, c27.y
    mul r3.xyz, r5.yzxw, r4.zxyw
    mul r2, r2_abs, r1
    mad r5.xyz, r4.yzxw, r5.zxyw, -r3
    mul r1, r2, c22
    slt r2, r2, c23
    exp r3.x, r1.x
    exp r3.y, r1.y
    exp r3.z, r1.z
    exp r3.w, r1.w
    mad r1, r2, r3, c27.x
    mul r3, r2, r3
    mul r2.xyz, r1.x, c13
    mov r2.w, r3.x
    mul r5.xyz, r4.w, r5
    mul r2, r3.y, r2
    mad r2.xyz, r1.y, c14, r2
    dp3 o5.z, r4, r6
    mul r2, r3.z, r2
    mad r2.xyz, r1.z, c15, r2
    dp3 o5.y, r5, r6
    mul r2, r3.w, r2
    mad o3.xyz, r1.w, c16, r2
    mov r1.xy, c27
    mad r1, c20.xyzx, r1.xxxy, r1.yyyx
    mov o3.w, r2.w
    add r1, r1, v0
    mul r2, r0.y, c1
    mul r3.xy, r1.y, c10
    mad r2, c0, r0.x, r2
    mad r0.xy, c9, r1.x, r3
    mad r2, c2, r0.z, r2
    mad r1.xy, c11, r1.z, r0
    mad r0, c3, r0.w, r2
    mad r1.xy, c12, r1.w, r1
    mov o0, r0
    add r1.xy, -r1, c21
    mov r12, r0
    add r0.xy, r1, c27.z
    mov o1, r0.xyyx
    mov o2.xy, r0
    mov o2.zw, c27.y
    mov o5.w, c27.y
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o4, r12

// approximately 68 instruction slots used
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