//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   CameraRight          c9       1
//   CameraUp             c10      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c11, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c12, 0, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_blendweight v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_texcoord2 v5
    dcl_texcoord3 v6
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord3 o4.xy
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r1.w, v2.x, c11.x, c11.y
    mad r0, c8, v0.w, r0
    frc r1.w, r1.w
    mul r2.xy, v1.zwzw, v1
    mad r2.w, r1.w, c11.z, c11.w
    add r3.xy, -c11.y, v3
    sincos r1.xy, r2.w
    mul r4.xy, r2, r3
    mul r2, r1.y, c9
    mad r2, -r1.x, c10, r2
    mul r3, r1.x, c9
    mad r0, r4.x, r2, r0
    mad r3, r1.y, c10, r3
    mad r0, r4.y, r3, r0
    mad r4.xyz, r0, -c4.w, c4
    dp3 o6.x, r2, r4
    dp3 o6.y, r3, r4
    mul r1, r0.y, c1
    mul r5.xyz, r2.zxyw, r3.yzxw
    mad r1, c0, r0.x, r1
    mad r3.xyz, r2.yzxw, r3.zxyw, -r5
    mad r1, c2, r0.z, r1
    nrm r2.xyz, r3
    mad r0, c3, r0.w, r1
    dp3 o6.z, r2, r4
    mov o0, r0
    mov r12, r0
    mov o1.xy, v3
    mov o2, v4
    mov o3, v5
    mov o4.xy, v6
    mov o6.w, c12.x
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o5, r12

// approximately 44 instruction slots used
 

