//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float3 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float2 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c5       4
//   FogInScattering               c9       4
//   InvMaxTesselationLevel_ZScale c13      1
//   InvTerrainSize_SectionBase    c14      1
//   FogDistanceScale              c15      1
//   FogExtinctionDistance         c16      1
//   FogStartDistance              c17      1
//   FogMinHeight                  c18      1
//   FogMaxHeight                  c19      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c20, 256, -32768, 1, -0
    def c21, 0.5, 0.00100000005, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_position o0
    dcl_texcoord o1.xyz
    dcl_texcoord1 o2.xy
    dcl_texcoord4 o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    mad r0.w, v0.w, c20.x, v0.z
    mul r1.xy, c13.x, v0
    add r0.w, r0.w, c20.y
    mul r2.z, c13.y, v2.x
    mov r2.xy, c20.zwzw
    mul r0.z, c13.y, v2.y
    mov r0.xy, c20.wzzw
    dp3 r1.w, r2, r2
    dp3 r0.y, r0, r0
    rsq r4.x, r1.w
    rsq r7.y, r0.y
    mul r4.z, r2.z, r4.x
    mul r7.z, r0.z, r7.y
    mul r1.z, r0.w, c13.y
    mul r5.xy, r4.zxzw, r7.yzzw
    mov r5.xy, -r5
    mul r5.z, r4.x, r7.y
    mad r2.xyz, r5, v1.x, r1
    mov r0.w, c13.x
    mad r3.xy, v0, r0.w, c14.zwzw
    mul r0, r2.y, c6
    add r1.xy, r3, c21.x
    mad r0, c5, r2.x, r0
    mov o1.xy, r3
    mad r0, c7, r2.z, r0
    mul o2.xy, r1, c14
    add r0, r0, c8
    mov r4.y, c20.w
    mad r2.xyz, r0, -c4.w, c4
    mov o1.z, r1.z
    dp3 r6.x, r2, c5
    dp3 r6.y, r2, c6
    add r1.xyz, r0, -c4
    dp3 r6.z, r2, c7
    sge r1.w, c21.y, r1_abs.z
    lrp r2.w, r1.w, c21.y, r1.z
    dp3 r2.z, r1, r1
    rcp r2.w, r2.w
    mov r2.y, c4.z
    add r1, -r2.y, c18
    mul_sat r3, r2.w, r1
    rsq r2.z, r2.z
    add r1, -r2.y, c19
    rcp r4.w, r2.z
    mul_sat r2, r2.w, r1
    add r1, r4.w, -c17
    add r2, -r3, r2
    max r1, r1, c20.w
    dp3 o5.x, r4, r6
    mul r1, r2_abs, r1
    mov r7.x, c20.w
    mul r2, r1, c15
    slt r1, r1, c16
    exp r2.x, r2.x
    exp r2.y, r2.y
    exp r2.z, r2.z
    exp r2.w, r2.w
    mad r3, r1, r2, -c20.z
    mul r4, r1, r2
    mul r1.xyz, r3.x, c9
    mov r1.w, r4.x
    dp3 o5.y, r7, r6
    mul r1, r4.y, r1
    mad r1.xyz, r3.y, c10, r1
    dp3 o5.z, r5, r6
    mul r1, r4.z, r1
    mad r1.xyz, r3.z, c11, r1
    mul r2, r0.y, c1
    mad r2, c0, r0.x, r2
    mul r1, r4.w, r1
    mad r2, c2, r0.z, r2
    mad o3.xyz, r3.w, c12, r1
    mad r0, c3, r0.w, r2
    mov o3.w, r1.w
    mov o0, r0
    mov r12, r0
    mov o5.w, c20.w
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o4, r12

// approximately 77 instruction slots used
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