//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float3 LightDirection;
//   float4x4 LocalToWorld;
//   float4 ScreenAlignment;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   CameraWorldPosition  c9       1
//   CameraRight          c10      1
//   CameraUp             c11      1
//   ScreenAlignment      c12      1
//   LightDirection       c13      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c14, 0.00999999978, 0.159154937, 0.5, 1.5
    def c15, 6.28318548, -3.14159274, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2
    dcl_blendweight v3
    dcl_texcoord1 v4
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    mul r1.xyz, c6, v1.y
    mul r0, c6, v0.y
    mad r1.xyz, c5, v1.x, r1
    mad r0, c5, v0.x, r0
    mad r1.xyz, c7, v1.z, r1
    mad r0, c7, v0.z, r0
    mad r1.xyz, c8, v1.w, r1
    mad r0, c8, v0.w, r0
    add r2.xyz, -r1, r0
    dp3 r1.w, r2, r2
    add r1.xyz, -r0.zxyw, c9.zxyw
    max r2.w, r1.w, c14.x
    dp3 r1.w, r1, r1
    rsq r2.w, r2.w
    max r1.w, r1.w, c14.x
    mul r3.xyz, r2, r2.w
    rsq r1.w, r1.w
    mul r1.xyz, r1, r1.w
    mad r1.w, v3.x, c14.y, c14.z
    mul r4.xyz, r3.yzxw, r1
    frc r1.w, r1.w
    mad r3.xyz, r1.zxyw, r3.zxyw, -r4
    mad r4.w, r1.w, c15.x, c15.y
    dp3 r3.w, r3, r3
    sincos r1.xy, r4.w
    max r1.w, r3.w, c14.x
    mul r4.xyz, r1.y, c10
    rsq r1.w, r1.w
    mad r5.xyz, -r1.x, c11, r4
    mad r3.xyz, r3, r1.w, -r5
    mul r4.xyz, r1.x, c10
    mov r1.x, c14.w
    slt r1.w, r1.x, c12.x
    mad r4.xyz, r1.y, c11, r4
    mad r1.xyz, r1.w, r3, r5
    mad r2.xyz, r2, r2.w, -r4
    mad r3.xyz, r0, -c4.w, c4
    mad r2.xyz, r1.w, r2, r4
    dp3 o5.x, r1, r3
    mul r4.xyz, r1.zxyw, r2.yzxw
    dp3 o5.y, r2, r3
    mad r4.xyz, r1.yzxw, r2.zxyw, -r4
    dp3 o3.x, r1, c13
    mul r1, r0.y, c1
    dp3 o3.y, r2, c13
    mad r1, c0, r0.x, r1
    nrm r2.xyz, r4
    mad r1, c2, r0.z, r1
    dp3 o5.z, -r2, r3
    mad r0, c3, r0.w, r1
    dp3 o3.z, -r2, c13
    mov o0, r0
    mov r12, r0
    mov o1.xy, v2
    mov o2, v4
    mov o4, c15.z
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o6, r12

// approximately 65 instruction slots used
 

