//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4x4 BoneToDecal;
//   float4 CameraPosition;
//   float3 DecalLocation;
//   float2 DecalOffset;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   BoneToDecal          c9       4
//   WorldToLocal         c13      3
//   DecalLocation        c16      1
//   DecalOffset          c17      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c18, -1, 0, 0.5, 0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord o0
    dcl_texcoord1 o1
    dcl_position o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4.xyz
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c14
    mad r2.xyz, c13, r1.x, r2
    mad r4.xyz, c15, r1.z, r2
    mad r3.xyz, v1, c18.w, c18.x
    dp3 o4.x, r3, r4
    mov r1.xy, c18
    mad r1, c16.xyzx, r1.xxxy, r1.yyyx
    mad r2, v2, c18.w, c18.x
    add r1, r1, v0
    mul r5.xyz, r3.yzxw, r2.zxyw
    mul r6.xy, r1.y, c10
    mad r3.xyz, r2.yzxw, r3.zxyw, -r5
    mad r1.xy, c9, r1.x, r6
    mul r3.xyz, r2.w, r3
    mad r1.xy, c11, r1.z, r1
    dp3 o4.z, r2, r4
    mad r1.xy, c12, r1.w, r1
    dp3 o4.y, r3, r4
    add r1.xy, -r1, c17
    add r2.xy, r1, c18.z
    mul r1, r0.y, c1
    mov o0, r2.xyyx
    mad r1, c0, r0.x, r1
    mov o1.xy, r2
    mad r1, c2, r0.z, r1
    mov o1.zw, c18.y
    mad r0, c3, r0.w, r1
    mov o2, r0
    mov r12, r0
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o3, r12

// approximately 34 instruction slots used
 

