//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 LightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   WorldToLocal              c9       3
//   LightPositionAndInvRadius c12      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c13, 0.00784313772, -1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_position o0
    dcl_color o1
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4.xyz
    dcl_texcoord7 o5
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad r2.xyz, c9, r1.x, r2
    mad r6.xyz, c11, r1.z, r2
    mad r5.xyz, v1, c13.x, c13.y
    mad r2, v2, c13.x, c13.y
    dp3 o4.x, r5, r6
    mul r1.xyz, r5.yzxw, r2.zxyw
    mad r3.xyz, r2.yzxw, r5.zxyw, -r1
    add r1.xyz, -r0, c12
    mul r4.xyz, r2.w, r3
    mul r3.xyz, r1.y, c10
    dp3 o4.y, r4, r6
    mad r3.xyz, c9, r1.x, r3
    dp3 o4.z, r2, r6
    mad r3.xyz, c11, r1.z, r3
    mul o3.xyz, r1, c12.w
    mul r1, r0.y, c1
    dp3 o2.x, r5, r3
    mad r1, c0, r0.x, r1
    dp3 o2.y, r4, r3
    mad r1, c2, r0.z, r1
    dp3 o2.z, r2, r3
    mad r0, c3, r0.w, r1
    mov o0, r0
    mov r12, r0
    mov o1, v3
    mov o3.w, c13.z
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o5, r12

// approximately 32 instruction slots used
 

