//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4 LightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   BoneMatrices              c5     225
//   LocalToWorld              c230     4
//   WorldToLocal              c234     3
//   LightPositionAndInvRadius c237     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c238, 0.00784313772, -1, 3, 0.5
    def c239, 1, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_blendweight v5
    dcl_texcoord v6
    dcl_texcoord1 v7
    dcl_position o0
    dcl_color o1
    dcl_color1 o2.xyz
    dcl_texcoord o3.xy
    dcl_texcoord1 o4.xy
    dcl_texcoord4 o5.xyz
    dcl_texcoord5 o6
    dcl_texcoord6 o7.xyz
    dcl_texcoord7 o8
    mul r0, c238.z, v4
    mova a0, r0
    mul r0.xyz, c6[a0.y], v5.y
    mad r8.xyz, v2, c238.x, c238.y
    mad r0.xyz, v5.x, c6[a0.x], r0
    mad r1.xyz, v5.z, c6[a0.z], r0
    mul r0.xyz, c7[a0.y], v5.y
    mad r2.xyz, v5.w, c6[a0.w], r1
    mad r1.xyz, v5.x, c7[a0.x], r0
    dp3 r0.z, r8, r2
    mad r1.xyz, v5.z, c7[a0.z], r1
    mad r1.xyz, v5.w, c7[a0.w], r1
    mad r10.xyz, v1, c238.x, c238.y
    dp3 r4.x, r8, r1
    dp3 r0.y, r10, r2
    dp3 r4.w, r10, r1
    mad r9.xyz, v3, c238.x, c238.y
    dp3 r0.x, r9, r2
    dp3 r4.z, r9, r1
    mul r1.xyz, r0, r4.xzww
    mad r11.xyz, r0.zxyw, r4.zwxw, -r1
    mov r7.y, r0.y
    mov r7.z, r4.w
    mul r1.xyz, c5[a0.y], v5.y
    mov r4.y, r0.x
    mad r0.xyz, v5.x, c5[a0.x], r1
    mad r0.xyz, v5.z, c5[a0.z], r0
    mad r1.xyz, v5.w, c5[a0.w], r0
    mul r0, c6[a0.y], v5.y
    dp3 r5.y, r8, r1
    mad r0, v5.x, c6[a0.x], r0
    dp3 r5.x, r10, r1
    mad r0, v5.z, c6[a0.z], r0
    mad r2, v5.w, c6[a0.w], r0
    mad r6, v0.xyzx, c239.xxxy, c239.yyyx
    dp3 r5.z, r9, r1
    dp4 r0.w, r6, r2
    mul r0, r0.w, c231
    mul r1, c5[a0.y], v5.y
    mad r3, v5.x, c5[a0.x], r1
    mul r1, c7[a0.y], v5.y
    mad r3, v5.z, c5[a0.z], r3
    mad r1, v5.x, c7[a0.x], r1
    mad r3, v5.w, c5[a0.w], r3
    mad r1, v5.z, c7[a0.z], r1
    dp4 r2.w, r6, r3
    mad r1, v5.w, c7[a0.w], r1
    mad r0, c230, r2.w, r0
    dp4 r1.w, r6, r1
    dp3 r4.w, r11, r5
    mad r0, c232, r1.w, r0
    mov r7.x, r5.x
    add r0, r0, c233
    mov r4.x, r5.z
    mad r5.xyz, r0, -c4.w, c4
    mad o1, r4, c238.w, c238.w
    mul r4.xyz, r5.y, c235
    mad o2.xyz, r7, c238.w, c238.w
    mad r4.xyz, c234, r5.x, r4
    mad r7.xyz, c236, r5.z, r4
    dp3 r5.x, r10, r3
    dp3 r5.y, r10, r2
    dp3 r5.z, r10, r1
    dp3 o7.x, r5, r7
    dp3 r4.x, r8, r3
    dp3 r3.x, r9, r3
    dp3 r4.y, r8, r2
    dp3 r3.y, r9, r2
    dp3 r3.z, r9, r1
    dp3 r4.z, r8, r1
    add r6.xyz, -r0, c237
    dp3 o7.y, r4, r7
    mul r1.xyz, r6.y, c235
    dp3 o7.z, r3, r7
    mad r1.xyz, c234, r6.x, r1
    mad r2.xyz, c236, r6.z, r1
    mul r1, r0.y, c1
    mul o6.xyz, r6, c237.w
    mad r1, c0, r0.x, r1
    dp3 o5.x, r5, r2
    mad r1, c2, r0.z, r1
    dp3 o5.y, r4, r2
    mad r0, c3, r0.w, r1
    dp3 o5.z, r3, r2
    mov o0, r0
    mov r12, r0
    mov o3.xy, v6
    mov o4.xy, v7
    mov o6.w, c239.y
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o8, r12

// approximately 89 instruction slots used
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