//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float2 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float3 LightDirection;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c10      4
//   LocalToView                   c14      4
//   InvMaxTesselationLevel_ZScale c18      1
//   InvTerrainSize_SectionBase    c19      1
//   TessellationDistanceScale     c20      1
//   LightDirection                c21      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0, -1, 256, -32768
    def c6, 16384, 16384, 0.5, 0
    def c7, 8192, 8192, 0, 0
    def c8, 4096, 4096, 0, 0
    def c9, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_normal v3
    dcl_position o0
    dcl_texcoord o1.xyz
    dcl_texcoord1 o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    mad r0.w, v0.w, c5.z, v0.z
    add r0.w, r0.w, c5.w
    mul r1.xy, c18.x, v0
    mul r3.w, r0.w, c18.y
    mul r0.w, r1.y, c15.z
    mad r0.w, c14.z, r1.x, r0.w
    frc r0.z, v3.x
    mad r0.w, c16.z, r3.w, r0.w
    add r0.z, -r0.z, v3.x
    add r0.w, r0.w, c17.z
    mova a0.w, r0.z
    mov r0.z, c5[a0.w].x
    mad r0.w, r0.w, c20.x, -r0.z
    mad r0.z, v3.w, c5.z, v3.z
    rcp r0.y, c5[a0.w].y
    add r0.z, r0.z, c5.w
    mul_sat r0.w, r0.w, r0.y
    mul r2.w, r0.z, c18.y
    mul r2.z, c18.y, v2.x
    mov r2.xy, -c5.yxzw
    mul r0.z, c18.y, v2.y
    mov r0.xy, -c5
    dp3 r1.w, r2, r2
    dp3 r0.y, r0, r0
    rsq r5.x, r1.w
    rsq r4.y, r0.y
    mul r5.z, r2.z, r5.x
    mul r4.z, r0.z, r4.y
    lrp r1.z, r0.w, r2.w, r3.w
    mul r2.xy, r5.zxzw, r4.yzzw
    mov r2.xy, -r2
    mul r2.z, r5.x, r4.y
    mad r3.xyz, r2, v1.x, r1
    mul r0, r3.y, c11
    mov r1.w, c18.x
    mad r6.xy, v0, r1.w, c19.zwzw
    mad r0, c10, r3.x, r0
    add r1.xy, r6, c6.z
    mad r0, c12, r3.z, r0
    mov o1.xy, r6
    add r0, r0, c13
    mul o2.xy, r1, c19
    mad r3.xyz, r0, -c4.w, c4
    mov o1.z, r1.z
    dp3 r1.x, r3, c10
    dp3 r1.y, r3, c11
    dp3 r1.z, r3, c12
    mov r5.y, c5.x
    mov r4.x, c5.x
    dp3 o5.x, r5, r1
    dp3 o5.y, r4, r1
    dp3 o5.z, r2, r1
    mov r1.xyz, c10
    dp3 r3.x, c21, r1
    mov r1.xyz, c11
    dp3 r3.y, c21, r1
    mul r1, r0.y, c1
    mov r6.xyz, c12
    dp3 r3.z, c21, r6
    mad r1, c0, r0.x, r1
    dp3 o3.x, r5, r3
    mad r1, c2, r0.z, r1
    dp3 o3.y, r4, r3
    mad r0, c3, r0.w, r1
    dp3 o3.z, r2, r3
    mov o0, r0
    mov r12, r0
    mov o4, c5.x
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o6, r12

// approximately 68 instruction slots used
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