//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 LightMapScale;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//   LightMapScale        c12      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c13, 0.00784313772, -1, 2.20000005, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord5 v4
    dcl_position o0
    dcl_color o1
    dcl_texcoord2 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r2.xyz, r0, -c4.w, c4
    mul r1.xyz, r2.y, c10
    mad r3.xyz, c9, r2.x, r1
    mad r4.xyz, v1, c13.x, c13.y
    mad r1, v2, c13.x, c13.y
    mad r2.xyz, c11, r2.z, r3
    mul r3.xyz, r4.yzxw, r1.zxyw
    dp3 o4.x, r4, r2
    mad r3.xyz, r1.yzxw, r4.zxyw, -r3
    dp3 o5.x, r4, c11
    mul r3.xyz, r1.w, r3
    dp3 o4.y, r3, r2
    dp3 o5.y, r3, c11
    dp3 o4.z, r1, r2
    dp3 o5.z, r1, c11
    log r2.x, v4.x
    log r2.y, v4.y
    log r2.z, v4.z
    mul r1, r0.y, c1
    mul r2.xyz, r2, c13.z
    mad r1, c0, r0.x, r1
    exp r2.x, r2.x
    exp r2.y, r2.y
    exp r2.z, r2.z
    mad r1, c2, r0.z, r1
    mul o2.xyz, r2, c12
    mad r0, c3, r0.w, r1
    mov o0, r0
    mov r12, r0
    mov o1, v3
    mov o4.w, c13.w
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o3, r12

// approximately 35 instruction slots used
 

