//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 LightDirection;
//   float4x4 LocalToWorld;
//   float4 ShadowCoordinateScaleBias;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   WorldToLocal              c9       3
//   ShadowCoordinateScaleBias c12      1
//   LightDirection            c13      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c14, 0.00784313772, -1, 1, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_color v5
    dcl_position o0
    dcl_color o1
    dcl_texcoord o2.xy
    dcl_texcoord1 o3
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6.xyz
    dcl_texcoord7 o7
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad o2.xy, v5, c12, c12.wzzw
    mad r2.xyz, r0, -c4.w, c4
    mad r5.xyz, v1, c14.x, c14.y
    mad r1, v2, c14.x, c14.y
    mul r4.xyz, r2.y, c10
    mul r3.xyz, r5.yzxw, r1.zxyw
    mad r4.xyz, c9, r2.x, r4
    mad r3.xyz, r1.yzxw, r5.zxyw, -r3
    mad r2.xyz, c11, r2.z, r4
    mul r4.xyz, r1.w, r3
    dp3 o6.x, r5, r2
    dp3 o6.y, r4, r2
    dp3 o6.z, r1, r2
    mov r3.xyz, c13
    mul r2.xyz, r3.y, c10
    mad r6.xyz, c9, r3.x, r2
    mul r2, r0.y, c1
    mad r3.xyz, c11, r3.z, r6
    mad r2, c0, r0.x, r2
    dp3 o4.x, r5, r3
    mad r2, c2, r0.z, r2
    dp3 o4.y, r4, r3
    mad r0, c3, r0.w, r2
    dp3 o4.z, r1, r3
    mov o0, r0
    mov r12, r0
    mov o1, v3
    mul o3, c14.zzww, v4.xyxx
    mov o5, c14.w
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o7, r12

// approximately 33 instruction slots used
 

