//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 LightMapScale[3];
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//   LightMapScale        c12      3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c15, 0.00392156886, 0.00784313772, -1, 2.20000005
    def c16, 0, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_texcoord5 v5
    dcl_texcoord6 v6
    dcl_texcoord7 v7
    dcl_position o0
    dcl_color o1
    dcl_color1 o2.xyz
    dcl_texcoord o3
    dcl_texcoord2 o4
    dcl_texcoord3 o5
    dcl_texcoord4 o6
    dcl_texcoord5 o7
    dcl_texcoord6 o8
    dcl_texcoord7 o9.xyz
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r2.xyz, r0, -c4.w, c4
    mul o1, c15.x, v2
    mul r1.xyz, r2.y, c10
    mul o2.xyz, c15.x, v1
    mad r3.xyz, c9, r2.x, r1
    mad r4.xyz, v1, c15.y, c15.z
    mad r1, v2, c15.y, c15.z
    mad r2.xyz, c11, r2.z, r3
    mul r3.xyz, r4.yzxw, r1.zxyw
    dp3 o8.x, r4, r2
    mad r3.xyz, r1.yzxw, r4.zxyw, -r3
    dp3 o9.x, r4, c11
    mul r3.xyz, r1.w, r3
    dp3 o8.y, r3, r2
    dp3 o9.y, r3, c11
    dp3 o8.z, r1, r2
    dp3 o9.z, r1, c11
    log r2.x, v5.x
    log r2.y, v5.y
    log r2.z, v5.z
    log r1.x, v6.x
    log r1.y, v6.y
    log r1.z, v6.z
    mul r2.xyz, r2, c15.w
    mul r1.xyz, r1, c15.w
    exp r2.x, r2.x
    exp r2.y, r2.y
    exp r2.z, r2.z
    exp r1.x, r1.x
    exp r1.y, r1.y
    exp r1.z, r1.z
    mul o4.xyz, r2, c12
    mul o5.xyz, r1, c13
    log r2.x, v7.x
    log r2.y, v7.y
    log r2.z, v7.z
    mul r1, r0.y, c1
    mul r2.xyz, r2, c15.w
    mad r1, c0, r0.x, r1
    exp r2.x, r2.x
    exp r2.y, r2.y
    exp r2.z, r2.z
    mad r1, c2, r0.z, r1
    mul o6.xyz, r2, c14
    mad r0, c3, r0.w, r1
    mov o0, r0
    mov r12, r0
    mov o3.xy, v3
    mov o3.zw, v4.xyyx
    mov o4.w, c16.x
    mov o5.w, c16.x
    mov o6.w, c16.x
    mov o8.w, c16.x
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o7, r12

// approximately 57 instruction slots used
 

