//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 LightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   WorldToLocal              c9       3
//   LightPositionAndInvRadius c12      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c13, 0.00784313772, -1, 1, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_blendweight v5
    dcl_position o0
    dcl_color o1
    dcl_texcoord o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r2.xyz, r0, -c4.w, c4
    mul r1.xyz, r2.y, c10
    mad r3.xyz, c9, r2.x, r1
    mad r5.xyz, v1, c13.x, c13.y
    mad r1, v2, c13.x, c13.y
    mad r3.xyz, c11, r2.z, r3
    mul r2.xyz, r5.yzxw, r1.zxyw
    dp3 o5.x, r5, r3
    mad r2.xyz, r1.yzxw, r5.zxyw, -r2
    mul r4.xyz, r1.w, r2
    add r6.xyz, -r0, c12
    dp3 o5.y, r4, r3
    mul r2.xyz, r6.y, c10
    dp3 o5.z, r1, r3
    mad r2.xyz, c9, r6.x, r2
    mad r3.xyz, c11, r6.z, r2
    mul r2, r0.y, c1
    mul o4.xyz, r6, c12.w
    mad r2, c0, r0.x, r2
    dp3 o3.x, r5, r3
    mad r2, c2, r0.z, r2
    dp3 o3.y, r4, r3
    mad r0, c3, r0.w, r2
    dp3 o3.z, r1, r3
    mov o0, r0
    mov r12, r0
    mov o1, v3
    mul o2, c13.zzww, v4.xyxx
    mov o4.w, v5.x
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o6, r12

// approximately 33 instruction slots used
 

