//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float3 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4 ScreenAlignment;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   FogInScattering       c9       4
//   CameraWorldPosition   c13      1
//   CameraRight           c14      1
//   CameraUp              c15      1
//   ScreenAlignment       c16      1
//   FogDistanceScale      c17      1
//   FogExtinctionDistance c18      1
//   FogStartDistance      c19      1
//   FogMinHeight          c20      1
//   FogMaxHeight          c21      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c22, 0.00999999978, 0.159154937, 0.5, 1.5
    def c23, -1, 0, 0, 0
    def c24, 6.28318548, -3.14159274, 0.00100000005, -0
  dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2
    dcl_blendweight v3
    dcl_texcoord1 v4
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord4 o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    mul r1.xyz, c6, v1.y
    mul r0, c6, v0.y
    mad r1.xyz, c5, v1.x, r1
    mad r0, c5, v0.x, r0
    mad r1.xyz, c7, v1.z, r1
    mad r0, c7, v0.z, r0
    mad r1.xyz, c8, v1.w, r1
    mad r0, c8, v0.w, r0
    add r3.xyz, -r1, r0
    dp3 r1.w, r3, r3
    add r1.xyz, -r0.zxyw, c13.zxyw
    max r2.w, r1.w, c22.x
    dp3 r1.w, r1, r1
    rsq r2.w, r2.w
    max r1.w, r1.w, c22.x
    mul r2.xyz, r3, r2.w
    rsq r1.w, r1.w
    mul r1.xyz, r1, r1.w
    mad r1.w, v3.x, c22.y, c22.z
    mul r4.xyz, r2.yzxw, r1
    frc r1.w, r1.w
    mad r2.xyz, r1.zxyw, r2.zxyw, -r4
    mad r4.w, r1.w, c24.x, c24.y
    dp3 r3.w, r2, r2
    sincos r1.xy, r4.w
    max r1.w, r3.w, c22.x
    mul r4.xyz, r1.y, c14
    rsq r1.w, r1.w
    mad r4.xyz, -r1.x, c15, r4
    mad r2.xyz, r2, r1.w, -r4
    mov r1.w, c22.w
    slt r1.w, r1.w, c16.x
    mad r4.xyz, r1.w, r2, r4
    mul r2.xyz, r1.x, c14
    mad r5.xyz, r0, -c4.w, c4
    mad r2.xyz, r1.y, c15, r2
    dp3 o5.x, r4, r5
    mad r1.xyz, r3, r2.w, -r2
    mad r6.xyz, r1.w, r1, r2
    add r2.xyz, r0, -c4
    dp3 o5.y, r6, r5
    sge r2.w, c24.z, r2_abs.z
    mov r4.w, c4.z
    add r1, -r4.w, c20
    lrp r3.w, r2.w, c24.z, r2.z
    dp3 r2.z, r2, r2
    rcp r2.w, r3.w
    mul_sat r3, r1, r2.w
    rsq r2.z, r2.z
    add r1, -r4.w, c21
    rcp r4.w, r2.z
    mul_sat r2, r2.w, r1
    add r1, r4.w, -c19
    add r2, -r3, r2
    max r1, r1, c24.w
    mul r3.xyz, r4.zxyw, r6.yzxw
    mul r1, r2_abs, r1
    mad r6.xyz, r4.yzxw, r6.zxyw, -r3
    mul r2, r1, c17
    slt r1, r1, c18
    exp r2.x, r2.x
    exp r2.y, r2.y
    exp r2.z, r2.z
    exp r2.w, r2.w
    mad r3, r1, r2, c23.x
    mul r4, r1, r2
    mul r1.xyz, r3.x, c9
    mov r1.w, r4.x
    nrm r2.xyz, r6
    mul r1, r4.y, r1
    mad r1.xyz, r3.y, c10, r1
    dp3 o5.z, -r2, r5
    mul r1, r4.z, r1
    mad r1.xyz, r3.z, c11, r1
    mul r2, r0.y, c1
    mad r2, c0, r0.x, r2
    mul r1, r4.w, r1
    mad r2, c2, r0.z, r2
    mad o3.xyz, r3.w, c12, r1
    mad r0, c3, r0.w, r2
    mov o3.w, r1.w
    mov o0, r0
    mov r12, r0
    mov o1.xy, v2
    mov o2, v4
    mov o5.w, c24.w
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o4, r12

// approximately 95 instruction slots used
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