//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   BoneMatrices         c5     225
//   LocalToWorld         c230     4
//   WorldToLocal         c234     3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c237, 0.00784313772, -1, 0, 2
    def c238, 3, 0.5, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_blendweight v5
    dcl_texcoord v6
    dcl_texcoord6 v7
    dcl_texcoord7 v8
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2.xy
    dcl_position o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    mad r1.z, v2.y, c237.x, c237.y
    mad r1.x, v3.y, c237.x, c237.y
    mad r1.y, v1.y, c237.x, c237.y
    mad r2.y, v3.z, c237.x, c237.y
    mad r2.z, v1.z, c237.x, c237.y
    mad r2.x, v2.z, c237.x, c237.y
    mul r3.xyz, r1, r2
    mad r0.xyz, v3, c237.x, c237.y
    mad r1.xyz, r1.zxyw, r2.yzxw, -r3
    mad r0.xyz, v8, c237.x, r0
    mad r2.x, v1.x, c237.x, c237.y
    add r3.xyz, r0, c237.y
    mad r0.xyz, v1, c237.x, c237.y
    nrm r8.xyz, r3
    mad r2.y, v2.x, c237.x, c237.y
    dp3 r0.w, r0, r8
    mad r2.z, v3.x, c237.x, c237.y
    mad r0.xyz, r0.w, -r8, r0
    dp3 r0.w, r1, r2
    nrm r9.xyz, r0
    slt r0.w, r0.w, c237.z
    mul r0.xyz, r8.zxyw, r9.yzxw
    mad r0.w, r0.w, -c237.w, -c237.y
    mad r0.xyz, r8.yzxw, r9.zxyw, -r0
    mul r1.xyz, r0.w, r0
    mul r0, c238.x, v4
    nrm r7.xyz, r1
    mova a0, r0
    mul r1.xyz, c6[a0.y], v5.y
    mul r0.xyz, c7[a0.y], v5.y
    mad r1.xyz, v5.x, c6[a0.x], r1
    mad r0.xyz, v5.x, c7[a0.x], r0
    mad r1.xyz, v5.z, c6[a0.z], r1
    mad r0.xyz, v5.z, c7[a0.z], r0
    mad r2.xyz, v5.w, c6[a0.w], r1
    mad r1.xyz, v5.w, c7[a0.w], r0
    dp3 r0.z, r7, r2
    dp3 r4.x, r7, r1
    dp3 r0.y, r9, r2
    dp3 r0.x, r8, r2
    dp3 r4.w, r9, r1
    dp3 r4.z, r8, r1
    mul r1.xyz, r0, r4.xzww
    mad r11.xyz, r0.zxyw, r4.zwxw, -r1
    mov r10.y, r0.y
    mov r10.z, r4.w
    mov r4.y, r0.x
    mul r0.xyz, c5[a0.y], v5.y
    mad r0.xyz, v5.x, c5[a0.x], r0
    mad r1.xyz, v5.z, c5[a0.z], r0
    mul r0, c6[a0.y], v5.y
    mad r1.xyz, v5.w, c5[a0.w], r1
    mad r0, v5.x, c6[a0.x], r0
    dp3 r5.y, r7, r1
    mad r0, v5.z, c6[a0.z], r0
    dp3 r5.x, r9, r1
    mad r2, v5.w, c6[a0.w], r0
    mov r0.xyz, v0
    add r6.xyz, r0, v7
    mov r6.w, -c237.y
    dp3 r5.z, r8, r1
    dp4 r0.w, r6, r2
    mul r0, r0.w, c231
    mul r1, c5[a0.y], v5.y
    mad r3, v5.x, c5[a0.x], r1
    mul r1, c7[a0.y], v5.y
    mad r3, v5.z, c5[a0.z], r3
    mad r1, v5.x, c7[a0.x], r1
    mad r3, v5.w, c5[a0.w], r3
    mad r1, v5.z, c7[a0.z], r1
    dp4 r2.w, r6, r3
    mad r1, v5.w, c7[a0.w], r1
    mad r0, c230, r2.w, r0
    dp4 r1.w, r6, r1
    dp3 r4.w, r11, r5
    mad r0, c232, r1.w, r0
    mov r10.x, r5.x
    add r0, r0, c233
    mov r4.x, r5.z
    mad r5.xyz, r0, -c4.w, c4
    mad o0, r4, c238.y, c238.y
    mul r4.xyz, r5.y, c235
    mad o1.xyz, r10, c238.y, c238.y
    mad r4.xyz, c234, r5.x, r4
    mad r4.xyz, c236, r5.z, r4
    dp3 r5.x, r9, r3
    dp3 r5.y, r9, r2
    dp3 r5.z, r9, r1
    dp3 o5.x, r5, r4
    dp3 r5.x, r7, r3
    dp3 r3.x, r8, r3
    dp3 r5.y, r7, r2
    dp3 r3.y, r8, r2
    dp3 r3.z, r8, r1
    dp3 r5.z, r7, r1
    mul r1, r0.y, c1
    dp3 o5.y, r5, r4
    mad r1, c0, r0.x, r1
    dp3 o5.z, r3, r4
    mad r1, c2, r0.z, r1
    mov o2.xy, v6
    mad r0, c3, r0.w, r1
    mov o3, r0
    mov r12, r0
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o4, r12

// approximately 110 instruction slots used
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