//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4 ShadowCoordinateScaleBias;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   WorldToLocal              c9       3
//   ShadowCoordinateScaleBias c12      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c13, 0.00784313772, -1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_texcoord1 v5
    dcl_color v6
    dcl_position o0
    dcl_color o1
    dcl_texcoord o2.xy
    dcl_texcoord1 o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6.xyz
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad o2.xy, v6, c12, c12.wzzw
    mad r3.xyz, c9, r1.x, r2
    mad r4.xyz, v1, c13.x, c13.y
    mad r2, v2, c13.x, c13.y
    mad r3.xyz, c11, r1.z, r3
    mul r1.xyz, r4.yzxw, r2.zxyw
    dp3 o5.x, r4, r3
    mad r1.xyz, r2.yzxw, r4.zxyw, -r1
    dp3 o6.x, r4, c11
    mul r4.xyz, r2.w, r1
    dp3 o5.y, r4, r3
    mul r1, r0.y, c1
    dp3 o6.y, r4, c11
    mad r1, c0, r0.x, r1
    dp3 o5.z, r2, r3
    mad r1, c2, r0.z, r1
    dp3 o6.z, r2, c11
    mad r0, c3, r0.w, r1
    mov o0, r0
    mov r12, r0
    mov o1, v3
    mov o3.xy, v4
    mov o3.zw, v5.xyyx
    mov o5.w, c13.z
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o4, r12

// approximately 30 instruction slots used
 

