//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float2 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float3 LightMapScale;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c5       4
//   InvMaxTesselationLevel_ZScale c9       1
//   InvTerrainSize_SectionBase    c10      1
//   LightMapScale                 c11      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c12, 256, -32768, 1, 0
    def c13, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_position o0
    dcl_texcoord o1.xyz
    dcl_texcoord1 o2.xy
    dcl_texcoord2 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6.xyz
    mad r0.w, v0.w, c12.x, v0.z
    mul r1.xy, c9.x, v0
    add r0.w, r0.w, c12.y
    mul r2.z, c9.y, v2.x
    mov r2.xy, c12.zwzw
    mul r0.z, c9.y, v2.y
    mov r0.xy, c12.wzzw
    dp3 r1.w, r2, r2
    dp3 r0.y, r0, r0
    rsq r5.x, r1.w
    rsq r4.y, r0.y
    mul r5.z, r2.z, r5.x
    mul r4.z, r0.z, r4.y
    mul r1.z, r0.w, c9.y
    mul r2.xy, r5.zxzw, r4.yzzw
    mov r2.xy, -r2
    mul r2.z, r5.x, r4.y
    mad r3.xyz, r2, v1.x, r1
    mov r0.w, c9.x
    mad r6.xy, v0, r0.w, c10.zwzw
    mul r0, r3.y, c6
    add r1.xy, r6, c13.x
    mad r0, c5, r3.x, r0
    mov o1.xy, r6
    mad r0, c7, r3.z, r0
    mul o2.xy, r1, c10
    add r0, r0, c8
    mov o1.z, r1.z
    mad r3.xyz, r0, -c4.w, c4
    dp3 r1.x, r3, c5
    dp3 r1.y, r3, c6
    dp3 r1.z, r3, c7
    mov r5.y, c12.w
    dp3 o5.x, r5, r1
    mov r4.x, c12.w
    dp3 o5.y, r4, r1
    dp3 o5.z, r2, r1
    mov r3.x, c5.z
    mov r3.y, c6.z
    mov r3.z, c7.z
    mul r1, r0.y, c1
    dp3 o6.x, r5, r3
    mad r1, c0, r0.x, r1
    dp3 o6.y, r4, r3
    mad r1, c2, r0.z, r1
    dp3 o6.z, r2, r3
    mad r0, c3, r0.w, r1
    mov o0, r0
    mov r12, r0
    mov o3.xyz, c11
    mov o5.w, c12.w
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o4, r12

// approximately 51 instruction slots used
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