//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float AxisRotationVectorSourceIndex;
//   float4 AxisRotationVectors[2];
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float4 LightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float3 ParticleUpRightResultScalars;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c5       4
//   AxisRotationVectors           c9       2
//   CameraWorldPosition           c11      1
//   CameraRight                   c12      1
//   CameraUp                      c13      1
//   AxisRotationVectorSourceIndex c14      1
//   ParticleUpRightResultScalars  c15      1
//   LightPositionAndInvRadius     c16      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c17, 0.00999999978, 0.159154937, 0.5, -0.5
    def c18, 6.28318548, -3.14159274, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_texcoord v3
    dcl_blendweight v4
    dcl_texcoord1 v5
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    mul r1.xyz, c6, v1.y
    mul r0, c6, v0.y
    mad r1.xyz, c5, v1.x, r1
    mad r0, c5, v0.x, r0
    mad r1.xyz, c7, v1.z, r1
    mad r0, c7, v0.z, r0
    mad r1.xyz, c8, v1.w, r1
    mad r0, c8, v0.w, r0
    add r2.xyz, -r1, r0
    add r1.xyz, -r0.zxyw, c11.zxyw
    dp3 r2.w, r2, r2
    dp3 r1.w, r1, r1
    max r2.w, r2.w, c17.x
    max r1.w, r1.w, c17.x
    rsq r2.w, r2.w
    rsq r1.w, r1.w
    mul r5.xyz, r2, r2.w
    mul r2.xyz, r1, r1.w
    mul r1.xyz, r5.yzxw, r2
    mad r1.xyz, r2.zxyw, r5.zxyw, -r1
    dp3 r1.w, r1, r1
    max r1.w, r1.w, c17.x
    rsq r1.w, r1.w
    mul r6.xyz, r1, r1.w
    slt r1.z, c14.x, -c14.x
    frc r1.w, c14.x
    add r1.x, -r1.w, c14.x
    slt r1.y, -r1.w, r1.w
    mad r1.w, v4.x, c17.y, c17.z
    mad r4.w, r1.z, r1.y, r1.x
    frc r1.w, r1.w
    mova a0.w, r4.w
    mad r2.w, r1.w, c18.x, c18.y
    mul r3.xyz, r2, c9[a0.w].yzxw
    sincos r1.xy, r2.w
    mad r4.xyz, r2.zxyw, c9[a0.w].zxyw, -r3
    mul r2, r1.y, c12
    dp3 r1.w, r4, r4
    mad r2, -r1.x, c13, r2
    max r1.w, r1.w, c17.x
    mul r3, r2, c15.x
    rsq r1.w, r1.w
    mad r3.xyz, r6, c15.y, r3
    mul r2.xyz, r4, r1.w
    mad r4.xyz, r2, c9[a0.w].w, -c9[a0.w]
    slt r1.z, -r4_abs.w, r4_abs.w
    sge r1.w, -r4_abs.w, r4_abs.w
    mad r2.xyz, r1.z, r4, c9[a0.w]
    mad r4.xyz, r1.w, r4, c9[a0.w]
    mad r3.xyz, r2, c15.z, r3
    mul r2, r1.x, c12
    add r6.xy, c17.w, v3
    mad r1, r1.y, c13, r2
    mul r6.xy, r6, v2
    mul r2, r1, c15.x
    mad r0, r6.x, r3, r0
    mad r1.xyz, -r5, c15.y, r2
    mad r2.xyz, r4, c15.z, r1
    mad r0, r6.y, r2, r0
    mul r4.xyz, r3.zxyw, r2.yzxw
    mad r1.xyz, r0, -c4.w, c4
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    dp3 o5.x, r3, r1
    nrm r5.xyz, r4
    dp3 o5.y, r2, r1
    dp3 o5.z, r5, r1
    add r4.xyz, -r0, c16
    mul r1, r0.y, c1
    dp3 o3.x, r3, r4
    mad r1, c0, r0.x, r1
    dp3 o3.y, r2, r4
    mad r1, c2, r0.z, r1
    dp3 o3.z, r5, r4
    mad r0, c3, r0.w, r1
    mul o4.xyz, r4, c16.w
    mov o0, r0
    mov r12, r0
    mov o1.xy, v3
    mov o2, v5
    mov o4.w, c18.z
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o6, r12

// approximately 89 instruction slots used
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