//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 LightDirection;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//   LightDirection       c12      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c13, 0.00784313772, -1, 1, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_blendweight v5
    dcl_position o0
    dcl_color o1
    dcl_texcoord o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r2.xyz, r0, -c4.w, c4
    mad r5.xyz, v1, c13.x, c13.y
    mad r1, v2, c13.x, c13.y
    mul r4.xyz, r2.y, c10
    mul r3.xyz, r5.yzxw, r1.zxyw
    mad r4.xyz, c9, r2.x, r4
    mad r3.xyz, r1.yzxw, r5.zxyw, -r3
    mad r2.xyz, c11, r2.z, r4
    mul r4.xyz, r1.w, r3
    dp3 o5.x, r5, r2
    dp3 o5.y, r4, r2
    dp3 o5.z, r1, r2
    mov r3.xyz, c12
    mul r2.xyz, r3.y, c10
    mad r6.xyz, c9, r3.x, r2
    mul r2, r0.y, c1
    mad r3.xyz, c11, r3.z, r6
    mad r2, c0, r0.x, r2
    dp3 o3.x, r5, r3
    mad r2, c2, r0.z, r2
    dp3 o3.y, r4, r3
    mad r0, c3, r0.w, r2
    dp3 o3.z, r1, r3
    mov o0, r0
    mov r12, r0
    mov o1, v3
    mul o2, c13.zzww, v4.xyxx
    mul o4, c13.wwwz, v5.x
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o6, r12

// approximately 32 instruction slots used
 

