//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float2 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c10      4
//   LocalToView                   c14      4
//   InvMaxTesselationLevel_ZScale c18      1
//   InvTerrainSize_SectionBase    c19      1
//   TessellationDistanceScale     c20      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0, -1, 256, -32768
    def c6, 16384, 16384, 0.5, 0
    def c7, 8192, 8192, 0, 0
    def c8, 4096, 4096, 0, 0
    def c9, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_normal v3
    dcl_binormal v4
    dcl_position o0
    dcl_texcoord o1.xyz
    dcl_texcoord1 o2.xy
    dcl_texcoord6 o3
    dcl_texcoord7 o4.xyz
    mad r0.w, v0.w, c5.z, v0.z
    add r0.w, r0.w, c5.w
    mul r2.xy, c18.x, v0
    mul r0.w, r0.w, c18.y
    mul r0.z, r2.y, c15.z
    mad r0.y, c14.z, r2.x, r0.z
    frc r0.z, v3.x
    mad r0.y, c16.z, r0.w, r0.y
    add r0.z, -r0.z, v3.x
    add r1.w, r0.y, c17.z
    mova a0.w, r0.z
    mov r2.w, c5[a0.w].x
    mad r0.z, r1.w, c20.x, -r2.w
    rcp r0.y, c5[a0.w].y
    mul_sat r3.w, r0.z, r0.y
    mul r0.xy, r3.w, v4
    add r2.z, -r3.w, -c5.y
    mad r0.xy, v2, r2.z, r0
    mul r1.z, r0.x, c18.y
    mov r1.xy, -c5.yxzw
    mul r0.z, r0.y, c18.y
    dp3 r0.y, r1, r1
    rsq r1.y, r0.y
    mov r0.xy, -c5
    mul r1.x, r1.z, r1.y
    dp3 r0.y, r0, r0
    rsq r3.x, r0.y
    mad r0.y, v3.w, c5.z, v3.z
    mul r3.y, r0.z, r3.x
    add r0.z, r0.y, c5.w
    mul r0.xy, r1, r3
    mul r1.z, r0.z, c18.y
    mul r0.z, r1.y, r3.x
    mul r1.z, r3.w, r1.z
    mov r0.xy, -r0
    mad r2.z, r0.w, r2.z, r1.z
    mov r0.w, c18.x
    mad r3.xy, v0, r0.w, c19.zwzw
    mad r1.xyz, r0, v1.x, r2
    add r2.xy, r3, c6.z
    mul r0, r1.y, c11
    mov o1.xy, r3
    mad r0, c10, r1.x, r0
    mul o2.xy, r2, c19
    mad r0, c12, r1.z, r0
    mad r1.w, r1.w, c20.x, -r2.w
    add r0, r0, c13
    rcp r2.w, c5[a0.w].y
    mad r1.xyz, r0, -c4.w, c4
    mov o1.z, r2.z
    dp3 r3.x, r1, c10
    dp3 r3.y, r1, c11
    mul_sat r2.w, r1.w, r2.w
    add r1.w, -r2.w, -c5.y
    mul r2.xy, r2.w, v4
    dp3 r3.z, r1, c12
    mad r1.xy, v2, r1.w, r2
    mul r2.z, r1.x, c18.y
    mov r2.xy, -c5.yxzw
    mul r1.z, r1.y, c18.y
    dp3 r1.w, r2, r2
    rsq r4.x, r1.w
    mov r1.xy, -c5
    mul r4.z, r2.z, r4.x
    dp3 r1.w, r1, r1
    mov r4.y, c5.x
    rsq r5.y, r1.w
    mul r5.z, r1.z, r5.y
    mov r5.x, c5.x
    dp3 o4.x, r4, r3
    dp3 o4.y, r5, r3
    mul r2.xy, r4.zxzw, r5.yzzw
    mul r1, r0.y, c1
    mul r2.z, r4.x, r5.y
    mad r1, c0, r0.x, r1
    mov r2.xy, -r2
    mad r1, c2, r0.z, r1
    dp3 o4.z, r2, r3
    mad r0, c3, r0.w, r1
    mov o0, r0
    mov r12, r0
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o3, r12

// approximately 81 instruction slots used
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