//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float2 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 LightMapCoordinateScaleBias;
//   float4 LightPositionAndInvRadius;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float4 ShadowCoordinateScaleBias;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c10      4
//   LocalToView                   c14      4
//   ShadowCoordinateScaleBias     c18      1
//   InvMaxTesselationLevel_ZScale c19      1
//   InvTerrainSize_SectionBase    c20      1
//   LightMapCoordinateScaleBias   c21      1
//   TessellationDistanceScale     c22      1
//   LightPositionAndInvRadius     c23      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0, -1, 256, -32768
    def c6, 16384, 16384, 0.5, 0
    def c7, 8192, 8192, 0, 0
    def c8, 4096, 4096, 0, 0
    def c9, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_normal v3
    dcl_binormal v4
    dcl_position o0
    dcl_texcoord o1.xyz
    dcl_texcoord1 o2.xy
    dcl_texcoord2 o3.xy
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6.xyz
    dcl_texcoord7 o7
    mov r0.w, c19.x
    mad r2.xy, v0, r0.w, c20.zwzw
    mul r1.xy, c19.x, v0
    mul r0.z, r1.y, c15.z
    mad r0.w, v0.w, c5.z, v0.z
    mad r0.y, c14.z, r1.x, r0.z
    add r0.w, r0.w, c5.w
    mul r0.w, r0.w, c19.y
    frc r0.z, v3.x
    mad r0.y, c16.z, r0.w, r0.y
    add r0.z, -r0.z, v3.x
    add r1.w, r0.y, c17.z
    mova a0.w, r0.z
    mov r2.w, c5[a0.w].x
    mad r0.z, r1.w, c22.x, -r2.w
    rcp r0.y, c5[a0.w].y
    add r3.xy, r2, c6.z
    mul_sat r3.w, r0.z, r0.y
    mul r0.xy, r3.w, v4
    add r1.z, -r3.w, -c5.y
    mov o1.xy, r2
    mad r0.xy, v2, r1.z, r0
    mul r2.z, r0.x, c19.y
    mov r2.xy, -c5.yxzw
    mul r0.z, r0.y, c19.y
    dp3 r0.y, r2, r2
    rsq r2.y, r0.y
    mov r0.xy, -c5
    mul r2.x, r2.z, r2.y
    dp3 r0.y, r0, r0
    rsq r4.x, r0.y
    mad r0.y, v3.w, c5.z, v3.z
    mul r4.y, r0.z, r4.x
    add r0.z, r0.y, c5.w
    mul r0.xy, r2, r4
    mul r2.z, r0.z, c19.y
    mul r0.z, r2.y, r4.x
    mul r2.z, r3.w, r2.z
    mov r0.xy, -r0
    mad r1.z, r0.w, r1.z, r2.z
    mul o2.xy, r3, c20
    mad r2.xyz, r0, v1.x, r1
    mad r1.xy, r1, c21, c21.wzzw
    mul r0, r2.y, c11
    mad o3.xy, r1, c18, c18.wzzw
    mad r0, c10, r2.x, r0
    mad r1.w, r1.w, c22.x, -r2.w
    mad r0, c12, r2.z, r0
    rcp r1.y, c5[a0.w].y
    add r0, r0, c13
    mov o1.z, r1.z
    mad r2.xyz, r0, -c4.w, c4
    dp3 r1.x, r2, c10
    mul_sat r1.z, r1.w, r1.y
    add r1.w, -r1.z, -c5.y
    mul r3.xy, r1.z, v4
    dp3 r1.y, r2, c11
    mad r4.xy, v2, r1.w, r3
    mul r3.z, r4.x, c19.y
    mov r3.xy, -c5.yxzw
    dp3 r1.z, r2, c12
    dp3 r1.w, r3, r3
    mul r2.z, r4.y, c19.y
    rsq r5.x, r1.w
    mul r5.z, r3.z, r5.x
    mov r2.xy, -c5
    mov r5.y, c5.x
    dp3 r1.w, r2, r2
    dp3 o6.x, r5, r1
    rsq r4.y, r1.w
    mul r4.z, r2.z, r4.y
    mov r4.x, c5.x
    dp3 o6.y, r4, r1
    mul r2.xy, r5.zxzw, r4.yzzw
    mov r2.xy, -r2
    mul r2.z, r5.x, r4.y
    dp3 o6.z, r2, r1
    add r6.xyz, -r0, c23
    dp3 r3.x, r6, c10
    dp3 r3.y, r6, c11
    dp3 r3.z, r6, c12
    mul r1, r0.y, c1
    mul o5.xyz, r6, c23.w
    mad r1, c0, r0.x, r1
    dp3 o4.x, r5, r3
    mad r1, c2, r0.z, r1
    dp3 o4.y, r4, r3
    mad r0, c3, r0.w, r1
    dp3 o4.z, r2, r3
    mov o0, r0
    mov r12, r0
    mov o5.w, c5.x
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o7, r12

// approximately 92 instruction slots used
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