//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   BoneMatrices         c5     225
//   LocalToWorld         c230     4
//   WorldToLocal         c234     3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c237, 3, 1, 0, -0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_blendweight v5
    dcl_texcoord v6
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord6 o2
    dcl_texcoord7 o3.xyz
    mul r0, c237.x, v4
    mova a0, r0
    mul r0, c6[a0.y], v5.y
    mad r0, v5.x, c6[a0.x], r0
    mad r0, v5.z, c6[a0.z], r0
    mad r1, v0.xyzx, c237.yyyz, c237.zzzy
    mad r0, v5.w, c6[a0.w], r0
    dp4 r0.w, r1, r0
    mul r0, r0.w, c231
    mul r2, c5[a0.y], v5.y
    mad r3, v5.x, c5[a0.x], r2
    mul r2, c7[a0.y], v5.y
    mad r3, v5.z, c5[a0.z], r3
    mad r2, v5.x, c7[a0.x], r2
    mad r3, v5.w, c5[a0.w], r3
    mad r2, v5.z, c7[a0.z], r2
    dp4 r3.w, r1, r3
    mad r2, v5.w, c7[a0.w], r2
    mad r0, c230, r3.w, r0
    dp4 r1.w, r1, r2
    mad r0, c232, r1.w, r0
    add r0, r0, c233
    mad r2.xyz, r0, -c4.w, c4
    mul r1.xyz, c5[a0.y], v5.y
    mul r3.xyz, r2.y, c235
    mad r1.xyz, v5.x, c5[a0.x], r1
    mad r3.xyz, c234, r2.x, r3
    mad r1.xyz, v5.z, c5[a0.z], r1
    mad r3.xyz, c236, r2.z, r3
    mad r2.xyz, v5.w, c5[a0.w], r1
    mad r1.xyz, v1, -c237.w, -c237.y
    mul r5.xyz, c6[a0.y], v5.y
    dp3 r4.x, r1, r2
    mad r5.xyz, v5.x, c6[a0.x], r5
    mad r6.xyz, v5.z, c6[a0.z], r5
    mul r5.xyz, c7[a0.y], v5.y
    mad r6.xyz, v5.w, c6[a0.w], r6
    mad r5.xyz, v5.x, c7[a0.x], r5
    dp3 r4.y, r1, r6
    mad r5.xyz, v5.z, c7[a0.z], r5
    mad r5.xyz, v5.w, c7[a0.w], r5
    mad r7.xyz, v2, -c237.w, -c237.y
    dp3 r4.z, r1, r5
    dp3 r1.x, r7, r2
    dp3 r1.y, r7, r6
    dp3 r1.z, r7, r5
    dp3 o3.x, r4, r3
    dp3 o3.y, r1, r3
    mad r4.xyz, v3, -c237.w, -c237.y
    mul r1, r0.y, c1
    dp3 r2.x, r4, r2
    mad r1, c0, r0.x, r1
    dp3 r2.y, r4, r6
    mad r1, c2, r0.z, r1
    dp3 r2.z, r4, r5
    mad r0, c3, r0.w, r1
    dp3 o3.z, r2, r3
    mov o0, r0
    mov r12, r0
    mov o1.xy, v6
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o2, r12

// approximately 60 instruction slots used
 

