//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float4x4 LocalToWorld;
//   float4 ScreenAlignment;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   CameraWorldPosition  c9       1
//   CameraRight          c10      1
//   CameraUp             c11      1
//   ScreenAlignment      c12      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c13, 0.00999999978, 0.159154937, 0.5, 1.5
    def c14, 6.28318548, -3.14159274, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2
    dcl_blendweight v3
    dcl_texcoord1 v4
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    mul r1.xyz, c6, v1.y
    mul r0, c6, v0.y
    mad r1.xyz, c5, v1.x, r1
    mad r0, c5, v0.x, r0
    mad r1.xyz, c7, v1.z, r1
    mad r0, c7, v0.z, r0
    mad r1.xyz, c8, v1.w, r1
    mad r0, c8, v0.w, r0
    add r5.xyz, -r1, r0
    dp3 r1.w, r5, r5
    add r1.xyz, -r0.zxyw, c9.zxyw
    max r2.w, r1.w, c13.x
    dp3 r1.w, r1, r1
    rsq r2.w, r2.w
    max r1.w, r1.w, c13.x
    mul r2.xyz, r5, r2.w
    rsq r1.w, r1.w
    mul r1.xyz, r1, r1.w
    mad r1.w, v3.x, c13.y, c13.z
    mul r3.xyz, r2.yzxw, r1
    frc r1.w, r1.w
    mad r2.xyz, r1.zxyw, r2.zxyw, -r3
    mad r3.z, r1.w, c14.x, c14.y
    dp3 r3.w, r2, r2
    sincos r1.xy, r3.z
    max r1.w, r3.w, c13.x
    mul r3.xyz, r1.y, c10
    rsq r1.w, r1.w
    mad r4.xyz, -r1.x, c11, r3
    mad r2.xyz, r2, r1.w, -r4
    mov r1.w, c13.w
    slt r1.w, r1.w, c12.x
    mul r3.xyz, r1.x, c10
    mad r2.xyz, r1.w, r2, r4
    mad r4.xyz, r1.y, c11, r3
    mad r3.xyz, r0, -c4.w, c4
    mad r1.xyz, r5, r2.w, -r4
    dp3 o4.x, r2, r3
    mad r4.xyz, r1.w, r1, r4
    dp3 o4.y, r4, r3
    mul r1, r0.y, c1
    mul r5.xyz, r2.zxyw, r4.yzxw
    mad r1, c0, r0.x, r1
    mad r4.xyz, r2.yzxw, r4.zxyw, -r5
    mad r1, c2, r0.z, r1
    nrm r2.xyz, r4
    mad r0, c3, r0.w, r1
    dp3 o4.z, -r2, r3
    mov o0, r0
    mov r12, r0
    mov o1.xy, v2
    mov o2, v4
    mov o4.w, c14.z
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o3, r12

// approximately 62 instruction slots used
 

