//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float4 LightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4 ScreenAlignment;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   CameraWorldPosition       c9       1
//   CameraRight               c10      1
//   CameraUp                  c11      1
//   ScreenAlignment           c12      1
//   LightPositionAndInvRadius c13      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c14, 0.00999999978, 0.159154937, 0.5, 1.5
    def c15, 6.28318548, -3.14159274, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2
    dcl_blendweight v3
    dcl_texcoord1 v4
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    mul r1.xyz, c6, v1.y
    mul r0, c6, v0.y
    mad r1.xyz, c5, v1.x, r1
    mad r0, c5, v0.x, r0
    mad r1.xyz, c7, v1.z, r1
    mad r0, c7, v0.z, r0
    mad r1.xyz, c8, v1.w, r1
    mad r0, c8, v0.w, r0
    add r5.xyz, -r1, r0
    add r1.xyz, -r0.zxyw, c9.zxyw
    dp3 r2.w, r5, r5
    dp3 r1.w, r1, r1
    max r2.w, r2.w, c14.x
    max r1.w, r1.w, c14.x
    rsq r2.w, r2.w
    rsq r1.w, r1.w
    mul r2.xyz, r5, r2.w
    mul r1.xyz, r1, r1.w
    mul r3.xyz, r2.yzxw, r1
    mad r1.w, v3.x, c14.y, c14.z
    mad r3.xyz, r1.zxyw, r2.zxyw, -r3
    frc r1.z, r1.w
    dp3 r1.w, r3, r3
    mad r2.y, r1.z, c15.x, c15.y
    max r2.z, r1.w, c14.x
    sincos r1.xy, r2.y
    rsq r1.w, r2.z
    mul r2.xyz, r1.y, c10
    mad r4.xyz, -r1.x, c11, r2
    mul r2.xyz, r1.x, c10
    mad r3.xyz, r3, r1.w, -r4
    mad r2.xyz, r1.y, c11, r2
    mov r1.x, c14.w
    slt r1.w, r1.x, c12.x
    mad r1.xyz, r5, r2.w, -r2
    mad r5.xyz, r1.w, r3, r4
    mad r4.xyz, r1.w, r1, r2
    mul r2.xyz, r5.zxyw, r4.yzxw
    mad r1.xyz, r0, -c4.w, c4
    mad r2.xyz, r5.yzxw, r4.zxyw, -r2
    dp3 o5.x, r5, r1
    nrm r3.xyz, r2
    dp3 o5.y, r4, r1
    dp3 o5.z, -r3, r1
    add r2.xyz, -r0, c13
    mul r1, r0.y, c1
    dp3 o3.x, r5, r2
    mad r1, c0, r0.x, r1
    dp3 o3.y, r4, r2
    mad r1, c2, r0.z, r1
    dp3 o3.z, -r3, r2
    mad r0, c3, r0.w, r1
    mul o4.xyz, r2, c13.w
    mov o0, r0
    mov r12, r0
    mov o1.xy, v2
    mov o2, v4
    mov o4.w, c15.z
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o6, r12

// approximately 67 instruction slots used
 

