//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float3 LightDirection;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   BoneMatrices         c5     225
//   LocalToWorld         c230     4
//   WorldToLocal         c234     3
//   LightDirection       c237     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c238, 0.00784313772, -1, 3, 0.5
    def c239, 1, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_blendweight v5
    dcl_texcoord v6
    dcl_position o0
    dcl_color o1
    dcl_color1 o2.xyz
    dcl_texcoord o3.xy
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6.xyz
    dcl_texcoord7 o7
    mul r0, c238.z, v4
    mova a0, r0
    mul r0.xyz, c6[a0.y], v5.y
    mad r7.xyz, v2, c238.x, c238.y
    mad r0.xyz, v5.x, c6[a0.x], r0
    mad r1.xyz, v5.z, c6[a0.z], r0
    mul r0.xyz, c7[a0.y], v5.y
    mad r2.xyz, v5.w, c6[a0.w], r1
    mad r1.xyz, v5.x, c7[a0.x], r0
    dp3 r0.z, r7, r2
    mad r1.xyz, v5.z, c7[a0.z], r1
    mad r1.xyz, v5.w, c7[a0.w], r1
    mad r10.xyz, v1, c238.x, c238.y
    dp3 r4.x, r7, r1
    dp3 r0.y, r10, r2
    dp3 r4.w, r10, r1
    mad r8.xyz, v3, c238.x, c238.y
    dp3 r0.x, r8, r2
    dp3 r4.z, r8, r1
    mul r1.xyz, r0, r4.xzww
    mad r11.xyz, r0.zxyw, r4.zwxw, -r1
    mov r9.y, r0.y
    mov r9.z, r4.w
    mov r4.y, r0.x
    mul r0.xyz, c5[a0.y], v5.y
    mad r0.xyz, v5.x, c5[a0.x], r0
    mad r1.xyz, v5.z, c5[a0.z], r0
    mul r0, c6[a0.y], v5.y
    mad r12.xyz, v5.w, c5[a0.w], r1
    mad r0, v5.x, c6[a0.x], r0
    dp3 r5.y, r7, r12
    mad r0, v5.z, c6[a0.z], r0
    mad r2, v5.w, c6[a0.w], r0
    mad r6, v0.xyzx, c239.xxxy, c239.yyyx
    dp3 r5.x, r10, r12
    dp4 r0.w, r6, r2
    mul r0, r0.w, c231
    mul r1, c5[a0.y], v5.y
    mad r3, v5.x, c5[a0.x], r1
    mul r1, c7[a0.y], v5.y
    mad r3, v5.z, c5[a0.z], r3
    mad r1, v5.x, c7[a0.x], r1
    mad r3, v5.w, c5[a0.w], r3
    mad r1, v5.z, c7[a0.z], r1
    dp4 r2.w, r6, r3
    mad r1, v5.w, c7[a0.w], r1
    mad r0, c230, r2.w, r0
    dp4 r1.w, r6, r1
    dp3 r5.z, r8, r12
    mad r0, c232, r1.w, r0
    dp3 r4.w, r11, r5
    add r0, r0, c233
    mov r9.x, r5.x
    mad r6.xyz, r0, -c4.w, c4
    mov r4.x, r5.z
    mul r5.xyz, r6.y, c235
    mad o1, r4, c238.w, c238.w
    mad r4.xyz, c234, r6.x, r5
    mad r6.xyz, c236, r6.z, r4
    dp3 r5.x, r10, r3
    dp3 r5.y, r10, r2
    dp3 r5.z, r10, r1
    mad o2.xyz, r9, c238.w, c238.w
    dp3 o6.x, r5, r6
    dp3 r4.x, r7, r3
    dp3 r3.x, r8, r3
    dp3 r4.y, r7, r2
    dp3 r3.y, r8, r2
    dp3 r3.z, r8, r1
    dp3 r4.z, r7, r1
    dp3 o6.y, r4, r6
    mov r1.xyz, c237
    mul r2.xyz, r1.y, c235
    dp3 o6.z, r3, r6
    mad r2.xyz, c234, r1.x, r2
    mad r2.xyz, c236, r1.z, r2
    mul r1, r0.y, c1
    dp3 o4.x, r5, r2
    mad r1, c0, r0.x, r1
    dp3 o4.y, r4, r2
    mad r1, c2, r0.z, r1
    dp3 o4.z, r3, r2
    mad r0, c3, r0.w, r1
    mov o0, r0
    mov r12, r0
    mov o3.xy, v6
    mov o5, c239.y
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o7, r12

// approximately 87 instruction slots used
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