//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float3 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   BoneMatrices          c5     225
//   LocalToWorld          c230     4
//   FogInScattering       c234     4
//   WorldToLocal          c238     3
//   FogDistanceScale      c241     1
//   FogExtinctionDistance c242     1
//   FogStartDistance      c243     1
//   FogMinHeight          c244     1
//   FogMaxHeight          c245     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c246, 3, 1, 0, -0.00784313772
    def c247, 0.00100000005, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_blendweight v5
    dcl_position o0
    dcl_texcoord4 o1
    dcl_texcoord5 o2
    dcl_texcoord6 o3
    mul r0, c246.x, v4
    mova a0, r0
    mul r0, c6[a0.y], v5.y
    mad r0, v5.x, c6[a0.x], r0
    mad r0, v5.z, c6[a0.z], r0
    mad r1, v0.xyzx, c246.yyyz, c246.zzzy
    mad r0, v5.w, c6[a0.w], r0
    dp4 r0.w, r1, r0
    mul r0, r0.w, c231
    mul r2, c5[a0.y], v5.y
    mad r3, v5.x, c5[a0.x], r2
    mul r2, c7[a0.y], v5.y
    mad r3, v5.z, c5[a0.z], r3
    mad r2, v5.x, c7[a0.x], r2
    mad r3, v5.w, c5[a0.w], r3
    mad r2, v5.z, c7[a0.z], r2
    dp4 r3.w, r1, r3
    mad r2, v5.w, c7[a0.w], r2
    mad r0, c230, r3.w, r0
    dp4 r1.w, r1, r2
    mad r0, c232, r1.w, r0
    add r0, r0, c233
    mad r2.xyz, r0, -c4.w, c4
    mul r3.xyz, r2.y, c239
    mul r1.xyz, c5[a0.y], v5.y
    mad r3.xyz, c238, r2.x, r3
    mad r1.xyz, v5.x, c5[a0.x], r1
    mad r6.xyz, c240, r2.z, r3
    mad r1.xyz, v5.z, c5[a0.z], r1
    mad r5.xyz, v5.w, c5[a0.w], r1
    mad r2.xyz, v1, -c246.w, -c246.y
    dp3 r1.x, r2, r5
    mul r3.xyz, c6[a0.y], v5.y
    mad r4.xyz, v5.x, c6[a0.x], r3
    mul r3.xyz, c7[a0.y], v5.y
    mad r4.xyz, v5.z, c6[a0.z], r4
    mad r3.xyz, v5.x, c7[a0.x], r3
    mad r4.xyz, v5.w, c6[a0.w], r4
    mad r3.xyz, v5.z, c7[a0.z], r3
    dp3 r1.y, r2, r4
    mad r8.xyz, v5.w, c7[a0.w], r3
    dp3 r1.z, r2, r8
    mad r2.xyz, v2, -c246.w, -c246.y
    dp3 o3.x, r1, r6
    dp3 r1.x, r2, r5
    dp3 r1.y, r2, r4
    dp3 r1.z, r2, r8
    dp3 o3.y, r1, r6
    add r1.xyz, r0, -c4
    mad r7.xyz, v3, -c246.w, -c246.y
    sge r1.w, c247.x, r1_abs.z
    lrp r2.w, r1.w, c247.x, r1.z
    dp3 r2.z, r1, r1
    rcp r2.w, r2.w
    mov r2.y, c4.z
    add r1, -r2.y, c244
    mul_sat r3, r2.w, r1
    rsq r2.z, r2.z
    add r1, -r2.y, c245
    rcp r4.w, r2.z
    mul_sat r2, r2.w, r1
    add r1, r4.w, -c243
    add r2, -r3, r2
    max r1, r1, c246.z
    dp3 r5.x, r7, r5
    mul r1, r2_abs, r1
    dp3 r5.y, r7, r4
    mul r2, r1, c241
    slt r1, r1, c242
    exp r2.x, r2.x
    exp r2.y, r2.y
    exp r2.z, r2.z
    exp r2.w, r2.w
    mad r3, r1, r2, -c246.y
    mul r4, r1, r2
    mul r1.xyz, r3.x, c234
    mov r1.w, r4.x
    dp3 r5.z, r7, r8
    mul r1, r4.y, r1
    mad r1.xyz, r3.y, c235, r1
    dp3 o3.z, r5, r6
    mul r1, r4.z, r1
    mad r1.xyz, r3.z, c236, r1
    mul r2, r0.y, c1
    mad r2, c0, r0.x, r2
    mul r1, r4.w, r1
    mad r2, c2, r0.z, r2
    mad o1.xyz, r3.w, c237, r1
    mad r0, c3, r0.w, r2
    mov o1.w, r1.w
    mov o0, r0
    mov r12, r0
    mov o3.w, c246.z
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o2, r12

// approximately 93 instruction slots used
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