//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 BoneToDecalRow0;
//   float4 BoneToDecalRow1;
//   float4 CameraPosition;
//   float3 DecalLocation;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   BoneMatrices         c5     225
//   LocalToWorld         c230     4
//   WorldToLocal         c234     3
//   BoneToDecalRow0      c237     1
//   BoneToDecalRow1      c238     1
//   DecalLocation        c239     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c240, -1, 0, 0.5, 3
    def c241, 0.00784313772, -1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_blendweight v5
    dcl_texcoord o0.xy
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2.xy
    dcl_position o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    mul r0, c240.w, v4
    mova a0, r0
    mul r0, c6[a0.y], v5.y
    mad r0, v5.x, c6[a0.x], r0
    mad r0, v5.z, c6[a0.z], r0
    mad r1, v0.xyzx, -c240.xxxy, -c240.yyyx
    mad r0, v5.w, c6[a0.w], r0
    dp4 r0.w, r1, r0
    mul r0, r0.w, c231
    mul r2, c5[a0.y], v5.y
    mad r3, v5.x, c5[a0.x], r2
    mul r2, c7[a0.y], v5.y
    mad r3, v5.z, c5[a0.z], r3
    mad r2, v5.x, c7[a0.x], r2
    mad r3, v5.w, c5[a0.w], r3
    mad r2, v5.z, c7[a0.z], r2
    dp4 r3.w, r1, r3
    mad r2, v5.w, c7[a0.w], r2
    mad r0, c230, r3.w, r0
    dp4 r1.w, r1, r2
    mad r0, c232, r1.w, r0
    add r0, r0, c233
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, c5[a0.y], v5.y
    mul r3.xyz, r1.y, c235
    mad r2.xyz, v5.x, c5[a0.x], r2
    mad r3.xyz, c234, r1.x, r3
    mad r2.xyz, v5.z, c5[a0.z], r2
    mad r2.xyz, v5.w, c5[a0.w], r2
    mad r6.xyz, v1, c241.x, c241.y
    mad r3.xyz, c236, r1.z, r3
    dp3 r4.x, r6, r2
    mul r1.xyz, c6[a0.y], v5.y
    mul r5.xyz, c7[a0.y], v5.y
    mad r1.xyz, v5.x, c6[a0.x], r1
    mad r5.xyz, v5.x, c7[a0.x], r5
    mad r1.xyz, v5.z, c6[a0.z], r1
    mad r5.xyz, v5.z, c7[a0.z], r5
    mad r1.xyz, v5.w, c6[a0.w], r1
    mad r5.xyz, v5.w, c7[a0.w], r5
    dp3 r4.y, r6, r1
    dp3 r4.z, r6, r5
    dp3 o5.x, r4, r3
    mad r4.xyz, v2, c241.x, c241.y
    dp3 r6.x, r4, r2
    dp3 r6.y, r4, r1
    dp3 r6.z, r4, r5
    mad r4.xyz, v3, c241.x, c241.y
    dp3 o5.y, r6, r3
    dp3 r2.x, r4, r2
    dp3 r2.y, r4, r1
    mov r1.xy, c240
    mad r1, c239.xyzx, r1.xxxy, r1.yyyx
    dp3 r2.z, r4, r5
    add r1, r1, v0
    dp3 o5.z, r2, r3
    dp4 r2.w, c237, r1
    dp4 r1.w, c238, r1
    add r2.x, -r2.w, c240.z
    add r2.y, -r1.w, c240.z
    mul r1, r0.y, c1
    mov o0.xy, r2
    mad r1, c0, r0.x, r1
    mov o1.xy, r2
    mad r1, c2, r0.z, r1
    mov o2.xy, r2
    mad r0, c3, r0.w, r1
    mov o3, r0
    mov r12, r0
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o4, r12

// approximately 69 instruction slots used
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