//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 DecalLocalBinormal;
//   float3 DecalLocation;
//   float2 DecalOffset;
//   float2 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float3 LightDirection;
//   float4 LightMapCoordinateScaleBias;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float4 ShadowCoordinateScaleBias;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//   float4x4 WorldToDecal;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c10      4
//   LocalToView                   c14      4
//   WorldToDecal                  c18      4
//   ShadowCoordinateScaleBias     c22      1
//   DecalLocation                 c23      1
//   DecalOffset                   c24      1
//   DecalLocalBinormal            c25      1
//   InvMaxTesselationLevel_ZScale c26      1
//   InvTerrainSize_SectionBase    c27      1
//   LightMapCoordinateScaleBias   c28      1
//   TessellationDistanceScale     c29      1
//   LightDirection                c30      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0, -1, 256, -32768
    def c6, 16384, 16384, 0.5, 0
    def c7, 8192, 8192, 0, 0
    def c8, 4096, 4096, 0, 0
    def c9, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_normal v3
    dcl_position o0
    dcl_texcoord o1.xyz
    dcl_texcoord1 o2.xy
    dcl_texcoord2 o3.xy
    dcl_texcoord3 o4
    dcl_texcoord4 o5.xyz
    dcl_texcoord5 o6
    dcl_texcoord6 o7.xyz
    dcl_texcoord7 o8
    mad r0.w, v3.w, c5.z, v3.z
    add r0.y, r0.w, c5.w
    mad r0.w, v0.w, c5.z, v0.z
    add r0.w, r0.w, c5.w
    mul r3.xy, c26.x, v0
    mul r2.w, r0.w, c26.y
    mul r0.w, r3.y, c15.z
    mad r0.w, c14.z, r3.x, r0.w
    frc r0.z, v3.x
    mad r0.w, c16.z, r2.w, r0.w
    add r0.z, -r0.z, v3.x
    add r0.w, r0.w, c17.z
    mova a0.w, r0.z
    mov r0.z, c5[a0.w].x
    mad r0.w, r0.w, c29.x, -r0.z
    rcp r0.z, c5[a0.w].y
    mul r1.w, r0.y, c26.y
    mul_sat r0.w, r0.w, r0.z
    mov r1.xy, -c5.yxzw
    mul r1.z, c26.y, v2.x
    mov r0.xy, -c5
    mul r0.z, c26.y, v2.y
    dp3 r1.y, r1, r1
    dp3 r0.y, r0, r0
    rsq r5.x, r1.y
    rsq r4.y, r0.y
    mul r5.z, r1.z, r5.x
    mul r4.z, r0.z, r4.y
    lrp r3.z, r0.w, r1.w, r2.w
    mul r2.xy, r5.zxzw, r4.yzzw
    mov r2.xy, -r2
    mul r2.z, r5.x, r4.y
    mad r1.xyz, r2, v1.x, r3
    mul r0, r1.y, c11
    mad r0, c10, r1.x, r0
    mad r0, c12, r1.z, r0
    mov r1.xy, c5
    mad r1, c23.xyzx, r1.yyyx, r1.xxxy
    add r0, r0, c13
    mov r2.w, c26.x
    mad o1.xy, v0, r2.w, c27.zwzw
    add r1, r1, r0
    mov o1.z, r3.z
    mul r7.xy, r1.y, c19
    mad r6.xy, r3, c28, c28.wzzw
    mad r1.xy, c18, r1.x, r7
    mad r1.xy, c20, r1.z, r1
    dp3 r1.z, c25, r2
    mad r1.xy, c21, r1.w, r1
    mad r3.xyz, r1.z, -r2, c25
    add r7.xy, -r1, c24
    nrm r1.xyz, r3
    add o2.xy, r7, c6.z
    mul r3.xyz, r2.yzxw, r1.zxyw
    mad r3.xyz, r1.yzxw, r2.zxyw, -r3
    mov r5.y, c5.x
    mad o3.xy, r6, c22, c22.wzzw
    dp3 r1.w, r5, r3
    mov o4.x, -r1.w
    mov r4.x, c5.x
    dp3 r2.w, r5, r1
    dp3 r1.w, r4, r3
    mov o4.y, -r2.w
    mov o4.z, -r1.w
    dp3 r1.w, r4, r1
    mad r3.xyz, r0, -c4.w, c4
    mov o4.w, -r1.w
    dp3 r1.x, r3, c10
    dp3 r1.y, r3, c11
    dp3 r1.z, r3, c12
    dp3 o7.x, r5, r1
    dp3 o7.y, r4, r1
    dp3 o7.z, r2, r1
    mov r1.xyz, c10
    dp3 r3.x, c30, r1
    mov r1.xyz, c11
    dp3 r3.y, c30, r1
    mul r1, r0.y, c1
    mov r6.xyz, c12
    dp3 r3.z, c30, r6
    mad r1, c0, r0.x, r1
    dp3 o5.x, r5, r3
    mad r1, c2, r0.z, r1
    dp3 o5.y, r4, r3
    mad r0, c3, r0.w, r1
    dp3 o5.z, r2, r3
    mov o0, r0
    mov r12, r0
    mov o6, c5.x
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o8, r12

// approximately 91 instruction slots used
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