//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float3 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   FogInScattering       c9       4
//   WorldToLocal          c13      3
//   FogDistanceScale      c16      1
//   FogExtinctionDistance c17      1
//   FogStartDistance      c18      1
//   FogMinHeight          c19      1
//   FogMaxHeight          c20      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c21, 0.00784313772, -1, 0.00100000005, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_position o0
    dcl_color o1
    dcl_texcoord o2
    dcl_texcoord4 o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6.xyz
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c14
    mad r4.xyz, c13, r1.x, r2
    mad r3.xyz, v1, c21.x, c21.y
    mad r2, v2, c21.x, c21.y
    mad r5.xyz, c15, r1.z, r4
    mul r1.xyz, r3.yzxw, r2.zxyw
    dp3 o5.x, r3, r5
    mad r1.xyz, r2.yzxw, r3.zxyw, -r1
    dp3 o6.x, r3, c15
    add r3.xyz, r0, -c4
    mul r6.xyz, r2.w, r1
    sge r2.w, c21.z, r3_abs.z
    mov r5.w, c4.z
    add r1, -r5.w, c19
    lrp r4.w, r2.w, c21.z, r3.z
    dp3 r2.w, r3, r3
    rcp r3.w, r4.w
    mul_sat r4, r1, r3.w
    rsq r2.w, r2.w
    add r1, -r5.w, c20
    rcp r2.w, r2.w
    mul_sat r3, r3.w, r1
    add r1, r2.w, -c18
    add r3, -r4, r3
    max r1, r1, c21.w
    dp3 o5.y, r6, r5
    mul r1, r3_abs, r1
    dp3 o6.y, r6, c15
    mul r3, r1, c16
    slt r1, r1, c17
    exp r4.x, r3.x
    exp r4.y, r3.y
    exp r4.z, r3.z
    exp r4.w, r3.w
    mad r3, r1, r4, c21.y
    mul r4, r1, r4
    mul r1.xyz, r3.x, c9
    mov r1.w, r4.x
    dp3 o5.z, r2, r5
    mul r1, r4.y, r1
    mad r1.xyz, r3.y, c10, r1
    dp3 o6.z, r2, c15
    mul r1, r4.z, r1
    mad r1.xyz, r3.z, c11, r1
    mul r2, r0.y, c1
    mad r2, c0, r0.x, r2
    mul r1, r4.w, r1
    mad r2, c2, r0.z, r2
    mad o3.xyz, r3.w, c12, r1
    mad r0, c3, r0.w, r2
    mov o3.w, r1.w
    mov o0, r0
    mov r12, r0
    mov o1, v3
    mul o2, -c21.yyww, v4.xyxx
    mov o5.w, c21.w
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o4, r12

// approximately 61 instruction slots used
 

