//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4 LightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   BoneMatrices              c5     225
//   LocalToWorld              c230     4
//   WorldToLocal              c234     3
//   LightPositionAndInvRadius c237     1
//

    vs_3_0
    def c238, 3, 1, 0, -0.00784313772
  def c253, 0.5, 0, 0.0625, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_blendweight v5
    dcl_texcoord v6
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4.xyz
    dcl_texcoord7 o5
    mul r0, c238.x, v4
    mova a0, r0
    mul r0, c6[a0.y], v5.y
    mad r0, v5.x, c6[a0.x], r0
    mad r0, v5.z, c6[a0.z], r0
    mad r1, v0.xyzx, c238.yyyz, c238.zzzy
    mad r0, v5.w, c6[a0.w], r0
    dp4 r0.w, r1, r0
    mul r0, r0.w, c231
    mul r2, c5[a0.y], v5.y
    mad r3, v5.x, c5[a0.x], r2
    mul r2, c7[a0.y], v5.y
    mad r3, v5.z, c5[a0.z], r3
    mad r2, v5.x, c7[a0.x], r2
    mad r3, v5.w, c5[a0.w], r3
    mad r2, v5.z, c7[a0.z], r2
    dp4 r3.w, r1, r3
    mad r2, v5.w, c7[a0.w], r2
    mad r0, c230, r3.w, r0
    dp4 r1.w, r1, r2
    mad r0, c232, r1.w, r0
    add r0, r0, c233
    mad r2.xyz, r0, -c4.w, c4
    mul r3.xyz, r2.y, c235
    mul r1.xyz, c5[a0.y], v5.y
    mad r3.xyz, c234, r2.x, r3
    mad r1.xyz, v5.x, c5[a0.x], r1
    mad r6.xyz, c236, r2.z, r3
    mad r1.xyz, v5.z, c5[a0.z], r1
    mad r1.xyz, v5.w, c5[a0.w], r1
    mad r2.xyz, v1, -c238.w, -c238.y
    dp3 r5.x, r2, r1
    mul r3.xyz, c6[a0.y], v5.y
    mad r3.xyz, v5.x, c6[a0.x], r3
    mul r4.xyz, c7[a0.y], v5.y
    mad r3.xyz, v5.z, c6[a0.z], r3
    mad r4.xyz, v5.x, c7[a0.x], r4
    mad r3.xyz, v5.w, c6[a0.w], r3
    mad r4.xyz, v5.z, c7[a0.z], r4
    dp3 r5.y, r2, r3
    mad r8.xyz, v5.w, c7[a0.w], r4
    dp3 r5.z, r2, r8
    mad r2.xyz, v2, -c238.w, -c238.y
    dp3 o4.x, r5, r6
    dp3 r4.x, r2, r1
    dp3 r4.y, r2, r3
    dp3 r4.z, r2, r8
    dp3 o4.y, r4, r6
    mad r7.xyz, v3, -c238.w, -c238.y
    dp3 r2.x, r7, r1
    add r1.xyz, -r0, c237
    dp3 r2.y, r7, r3
    mul r3.xyz, r1.y, c235
    dp3 r2.z, r7, r8
    mad r3.xyz, c234, r1.x, r3
    dp3 o4.z, r2, r6
    mad r3.xyz, c236, r1.z, r3
    mul o3.xyz, r1, c237.w
    mul r1, r0.y, c1
    dp3 o2.x, r5, r3
    mad r1, c0, r0.x, r1
    dp3 o2.y, r4, r3
    mad r1, c2, r0.z, r1
    dp3 o2.z, r2, r3
    mad r0, c3, r0.w, r1
    mov o0, r0
  texldl r11, c253.z, s0
  add r11.y, r0.w, -r11.y
  mul r11.x, r11.x, r11.y
  add r0.x, r0.x, r11.x
    mov o5, r0
    mov o1.xy, v6
    mov o3.w, c238.z

// approximately 69 instruction slots used
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