//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float3 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   FogInScattering       c9       4
//   WorldToLocal          c13      3
//   FogDistanceScale      c16      1
//   FogExtinctionDistance c17      1
//   FogStartDistance      c18      1
//   FogMinHeight          c19      1
//   FogMaxHeight          c20      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c21, 0.00784313772, -1, 0.00100000005, -0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_position o0
    dcl_color o1
    dcl_texcoord4 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c14
    mad r2.xyz, c13, r1.x, r2
    mad r6.xyz, c15, r1.z, r2
    mad r5.xyz, v1, c21.x, c21.y
    dp3 o4.x, r5, r6
    add r3.xyz, r0, -c4
    mad r2, v2, c21.x, c21.y
    sge r3.w, c21.z, r3_abs.z
    mov r5.w, c4.z
    add r1, -r5.w, c19
    lrp r4.w, r3.w, c21.z, r3.z
    dp3 r3.z, r3, r3
    rcp r3.w, r4.w
    mul_sat r4, r1, r3.w
    rsq r3.z, r3.z
    add r1, -r5.w, c20
    rcp r5.w, r3.z
    mul_sat r3, r3.w, r1
    add r1, r5.w, -c18
    add r3, -r4, r3
    max r1, r1, c21.w
    mul r4.xyz, r5.yzxw, r2.zxyw
    mul r1, r3_abs, r1
    mad r5.xyz, r2.yzxw, r5.zxyw, -r4
    mul r3, r1, c16
    slt r1, r1, c17
    exp r4.x, r3.x
    exp r4.y, r3.y
    exp r4.z, r3.z
    exp r4.w, r3.w
    mad r3, r1, r4, c21.y
    mul r4, r1, r4
    mul r1.xyz, r3.x, c9
    mov r1.w, r4.x
    mul r5.xyz, r2.w, r5
    mul r1, r4.y, r1
    mad r1.xyz, r3.y, c10, r1
    dp3 o4.z, r2, r6
    mul r2, r4.z, r1
    dp3 o4.y, r5, r6
    mad r2.xyz, r3.z, c11, r2
    mul r1, r0.y, c1
    mul r2, r4.w, r2
    mad r1, c0, r0.x, r1
    mad o2.xyz, r3.w, c12, r2
    mad r1, c2, r0.z, r1
    mov o2.w, r2.w
    mad r0, c3, r0.w, r1
    mov o0, r0
    mov r12, r0
    mov o1, v3
    mov o4.w, c21.w
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o3, r12

// approximately 57 instruction slots used
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