//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float3 LightDirection;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   BoneMatrices         c5     225
//   LocalToWorld         c230     4
//   WorldToLocal         c234     3
//   LightDirection       c237     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c238, 3, 1, 0, -0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_blendweight v5
    dcl_texcoord v6
    dcl_texcoord1 v7
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    mul r0, c238.x, v4
    mova a0, r0
    mul r0, c6[a0.y], v5.y
    mad r0, v5.x, c6[a0.x], r0
    mad r0, v5.z, c6[a0.z], r0
    mad r1, v0.xyzx, c238.yyyz, c238.zzzy
    mad r0, v5.w, c6[a0.w], r0
    dp4 r0.w, r1, r0
    mul r0, r0.w, c231
    mul r2, c5[a0.y], v5.y
    mad r3, v5.x, c5[a0.x], r2
    mul r2, c7[a0.y], v5.y
    mad r3, v5.z, c5[a0.z], r3
    mad r2, v5.x, c7[a0.x], r2
    mad r3, v5.w, c5[a0.w], r3
    mad r2, v5.z, c7[a0.z], r2
    dp4 r3.w, r1, r3
    mad r2, v5.w, c7[a0.w], r2
    mad r0, c230, r3.w, r0
    dp4 r1.w, r1, r2
    mad r0, c232, r1.w, r0
    add r0, r0, c233
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, c5[a0.y], v5.y
    mul r3.xyz, r1.y, c235
    mad r2.xyz, v5.x, c5[a0.x], r2
    mad r4.xyz, c234, r1.x, r3
    mad r2.xyz, v5.z, c5[a0.z], r2
    mad r2.xyz, v5.w, c5[a0.w], r2
    mad r3.xyz, v1, -c238.w, -c238.y
    mad r1.xyz, c236, r1.z, r4
    dp3 r5.x, r3, r2
    mul r6.xyz, c6[a0.y], v5.y
    mul r4.xyz, c7[a0.y], v5.y
    mad r6.xyz, v5.x, c6[a0.x], r6
    mad r4.xyz, v5.x, c7[a0.x], r4
    mad r6.xyz, v5.z, c6[a0.z], r6
    mad r4.xyz, v5.z, c7[a0.z], r4
    mad r7.xyz, v5.w, c6[a0.w], r6
    mad r6.xyz, v5.w, c7[a0.w], r4
    dp3 r5.y, r3, r7
    dp3 r5.z, r3, r6
    dp3 o5.x, r5, r1
    mad r3.xyz, v2, -c238.w, -c238.y
    dp3 r4.x, r3, r2
    dp3 r4.y, r3, r7
    dp3 r4.z, r3, r6
    mad r3.xyz, v3, -c238.w, -c238.y
    dp3 o5.y, r4, r1
    dp3 r2.x, r3, r2
    dp3 r2.y, r3, r7
    dp3 r2.z, r3, r6
    dp3 o5.z, r2, r1
    mov r3.xyz, c237
    mul r1.xyz, r3.y, c235
    mad r6.xyz, c234, r3.x, r1
    mul r1, r0.y, c1
    mad r3.xyz, c236, r3.z, r6
    mad r1, c0, r0.x, r1
    dp3 o3.x, r5, r3
    mad r1, c2, r0.z, r1
    dp3 o3.y, r4, r3
    mad r0, c3, r0.w, r1
    dp3 o3.z, r2, r3
    mov o0, r0
    mov r12, r0
    mov o1.xy, v6
    mov o2.xy, v7
    mov o4, c238.z
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o6, r12

// approximately 69 instruction slots used
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