//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float3 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4 ShadowCoordinateScaleBias;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   FogInScattering           c9       4
//   WorldToLocal              c13      3
//   ShadowCoordinateScaleBias c16      1
//   FogDistanceScale          c17      1
//   FogExtinctionDistance     c18      1
//   FogStartDistance          c19      1
//   FogMinHeight              c20      1
//   FogMaxHeight              c21      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c22, 0.00392156886, 0.00784313772, -1, 0.00100000005
    def c23, 0, 1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_color v4
    dcl_position o0
    dcl_color o1
    dcl_color1 o2.xyz
    dcl_texcoord o3.xy
    dcl_texcoord1 o4
    dcl_texcoord4 o5
    dcl_texcoord5 o6
    dcl_texcoord6 o7
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad o3.xy, v4, c16, c16.wzzw
    mad r1.xyz, r0, -c4.w, c4
    mul o1, c22.x, v2
    mul r2.xyz, r1.y, c14
    mul o2.xyz, c22.x, v1
    mad r2.xyz, c13, r1.x, r2
    mad r6.xyz, c15, r1.z, r2
    mad r5.xyz, v1, c22.y, c22.z
    dp3 o7.x, r5, r6
    add r3.xyz, r0, -c4
    mad r2, v2, c22.y, c22.z
    sge r3.w, c22.w, r3_abs.z
    mov r5.w, c4.z
    add r1, -r5.w, c20
    lrp r4.w, r3.w, c22.w, r3.z
    dp3 r3.z, r3, r3
    rcp r3.w, r4.w
    mul_sat r4, r1, r3.w
    rsq r3.z, r3.z
    add r1, -r5.w, c21
    rcp r5.w, r3.z
    mul_sat r3, r3.w, r1
    add r1, r5.w, -c19
    add r3, -r4, r3
    max r1, r1, c23.x
    mul r4.xyz, r5.yzxw, r2.zxyw
    mul r1, r3_abs, r1
    mad r5.xyz, r2.yzxw, r5.zxyw, -r4
    mul r3, r1, c17
    slt r1, r1, c18
    exp r4.x, r3.x
    exp r4.y, r3.y
    exp r4.z, r3.z
    exp r4.w, r3.w
    mad r3, r1, r4, c22.z
    mul r4, r1, r4
    mul r1.xyz, r3.x, c9
    mov r1.w, r4.x
    mul r5.xyz, r2.w, r5
    mul r1, r4.y, r1
    mad r1.xyz, r3.y, c10, r1
    dp3 o7.z, r2, r6
    mul r2, r4.z, r1
    dp3 o7.y, r5, r6
    mad r2.xyz, r3.z, c11, r2
    mul r1, r0.y, c1
    mul r2, r4.w, r2
    mad r1, c0, r0.x, r1
    mad o5.xyz, r3.w, c12, r2
    mad r1, c2, r0.z, r1
    mov o5.w, r2.w
    mad r0, c3, r0.w, r1
    mov o0, r0
    mov r12, r0
    mul o4, c23.yyxx, v3.xyxx
    mov o7.w, c23.x
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o6, r12

// approximately 60 instruction slots used
 

