//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 LightDirection;
//   float4x4 LocalToWorld;
//   float4 ShadowCoordinateScaleBias;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   WorldToLocal              c9       3
//   ShadowCoordinateScaleBias c12      1
//   LightDirection            c13      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c14, 0.00392156886, 0.00784313772, -1, -0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_color v4
    dcl_position o0
    dcl_color o1
    dcl_color1 o2.xyz
    dcl_texcoord o3.xy
    dcl_texcoord1 o4
    dcl_texcoord4 o5.xyz
    dcl_texcoord5 o6
    dcl_texcoord6 o7.xyz
    dcl_texcoord7 o8
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad o3.xy, v4, c12, c12.wzzw
    mad r0, c8, v0.w, r0
    mul o1, c14.x, v2
    mad r3.xyz, r0, -c4.w, c4
    mul o2.xyz, c14.x, v1
    mul r1.xyz, r3.y, c10
    mad r5.xyz, v1, c14.y, c14.z
    mad r2, v2, c14.y, c14.z
    mad r4.xyz, c9, r3.x, r1
    mul r1.xyz, r5.yzxw, r2.zxyw
    mad r6.xyz, c11, r3.z, r4
    mad r1.xyz, r2.yzxw, r5.zxyw, -r1
    dp3 o7.x, r5, r6
    mul r4.xyz, r2.w, r1
    dp3 o7.y, r4, r6
    mov r1.xyz, c13
    mul r3.xyz, r1.y, c10
    dp3 o7.z, r2, r6
    mad r3.xyz, c9, r1.x, r3
    mad r3.xyz, c11, r1.z, r3
    mul r1, r0.y, c1
    dp3 o5.x, r5, r3
    mad r1, c0, r0.x, r1
    dp3 o5.y, r4, r3
    mad r1, c2, r0.z, r1
    dp3 o5.z, r2, r3
    mad r0, c3, r0.w, r1
    mov o0, r0
    mov r12, r0
    mul o4, -c14.zzww, v3.xyxx
    mov o6, c14.w
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o8, r12

// approximately 34 instruction slots used
 

