//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 LightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   CameraRight               c9       1
//   CameraUp                  c10      1
//   LightPositionAndInvRadius c11      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c12, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c13, 0, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_blendweight v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_texcoord2 v5
    dcl_texcoord3 v6
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord3 o4.xy
    dcl_texcoord4 o5.xyz
    dcl_texcoord5 o6
    dcl_texcoord6 o7.xyz
    dcl_texcoord7 o8
    mul r0.xy, v1.zwzw, v1
    add r1.xy, -c12.y, v3
    mul r4.xy, r0, r1
    mad r1.w, v2.x, c12.x, c12.y
    mul r0, c6, v0.y
    frc r1.w, r1.w
    mad r0, c5, v0.x, r0
    mad r2.w, r1.w, c12.z, c12.w
    mad r0, c7, v0.z, r0
    sincos r1.xy, r2.w
    mad r0, c8, v0.w, r0
    mul r2, r1.y, c9
    mad r3, -r1.x, c10, r2
    mul r2, r1.x, c9
    mad r0, r4.x, r3, r0
    mad r2, r1.y, c10, r2
    mad r0, r4.y, r2, r0
    mul r4.xyz, r3.zxyw, r2.yzxw
    mad r1.xyz, r0, -c4.w, c4
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    dp3 o7.x, r3, r1
    nrm r5.xyz, r4
    dp3 o7.y, r2, r1
    dp3 o7.z, r5, r1
    add r4.xyz, -r0, c11
    mul r1, r0.y, c1
    dp3 o5.x, r3, r4
    mad r1, c0, r0.x, r1
    dp3 o5.y, r2, r4
    mad r1, c2, r0.z, r1
    dp3 o5.z, r5, r4
    mad r0, c3, r0.w, r1
    mul o6.xyz, r4, c11.w
    mov o0, r0
    mov r12, r0
    mov o1.xy, v3
    mov o2, v4
    mov o3, v5
    mov o4.xy, v6
    mov o6.w, c13.x
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o8, r12

// approximately 49 instruction slots used
 

