//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float3 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   FogInScattering       c9       4
//   CameraRight           c13      1
//   CameraUp              c14      1
//   FogDistanceScale      c15      1
//   FogExtinctionDistance c16      1
//   FogStartDistance      c17      1
//   FogMinHeight          c18      1
//   FogMaxHeight          c19      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c20, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c21, 0.00100000005, -0, -1, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_blendweight v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_texcoord2 v5
    dcl_texcoord3 v6
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord3 o4.xy
    dcl_texcoord4 o5
    dcl_texcoord5 o6
    dcl_texcoord6 o7
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r1.w, v2.x, c20.x, c20.y
    mad r0, c8, v0.w, r0
    frc r1.w, r1.w
    mul r2.xy, v1.zwzw, v1
    mad r2.w, r1.w, c20.z, c20.w
    add r3.xy, -c20.y, v3
    sincos r1.xy, r2.w
    mul r4.xy, r2, r3
    mul r2, r1.y, c13
    mad r2, -r1.x, c14, r2
    mul r3, r1.x, c13
    mad r0, r4.x, r2, r0
    mad r3, r1.y, c14, r3
    mad r0, r4.y, r3, r0
    mad r6.xyz, r0, -c4.w, c4
    dp3 o7.x, r2, r6
    add r1.xyz, r0, -c4
    dp3 o7.y, r3, r6
    sge r1.w, c21.x, r1_abs.z
    lrp r3.w, r1.w, c21.x, r1.z
    dp3 r2.w, r1, r1
    rcp r3.w, r3.w
    mov r4.y, c4.z
    add r1, -r4.y, c18
    mul_sat r5, r3.w, r1
    rsq r2.w, r2.w
    add r1, -r4.y, c19
    rcp r2.w, r2.w
    mul_sat r4, r3.w, r1
    add r1, r2.w, -c17
    add r4, -r5, r4
    max r1, r1, c21.y
    mul r5.xyz, r2.zxyw, r3.yzxw
    mul r1, r4_abs, r1
    mad r5.xyz, r2.yzxw, r3.zxyw, -r5
    mul r2, r1, c15
    slt r1, r1, c16
    exp r2.x, r2.x
    exp r2.y, r2.y
    exp r2.z, r2.z
    exp r2.w, r2.w
    mad r3, r1, r2, c21.z
    mul r4, r1, r2
    mul r1.xyz, r3.x, c9
    mov r1.w, r4.x
    nrm r2.xyz, r5
    mul r1, r4.y, r1
    mad r1.xyz, r3.y, c10, r1
    dp3 o7.z, r2, r6
    mul r1, r4.z, r1
    mad r1.xyz, r3.z, c11, r1
    mul r2, r0.y, c1
    mad r2, c0, r0.x, r2
    mul r1, r4.w, r1
    mad r2, c2, r0.z, r2
    mad o5.xyz, r3.w, c12, r1
    mad r0, c3, r0.w, r2
    mov o5.w, r1.w
    mov o0, r0
    mov r12, r0
    mov o1.xy, v3
    mov o2, v4
    mov o3, v5
    mov o4.xy, v6
    mov o7.w, c21.y
 texldl r11, c253.z, s0
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 mov o6, r12

// approximately 77 instruction slots used
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