//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 EdgeSampleOffsets[2];
//   float FalloffExponent;
//   float2 InvRandomAngleTextureSize;
//   float4 LightPosition;
//   sampler2D RandomAngleTexture;
//   float4 RefiningSampleOffsets[4];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   float2 ShadowBufferSize;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//   float2 SpotAngles;
//   float3 SpotDirection;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   InvRandomAngleTextureSize c0       1
//   ScreenPositionScaleBias   c1       1
//   ScreenToShadowMatrix      c2       4
//   RefiningSampleOffsets     c6       4
//   ScreenToWorld             c10      4
//   EdgeSampleOffsets         c14      2
//   ShadowBufferSize          c16      1
//   ShadowModulateColor       c17      1
//   LightPosition             c18      1
//   FalloffExponent           c19      1
//   SpotDirection             c20      1
//   SpotAngles                c21      1
//   SceneColorTexture         s0       1
//   ShadowDepthTexture        s1       1
//   RandomAngleTexture        s2       1
//

    ps_3_0
    def c22, 0.999000013, 2, -1, -0
    def c23, 0.0625, 9.99999975e-005, -0.999899983, 0.125
    def c24, 0.699999988, 0, 0, 0
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl vPos.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    rcp r0.w, v0.w
    mul r1.xy, r0.w, v0
    mad r0.xy, r1, c1, c1.wzzw
    texld_pp r0, r0, s0
    mul r11.xy, r1, r0.w
    mul r1, r11.y, c3
  texldl r16, c200.z, s13
  add r16.y, r0.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r11.x, r11.x, -r16.x
    mad r1, c2, r11.x, r1
    mad r1, c4, r0.w, r1
    add r1, r1, c5
    rcp r10.w, r1.w
    mul r0.xy, vPos, c0
    texld r2, r0, s2
    mad_pp r4.xy, c22.y, r2, c22.z
    mov_pp r4.zw, -r4.y
    mul r5, r1.xyxy, r10.w
    mad r2, r4.xwxw, c15.xxzz, r5
    min r3.z, r1.z, c22.x
    mad_pp r2, r4.yxyx, c15.yyww, r2
    mad r5, r4.xzxz, c14.xxzz, r5
    mov_pp r7.xy, r2.zwzw
    mad_pp r5, r4.yxyx, c14.yyww, r5
    mul r6.xyw, r5.zwzx, -c22.zzzw
    mov r6.z, r3.z
    texldl r4, r6, s1
    add r4, r6.z, -r4
    mul r3.xyw, r5.xyzx, -c22.zzzw
    texldl r3, r3, s1
    add r3, r6.z, -r3
    cmp_pp r4, r4, -c22.w, -c22.z
    cmp_pp r3, r3, -c22.w, -c22.z
    dp4_pp r0.y, r4, c23.x
    dp4_pp r0.z, r3, c23.x
    add_pp r0.z, r0.y, r0.z
    mov r2.zw, r6
    texldl r3, r2, s1
    add r3, r6.z, -r3
    cmp_pp r3, r3, -c22.w, -c22.z
    mov r7.zw, r2
    texldl r2, r7, s1
    add r2, r6.z, -r2
    dp4_pp r0.y, r3, c23.x
    cmp_pp r2, r2, -c22.w, -c22.z
    add_pp r0.z, r0.z, r0.y
    dp4_pp r0.y, r2, c23.x
    add_pp r0.z, r0.z, r0.y
    add_pp r0.y, -r0.z, c23.y
    add_pp r0.x, r0.z, c23.z
    cmp r0.y, r0.y, -c22.w, -c22.z
    cmp r0.x, r0.x, -c22.w, -c22.z
    mul r0.y, r0.y, r0.x
    if_ne r0.y, -r0.y
      mov r5.zw, r7
      mov r4.zw, r5
      mad_pp r2, r1.xyxy, r10.w, c6
      mov r9.zw, r4
      mul r3, r2, c16.xyxy
      frc_pp r3, r3
      mov_pp r5.xy, r2.zwzw
      texldl r8, r5, s1
      add r1.zw, r6.z, -r8.xywx
      cmp_pp r5.zw, r1, -c22.w, -c22.z
      add r1.zw, r6.z, -r8.xyyz
      cmp_pp r2.zw, r1, -c22.w, -c22.z
      mov_pp r7.xy, r2
      texldl r7, r7, s1
      add r7, r6.z, -r7.wxyz
      cmp_pp r5.xy, r7, -c22.w, -c22.z
      cmp_pp r2.xy, r7.zwzw, -c22.w, -c22.z
      lrp_pp r7, r3.yyww, r2, r5
      mad_pp r5, r1.xyxy, r10.w, c7
      lrp_pp r2.xy, r3.xzzw, r7.ywzw, r7.xzzw
      mul r3, r5, c16.xyxy
      frc_pp r3, r3
      mov_pp r9.xy, r5.zwzw
      texldl r8, r9, s1
      add r1.zw, r6.z, -r8.xywx
      cmp_pp r7.zw, r1, -c22.w, -c22.z
      add r1.zw, r6.z, -r8.xyyz
      cmp_pp r5.zw, r1, -c22.w, -c22.z
      mov_pp r4.xy, r5
      texldl r4, r4, s1
      add r4, r6.z, -r4.wxyz
      cmp_pp r7.xy, r4, -c22.w, -c22.z
      cmp_pp r5.xy, r4.zwzw, -c22.w, -c22.z
      lrp_pp r4, r3.yyww, r5, r7
      lrp_pp r2.zw, r3.xyxz, r4.xyyw, r4.xyxz
      mov r7.zw, r9
      mov r3.zw, r7
      mad_pp r4, r1.xyxy, r10.w, c9
      mov r8.zw, r3
      mul r5, r4, c16.xyxy
      frc_pp r5, r5
      mov_pp r8.xy, r4.zwzw
      texldl r8, r8, s1
      add r4.zw, r6.z, -r8.xywx
      add r1.zw, r6.z, -r8.xyyz
      cmp_pp r8.zw, r4, -c22.w, -c22.z
      cmp_pp r4.zw, r1, -c22.w, -c22.z
      mov_pp r3.xy, r4
      texldl r3, r3, s1
      add r3, r6.z, -r3.wxyz
      cmp_pp r8.xy, r3, -c22.w, -c22.z
      mad_pp r1, r1.xyxy, r10.w, c8
      cmp_pp r4.xy, r3.zwzw, -c22.w, -c22.z
      mul r3, r1, c16.xyxy
      frc_pp r3, r3
      mov_pp r7.xy, r1.zwzw
      texldl r10, r7, s1
      add r1.zw, r6.z, -r10.xywx
      cmp_pp r7.zw, r1, -c22.w, -c22.z
      add r1.zw, r6.z, -r10.xyyz
      cmp_pp r1.zw, r1, -c22.w, -c22.z
      mov_pp r9.xy, r1
      texldl r9, r9, s1
      add r6, r6.z, -r9.wxyz
      cmp_pp r7.xy, r6, -c22.w, -c22.z
      cmp_pp r1.xy, r6.zwzw, -c22.w, -c22.z
      lrp_pp r6, r5.yyww, r4, r8
      lrp_pp r4, r3.yyww, r1, r7
      lrp_pp r1.zw, r5.xyxz, r6.xyyw, r6.xyxz
      lrp_pp r1.xy, r3.xzzw, r4.ywzw, r4.xzzw
      dp4_pp r0.y, r2, c23.w
      dp4_pp r0.x, r1, c23.w
      add_pp r0.y, r0.y, r0.x
      add_pp r0.y, -r0.z, r0.y
      mad_pp r2.z, r0.y, c24.x, r0.z
    else
      mov_pp r2.z, r0.z
    endif
    mul r0.xyz, r11.y, c11
    mad r0.xyz, c10, r11.x, r0
    mad r0.xyz, c12, r0.w, r0
    add r0.xyz, r0, c13
    add r0.xyz, -r0, c18
    mul r0.xyz, r0, c18.w
    dp3 r1.w, r0, r0
    rsq r0.w, r1.w
    mul r0.xyz, r0, r0.w
    dp3 r0.w, r0, -c20
    add r0.w, r0.w, -c21.x
    mul_sat r0.w, r0.w, c21.y
    add_sat r1.w, -r1.w, -c22.z
    mul r0.z, r0.w, r0.w
    pow r0.w, r1.w, c19.x
    mul_pp r1.w, r0.z, r0.w
    mov r0.y, c22.z
    add r0, r0.y, c17
    mul_pp r2.w, r2.z, r2.z
    mad_pp r1, r1.w, r0, -c22.z
    mul_pp r2.w, r2.z, r2.w
    add_pp r0, -r1, -c22.z
    mad_pp oC0, r2.w, r0, r1

// approximately 168 instruction slots used (26 texture, 142 arithmetic)
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