//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float FalloffExponent;
//   float4 LightPosition;
//   float4 SampleOffsets[8];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//   float2 SpotAngles;
//   float3 SpotDirection;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowModulateColor     c0       1
//   ScreenPositionScaleBias c1       1
//   SampleOffsets           c2       8
//   ScreenToWorld           c10      4
//   ScreenToShadowMatrix    c14      4
//   LightPosition           c18      1
//   FalloffExponent         c19      1
//   SpotDirection           c20      1
//   SpotAngles              c21      1
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c22, 0.999000013, 0, 1, 0.0625
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    rcp r0.w, v0.w
    mul r1.xy, r0.w, v0
    mad r0.xy, r1, c1, c1.wzzw
    texld_pp r0, r0, s0
    mul r5.xy, r1, r0.w
    mul r1, r5.y, c15
  texldl r16, c200.z, s13
  add r16.y, r0.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r5.x, r5.x, -r16.x
    mad r1, c14, r5.x, r1
    mad r1, c16, r0.w, r1
    add r1, r1, c17
    rcp r0.z, r1.w
    min r5.w, r1.z, c22.x
    mad r0.xy, r1, r0.z, c2
    texld r2, r0, s1
    mad r0.xy, r1, r0.z, c2.zwzw
    texld r3, r0, s1
    mov r2.y, r3.x
    mad r0.xy, r1, r0.z, c3
    texld r3, r0, s1
    mov r2.z, r3.x
    mad r0.xy, r1, r0.z, c3.zwzw
    texld r3, r0, s1
    mov r2.w, r3.x
    add r2, r5.w, -r2
    cmp r2, r2, c22.y, c22.z
    dp4_pp r1.w, r2, c22.w
    mad r0.xy, r1, r0.z, c4
    texld r2, r0, s1
    mad r0.xy, r1, r0.z, c4.zwzw
    texld r3, r0, s1
    mov r2.y, r3.x
    mad r0.xy, r1, r0.z, c5
    texld r3, r0, s1
    mov r2.z, r3.x
    mad r0.xy, r1, r0.z, c5.zwzw
    texld r3, r0, s1
    mov r2.w, r3.x
    add r3, r5.w, -r2
    mad r0.xy, r1, r0.z, c6
    texld r2, r0, s1
    mad r0.xy, r1, r0.z, c6.zwzw
    texld r4, r0, s1
    mov r2.y, r4.x
    mad r0.xy, r1, r0.z, c7
    texld r4, r0, s1
    mov r2.z, r4.x
    mad r0.xy, r1, r0.z, c7.zwzw
    texld r4, r0, s1
    mov r2.w, r4.x
    cmp r3, r3, c22.y, c22.z
    add r2, r5.w, -r2
    dp4_pp r0.y, r3, c22.w
    cmp r2, r2, c22.y, c22.z
    add_pp r0.y, r1.w, r0.y
    dp4_pp r0.x, r2, c22.w
    add_pp r3.w, r0.y, r0.x
    mad r0.xy, r1, r0.z, c8
    texld r2, r0, s1
    mov r0.x, r2.x
    mad r2.xy, r1, r0.z, c8.zwzw
    texld r2, r2, s1
    mov r0.y, r2.x
    mad r3.xy, r1, r0.z, c9
    mad r2.xy, r1, r0.z, c9.zwzw
    texld r1, r3, s1
    mov r0.z, r1.x
    texld r1, r2, s1
    mul r2.xyz, r5.y, c11
    mad r2.xyz, c10, r5.x, r2
    mad r2.xyz, c12, r0.w, r2
    add r2.xyz, r2, c13
    add r2.xyz, -r2, c18
    mul r2.xyz, r2, c18.w
    dp3 r1.w, r2, r2
    mov r0.w, r1.x
    rsq r1.z, r1.w
    add r0, r5.w, -r0
    mul r1.xyz, r2, r1.z
    cmp r0, r0, c22.y, c22.z
    dp3 r1.y, r1, -c20
    dp4_pp r1.z, r0, c22.w
    add r0.w, r1.y, -c21.x
    add_sat r1.w, -r1.w, c22.z
    mul_sat r0.w, r0.w, c21.y
    mul r0.z, r0.w, r0.w
    pow r0.w, r1.w, c19.x
    mul_pp r1.w, r0.z, r0.w
    mov r0.y, c22.z
    add r0, -r0.y, c0
    add_pp r2.w, r3.w, r1.z
    mad r1, r1.w, r0, c22.z
    mul r2.w, r2.w, r2.w
    add r0, -r1, c22.z
    mad_pp oC0, r2.w, r0, r1

// approximately 95 instruction slots used (17 texture, 78 arithmetic)
 

